home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- Title : SERENITY v2.0
- A full replacement for the third episode of
- Doom (which means there are 8 levels - sorry,
- no bonus level in this one, but you won't miss
- it...).
- In this re-release we have refined some of the
- alligning a bit, corrected one minor mistake
- in level 6, where the elevator that lead you
- to the yellow key wouldn't go down again. In
- this way, you could get trapped if you took
- this elevator when you hadn't found the yellow
- key.
- Also, a few graphics-patches have been added.
- IMPORTANT : Do NOT move this level to another episode,
- since you can't finish our last level if it
- isn't played as being E3M8!
-
- Filename : SERENITY.WAD (previously: NATHRATH.WAD)
- Authors : Bjorn Hermans and Holger Nathrath
- Email Address Hermans : B.T.Hermans@kub.nl, or
- s879614@kub.nl
- Misc. Author Info : Two guys with too much spare time...
-
- Description : This set of 8 levels has been made with the
- word quality in mind. It's Mind here, not
- Muscles! Many days and weeks have gone into
- testing, designing and fine-tuning. Although
- this isn't a hack&kill kind of level, you will
- get your share of bloody action (especially
- when playing "Ultraviolent").
- Some of the levels may be a breeze, others may
- be a real pain in the *ss. But remember one
- thing: YOU DON'T HAVE TO USE THE CHEATS!!!
- There are a few very though places, but they
- can be done. When it seems you can't get
- around them without using the cheats, you may
- be doing it the wrong way and/or you may have
- missed one or more (valuable!) hidden rooms
- (which contain power-ups, weapons and/or ammo).
- Hidden rooms, by the way, can always be
- recognized in some way (different texture,
- different light-level, etc.).
- To give you a rough estimation of how long it
- will take you to finish this level: it took
- us more than half an hour to finish SERENITY on
- "Hurt Me Plenty". But then again: we know them
- inch by inch...
-
- Additional Credits to : DEU (5.2GCC and 5.21), BSP (1.2x) and their
- many contributors; Id (no comment); all those
- people who have been so kind to send us
- remarks and feed-back about our previous
- wad-file (NATHRATH); every WADmaker whose WAD
- has been a source of inspiration for the rooms
- in SERENITY;
-
- And all those many others we have forgotten.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E3M1 through E3M8, see below for descriptions
- Single Player : Yes
- Cooperative 2-4 Player : Yes (although untested)
- Deathmatch 2-4 Player : Yes (although untested)
- Difficulty Settings : Yes, there are three.
- The "Ultraviolent" setting may be a bit to
- easy for the real die-hards. On the other
- hand (and with a lot of practice), someone who
- normally plays "Hurt Me Plenty" might be able
- to finish SERENITY in "Ultraviolent" too.
- New Sounds : No (See "Other Releases"!)
- New Graphics : Yes, although most Wad-managers won't spot
- them. We are especially very pleased with the
- graphic-patches in the last level (you'll see
- why).
- All patches work just fine in both 1.2 and 1.666.
- New Music : Yes (a different song for each level)
- Demos Replaced : None
-
-
- * Descriptions *
-
- Level 1 Description : "A Warm Welcome"
- This first level is a warm welcome into the
- mysterious world of Serenity. It gives you a
- idea of what you might encounter in the
- following levels.
-
- Level 2 Description : "Doom - The Movie"
- This level includes some nice, spiffy looking
- structures like a big archway, a plaza, and a
- movie theater ("Aliens" seems to score
- big-time at the Doom Box Office).
-
- Level 3 Description : "R You Lonesome?"
- Hell isn't supposed to be fun, is it?
-
- Level 4 Description : "All The Marbles"
- Here you will go through an underground
- section that has more in it than meets the
- eye... There is a maze also, but it has been
- kept simple (?) enough to keep it from getting
- boring.
-
- Level 5 Description : "Dungeons Of The Dark"
- A level of considerable size. It's dark. It
- scares. It puzzles.
-
- Level 6 Description : "I'm Here. I'm There. Stairs Are Everywhere"
- If you hate lots of stairs & switches, this
- level sure is Hell for you! You can finish
- this one in lots of ways. Be smart: take but
- one way, and that is the RIGHT way!
- This level, just to reassure you, is the only
- one that makes this heavy use of switches,
- stairs and lifts. We just wanted one level
- that had it, and this is it.
-
- Level 7 Description : "Big Time"
- The name says it all!
-
- Level 8 Description : "Church of The Poisened Minds"
- Bring enlightment to all those lost souls &
- sinners that you encounter here. Stand firm,
- and you will ultimately find there is a Heaven
- in Hell...
-
- **Spoiler**
- The barrel-puzzle you will probably encounter,
- may seem like it can only be solved by using a
- cheat. This is however not necessary. You will
- have to play around to get it (or perhaps
- we're just overestimating this one, YOU tell
- us!).
-
-
- * Construction *
-
- Base : 4 new levels from scratch, levels 2, 4, 5, and
- 7 have been releases previously under the name
- of "Nathrath's Fab Four". These last four
- levels have been re-edited and re-vamped with
- the help of the comments that we received
- about it. Level two is the one that has
- undergone the most changes.
- How long it took us?? Two months is probably
- the most rough estimation we can make on that
- one... We don't know that for sure, but than
- again: we don't care 8-)) (it's fun!!)
-
- Editor(s) used : DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP.
-
- Known Bugs : There is one minor HOM in level 4. It can be
- seen as you open the door that needs a red
- key. Doom 1.666 may not have this, but we
- are not a 100% sure of that.
-
- There is one Moire-effect when you go
- 'underground'. We can't do much about it. Doom
- 1.666 shouldn't have it, as it no longer poses
- the limitations on ceiling height that cause
- the Moire.
-
-
- * Philosophy *
-
- Appearance/Design : A lot of effort was put into making things look
- good. Especially the last level deserves to
- be given a second look after having killed all
- the monsters (except that FINAL one...).
-
- Not everything has a purpose. Some things are
- just there for artistic or architectural interest.
- We think that is one of the things that made the
- original DOOM levels so good.
-
- Traps : All levels have been designed in a way that
- they do not contain places where you can get
- trapped (at least not without providing you
- with some kind of 'emergency exit').
- Yet, should there be a place where you do get
- stuck, and cannot get out except by using
- 'IDSPISPOPD', then let us know!
-
- Secret Areas : You do not have to get into the secret areas
- to complete a level. Keys or switches to open
- doors or areas are never located in secret areas.
-
- All secret areas/doors are marked in some way
- (for instance by giving it another light
- level, or a slightly different texture).
-
- Monsters : We prefer quality over quantity, but on the
- other hand we also want a WAD that offers lots
- of action. We have tried to find a good balance
- between quality and quantity.
- We did make an exception though for
- "Ultraviolence". Here there are an awfully lot
- of monsters, and it should give those who like a
- lot of fragging & fighting the challenge and
- action you want (so we hope...).
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a source of inspiration to build
- new levels. Please don't copy parts of this WAD, and leave us
- unmentioned in your description file...
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD-ROM, etc) as long as you include this file
- intact (free copies of a CD-ROM that contains this WAD are warmly
- welcomed by the authors 8-)
-
-
- * Where to get this WAD *
-
- This WAD will be uploaded to infant2, so you will find it there, and on
- the mirror-sites of infant2.
- We will also upload it to wuarchive and a few other sites as soon as
- possible.
-
-
- * Other Releases *
-
- Besides this WAD, we have another complete new episode to play. It is
- called SERENITY II: ETERNITY. It is a full replacement of Doom's second
- episode. If you like SERENITY, you will most definitely like ETERNITY.
- We have also release a sound-WAD with the complete collection of our
- favourite Doom sounds. You should be able to get SERSOUND.WAD at the
- same place/site as where you got this file (the same goes for ETERNITY).
-
- ================================================================
-
- Enjoy!
-
- Bjorn Hermans & Holger Nathrath.
-