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-
-
- INVASION: The Seige
- ---------------------
-
- "It takes more than a shotgun to keep the demons at bay."
-
- +++ Time: T-minus 25 days +++
-
- Being commander of the Echo 1 Relay Station, located on the perimeter of
- Anchorpoint Mars Base's West Wing, is not the most tasking of assignments.
- Your main purpose is the supervision of the Martian shield, an energy field
- which surrounds and protects Anchorpoint. The shield is typically raised
- and lowered once a day to allow the entry of transports carrying shipments
- of vital supplies.
-
- +++ Time: T-minus 10 minutes +++
-
- You thought that the rest of your career would be spent catering to the whim
- of the hotshots and flyboys piloting the transports.
-
- You thought that the brief skirmishes with the Raiders were the biggest
- threat to the security of Anchorpoint.
-
- You thought wrong.
-
- +++ Time: T-zero +++
-
- The fabric of space/time is ripped apart as a warp portal opens above Mars.
- It is a dimensional gateway, similar to those created in the military's
- experiments on Deimos and Phobos, but this time, it is being opened _from
- the other side_. A vast monstrosity of twisted metal and organic alloys
- emerges.
-
- At the Echo 1 Relay Station, life suddenly got a whole lot more interesting.
-
- Tech #1: Commander, sensors just detected an unidentifed ship. It just
- appeared out of nowhere!
-
- Commander (You): What the ...? Raise shields!
-
- Tech #2: Aye, sir, shields up.
-
- Commander: What's its heading?
-
- Tech #1: It's dropping straight into Mars' gravity well. Commander, it's
- big... I estimate the length to be over five miles.
-
- Commander: My God! Let me take a look at that thing.
-
- You punch up the sensor readouts onto the main viewscreen. The spacecraft
- is gigantic and looks like something out of your worst nightmares.
-
- Commander: Get me Anchorpoint HQ.
-
- Tech #1: Trying to establish a link.
-
- A fuzzy image appears on the auxiliary viewscreen. You can barely make out
- the features of Admiral Tarkin, Head of the Martian Chiefs of Staff.
-
- Admiral: [...] A demonic ship, codenamed the Hulk, has [...] Mars orbit from
- hyper [...]. All attempts at communic [...] have been futile. We
- must assume [...] hostile. Full author [...] tary response.
- Repeat: full authorization granted for maximum military response.
- We must stop the Hulk at all costs [...]. If the shields fail, we
- are vulnera [...].
-
- The images dissolves into static.
-
- Tech #1: I cannot maintain the link, sir. The Hulk is jamming all
- transmissions.
-
- Commander: _All_ transmissions? Can you set up a relay to Earth Central?
-
- Tech #1: Trying... no, sir, it's impossible.
-
- Commander: Damn! If only we had some deep space fighters... Inform the
- atmospheric fighter pilots to stand ready.
-
- Tech #2: Commander, Charley Station has deployed all spacecraft. Stations
- Bravo and Delta have launched all surface missiles.
-
- There is a short burst of cheering from the station personnel.
-
- Tech #2: They've cleared the shield. Wait... wait, I'm picking up massive
- energy readings being emitted from the Hulk...
-
- You watch numbly as on the viewscreen, hundreds of fighters are obliterated
- by a single pulse from the Hulk. Everybody falls silent.
-
- Tech #1: Sir, several large pods from the Hulk bypassed the shields when the
- fighters were let through. I don't know why our sensors didn't pick
- them up before!
-
- Tech #2: Look! They're splitting up.
-
- The viewscreen displays the pods as they break formation. Two head for
- each of the Mars Shield Generator Relay Stations.
-
- Tech #1: ETA: 5 minutes.
-
- Commander: Is Echo Squadron ready?
-
- Tech #2: Echo Squadron, standing by.
-
- Commander: Launch!
-
- +++ Time: T-plus 2 minutes +++
-
- The atmospheric fighters of Echo Squadron intercept the alien pods as they
- descend towards the Relay Station below. Again, you are forced to watch as
- the pods begin to annihilate the fighters, one by one.
-
- In a desperate maneuver, the last remaining Echo Squadron pilot ignites all
- his thrusters and rams one of the pods at Mach 3. A colossal explosion
- racks the pod as its outer hull begins to collapse. Mere seconds later, the
- pod disintegrates.
-
- The second pod begins its landing procedure and descends rapidly towards
- Echo 1 Relay Station's Forward Observation Post.
-
- Commander: Inform all personnel stationed there to prepare for a ground
- assault.
-
- Tech #2 : Aye, sir.
-
- Commander: What are our options?
-
- Tech #1: Sir, if we redirect all power into the teleporters, we might have a
- chance of breaking through their jamming. But if it doesn't work...
-
- Commander: Yeah, we turn into molecular mush. Then again, what choice do we
- have? The Observation Post is going to need reinforcements. Okay,
- get to work on that while I assemble the troops.
-
- +++ Time: T-plus 5 minutes +++
-
- The pod lands outside the defensive perimeter near the Forward Observation
- Post. The sensors detect large bursts of energy, indicating heavy weapons
- fire. You fear that you may already be too late.
-
- You stand on the steps leading to the teleporter, facing the troops standing
- in tight formation in front of you.
-
- Commander: If this all goes as planned, A and B Companies should emerge from
- the teleporter into the Forward Observation Post. After we go
- through, C and D Companies will teleport to Defensive Bunker to
- reinforce the troops there.
-
- The troops form up and prepare to enter the teleporter.
-
- Commander: We must prevent the pod from capturing this Stations. If it
- succeeds, they can weaken the shields enough for that Hulk to drop
- from orbit, and then we'll all be doomed.
-
- You do not tell them that if the situation is desperate enough, you can
- still order a strategic withdrawal. Another complete power transfer to the
- teleporter will allow you to fall back to a more secure position at
- Anchorpoint. However, in that case, power will drain from the shields and
- the Hulk wins anyway.
-
- Surrender, of course, is not an option.
-
- Commander: Okay, this is it... let's move out!
-
- The green fire of the teleporter envelops you.
-
- +++ Time: T-plus 10 minutes +++
-
- After an interminable sensation of nausea and whirling lights, you are
- thrust unceremoniously back onto the floor of Echo 1 Relay Station.
- Something must have gone wrong... horribly wrong.
-
- You slowly stand up... and recoil as you notice the guts and bones of
- several bodies strewn around you. You can barely make out the marine
- uniforms. You count yourself extremely lucky to have made it out of the
- teleporter at all. My God, you think, all the others, the entire A and B
- Company must still be trapped in the non-space between the teleporters, dead
- or worse. You shudder.
-
- You turn towards a computer terminal that is displaying a message. It is
- the last recorded log of the Deck Officer.
-
- Deck Officer: Begin log. The Commander and all Companies have been missing
- for just over five minutes. We fear the worst. The Forward
- Observation Post has been overrun. It is only a matter of time
- before Echo 1 Relay Station falls as well.
-
- He pauses. You can see defeat in his eyes.
-
- Deck Officer: It is therefore my decision to evacuate the Station
- completely and transport to Anchorpoint Mars Base to reinforce
- our stronghold there. End Log.
-
- The message begins repeating.
-
- Five minutes? You were in teleport for _five minutes_? Teleportation is
- supposed to be instantaneous. Could the powers controlling the Hulk have
- sensed your plan and moved to stop it? This delay has cost you dearly.
-
- The growl of faraway creatures snaps you back to reality. Damn it, you are
- still a military Commander, and you have a job to do. The lives of the
- thousands inhabiting the Anchorpoint Mars Base are at stake. You must hold
- the Station against all odds. If Echo 1 Station falls, the shields will
- drop and you can kiss Mars goodbye.
-
- You vow that win, lose or draw, the aliens out there are going to know they
- were in a fight.
-
- The siege is on.
-
- ---------------------
-