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- SSSSSSSSSSSS PPPPPPPPPPPPPPP AAAAAAAAAAAAAAAA MMMMMMMMMMMMMMMMMMM
- S P P A A M M M
- S P P A A M M M
- S P P A A M M M
- S P P A A M M M
- SSSSSSSSSSSS PPPPPPPPPPPPPPP AAAAAAAAAAAAAAAA M M M
- S P A A M M
- S P A A M M
- S P A A M M
- S P A A M M
- SSSSSSSSSSSS P A A M M
-
- HERE COMES SPAM v. 2.0, and get ready to EAT IT!!!
-
- Please feel free to email me at eahrens@scruznet.com with comments,
- suggestions, death threats, copies of your own unique levels, food, hints,
- or whatever else you deem necessary. Thanks.
-
- You will need to get a copy of DEHACKED to run the SPAM20.DEH patch.
- There is a copy at ftp.cdrom.com -- check it out.
- Deusf is included.
- JUST RUN SPAM20.BAT, AND YOU WILL BE SET, IT WILL DELETE SOME FILES,
- DON'T SWEAT IT.
- ================================================================
- Title : SPAM20
- Filename : SPAM20.WAD SPAM2.WAD
- Authors : Ken Ahrens and Garrett Steele
- Email Address : eahrens@scruznet.com
- Description : SPAM v. 2.0!!! I fixed some problems that I had
- with the original SPAM, and I added some new stuff.
- Look below to find out all the changes.
-
- Additional Credits to : ID, for making Doom2.
- Ben Morris, for making DCK.
- Oliver Montanuy, for DEUTEX and DEUSF.
- Greg Lewis, for DEHACKED.
- PAINT SHOP PRO
- Garrett Steele for ideas.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP01
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Not Implemented (I had to leave somthing for 3.0)
- New Sounds : Yes
- New Graphics : Yes
- New Music : Yes
- Demos Replaced : None (Well, something else for 3.0)
-
- * Construction *
-
- Base : New levels from scratch
- Editor(s) used : DCK, DEUTEX, DEUSF, DEHACKED, PSP
- Known Bugs : None
- Design Time : 50 hours, give or take. The level took a while
- figure out how to make, and editing sprites took
- a long time. Sounds and music were cake.
- Give another 6 or 7 hours for SPAM v. 2.0... More
- or less all day Saturday after I got up at noon.
- I'm writing this now at 1 in the morning. Crap,
- Garrett just passed out in the other room. I hope
- he doesn't drool on the keyboard.
-
- NEW STUFF FOR SPAM v. 2.0:
- - Fixed God mode face. :)
- - Fixed some crap on the first level.
- - BRAND NEW LEVEL 2 - DEATHMATCH with your buds. :) BOOM.
- - Twitching body spirts blood.
- - Colorful Spamish Chainsaw, spraying SPAM.
- - New and changed sounds. (X-files, Robocop, Garrett, me)
- - Ejecting Shotgun shells from 1st shotgun:
- - Can only be seen on full screen.
- - If used with Dehacked patch, looks cooler, shoots FASTER!! KILL...
- - Changed Shotgun shell colors for Super Spamgun (Shotgun, that is)
- - Fixed exploding barrel colors.
- - Changed blue body armor.
- - Changed Energy Cells.
- - Changed Title Picture (shading on SPAM)
- - Changed Option Menu (shading on SPAM)
-
- STUFF TO LOOK FOR IN FUTURE VERSIONS OF SPAM:
- - SPAM-men. I still have to figure that out, and spend the time drawing them.
- - Hopefully more changed sprites.
- - A new level each release!!! (Thank God Garrett comes up with these things)
- - Newer, better sounds each release.
- - Changing wall textures and maybe even flats. (Oh, God no!)
- - Including .lmps of the levels, so you can check them out.
- - New music for each new level. (STARWARS RULES!!!)
- - Any suggestions a person emails me.
-
- * Permissions *
-
- Authors: You can edit this or play with it, or change it any way that
- you want, but only if you give me a copy, and put my name in the text file
- for having the original idea.
-
- You MAY distribute this WAD, however you see fit. Just include this file,
- and the file SPAM.DEH, so that people can get the full feel of SPAMness.
-
-