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- ================================================================================
-
- Title : STOKER2 DOOM ][
- Filename : STOKER2.WAD
- Author : Mike Panico
- Email Address : mpanico@bga.com
-
- Misc. Author Info : Creating this WAD was as much fun as playing it.
- After downloading many WADS for deathmatches I
- felt that I should make a WAD that my friends
- and I would like to play, and also to contribute
- to the Doom community at large. Please, if you like
- this WAD (or not), send me feedback so that in the
- future I can make even better levels.
-
- Major Credits to : Id Software (Doom is bound for the Hall of Fame)
- Ben Morris for writing DCK v2.2 (A great editor).
-
- Additional Credits to : My Testing Team and victims:
- Virgil Itliong (Madman)
- Keith Johnston (Zonker)
- Brian Nelson (Sable - aka. The Boss)
- Our many hours of 2, 3 and 4 player deathmatches and
- in single player mode in Stoker2, and thier comments
- and suggestions have been a great help.
-
- Thanks to all those who sent me e-mail or posted
- comments in alt.games.doom about Stoker. Your
- comments and suggestions were very helpful and
- appreciated and made Stoker2 possible.
-
- ** Check out Virgil's NEPTUNE.WAD on ftp.cdrom.com
- and CompuServe. It's a unique watery Doom2
- deathmatch level from Virgil's "blue period".
- Look for the lobster he can help you out.
- ================================================================================
-
- * Play Information *
-
- Episode and Level # : MAP 1 (doom2 -file stoker2.wad)
- This level is meant to replace STOKER.WAD.
- Single Player : Yes (Use "Ultra Violence" skill level 4 for a
- challenge).
- Cooperative 2-4 Player : Yes (for a 5 minute blood bath. Try Nightmare
- skill level 5, the fun will never stop).
- Deathmatch 2-4 Player : Yes (What the level was written for. Best with
- 4 players. If you don't want monsters use
- the -nomonsters flag).
- Difficulty Settings : Yes
- New Sounds : no
- New Graphics : no
- New Music : no
- Demos Replaced : none
- ________________________________________________________________________________
- Description:
-
- - Designed for Doom II deathmatch ( -altdeath highly recommended ).
- Stoker2 came about due to the e-mail I received on Stoker.wad.
- Most of the e-mail I received was very favorable however there was
- almost a unanimous request for monsters. Therefore Stoker2 has monsters
- along with some architectual changes from Stoker to accomodate them.
- There's an old saying "Be careful what you ask for, you just may get it".
- In skill level 4 there are probably more monsters than most people can
- handle. Be forewarned...MONSTERS, MONSTERS, MONSTERS.
-
- - This level's venue is a European mansion several hundred years old.
- There is a noticeable lack of technology other than the weapons,
- they are all included. There are no teleporters and only one lift, which
- is in the center of the courtyard. I tried to give this level the look
- and feel of a real place. The size of the WAD file is mainly due to the
- amount of detail I put in each room (fireplaces, beams, furniture etc.).
-
- - This level was inspired by the Ledges series in that there is a central
- courtyard surrounded by a series of rooms and walkways.
-
- - I tried to satisfy the two different types of deathmatch playing styles.
- There are several snipe points for those who like to wait in ambush
- (some of which are accessible only through secret doors), and open areas
- (ie. the courtyard).
-
- - There are 8 deathmatch starts. All starts are in rooms which have one
- exit which is only opened from the inside. Each start position has a
- single pump action shotgun, a box of shells and a backpack. This was
- done by a suggestion one of my testers made to make all the starts
- fair, and to also eliminate materializing in front of another player
- after being killed, which usually gave somebody an easy frag. After all
- who wants hollow victories!
-
- - All rooms (other than the start rooms and some secret rooms) have
- multiple exits. This way it's hard to be trapped in a room without an
- avenue of escape if needed.
-
- - This level has been throughly tested in 2, 3 and 4 player deathmatches.
- In 4 player deathmatches we have averaged 1 kill every 20 seconds. In
- one testing run (testing? hee hee) we had, we played a 4 player
- deathmatch for 1.5 hours and totaled over 350 kills. Since we play
- 4 player deathmatches I designed this level for that, therefore Stoker2
- is probably to big for 2 player deathmatches. However, 2 player DM's are
- interesting if you use monsters on skill levels 1 or 2. We also tested
- this level in single player mode using skill levels 4 and 5. Skill level 4
- is challenging but possible. Skill level 5 is impossible.
-
- --------------------------------------------------------------------------------
- Important Hints:
-
- - If playing a 2 player deathmatch I recommend using skill levels 1 or 2
- along with -respawn and -altdeath. We have found that the few monsters
- in skill levels 1 or 2 added some interesting battles along with
- discouraging "camping". Also, it was easier to find the other person
- due to the racket the monsters made chasing players around.
-
- - It may be a good idea to play in single player mode on skill level 1.
- After knocking off the monsters you could look around to get knowledge
- of the level's layout before trying difficult single player levels or
- deathmatches.
-
- - The skill level breakdown is as follows:
-
- Skill levels 1 and 2 - Use with deathmatch for a few monsters. I
- recommend using -respawn if using monsters in a deathmatch.
-
- Skill level 3 - Average. Good for single player. Eliminate the archvile
- early.
-
- Skill levels 4 and 5 - A lot of monsters. These levels are challenging
- for single player and coop play. Skill level 5 (Nightmare is impossible).
- When playing in these skill levels try to take out the Archvile early
- or you won't make it. My testers and myself can complete skill level 4,
- but then we know the level. I also put a megasphere in these levels
- because it made the going a little easier.
-
- ________________________________________________________________________________
-
- Construction:
-
- Base : Modified Stoker.wad.
- Build time : About 4 hours since I only modified Stoker.wad.
- Editor(s) used : DCK v2.2, idbsp v1.1
- Known Bugs : None known, but if you find one please let me know.
- _______________________________________________________________________________
-
- Copyright / Permissions:
-
- Authors may use this level as a base to build additional levels as long as
- you credit my name for the long hours I spent on it. Please e-mail me if
- you do decide to do so.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
- ________________________________________________________________________________
-
- Where to get this WAD:
-
- FTP sites: ftp.cdrom.com
-
- Other: CompuServe (GO ACTION)
-