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- ================================================================
- Title : RJANIM2.WAD (Rev 1)
- Author : Robert Alto (_BadCRC_)
- Email Address : ralto@kendaco.telebyte.com
-
- Email me your comments!
-
- Misc. Author Info : Computer Specialist and full time
- student that plays Doom instead of
- doing homework.
- Description : This is my third wad file, but the
- first one I want to give out because
- its a blast.
- Additional Credits to : The author of DCK 2.0 and Myles
- Williams for the original NIMBLE.WAD.
- John Mcgraw (QuickDraw) for testing :)
- ================================================================
-
- * Play Information *
-
- Episode and Level # : 01
- Single Player : Yep
- Cooperative 2-4 Player : Yep (untested)
- Deathmatch 2-4 Player : Yep (Thoroughly tested, its awesome!)
- Difficulty Settings : Yep!
- New Sounds : Nope
- New Graphics : Nope
- Demos Replaced : None (2 LMPs are included, watch them
- to learn some strategies)
-
- * Comments *
-
- This wad is a blast in a healthy deathmatch game. It has some
- really good spots to ambush and get a birds-eye view of the
- surrounding areas. The critters have been strategically placed
- so you may have a rough time if you just try to charge through
- the level in solo mode.
-
- DO NOT hit all the switches if you materialize in the switch room
- in a deathmatch game. This will slow down the game greatly. You
- will know the switch room when you get there. The purpose of the
- switch room is for people who play with monsters in deathmatch and
- when the game gets a little boring, you can hit one switch when
- to spice up the game. Each switch will materialize critters from
- the back room into various points in the level.
-
- When you hit a switch, there is a hidden door in the switch room
- to go to a lookout window and see the critters coming out.
-
- There is a BFG in the level at certain skills. If you hit the
- switch in the exit room, a door opens up to the BFG. After you
- hit the exit room switch (not the exit switch), you can hit the
- transporter pad in the exit room and get directly to the BFG. You
- can only do this TWICE. After that, you will have to figure out
- how to get the BFG.
-
- * Hints *
-
- Solo Play Hint: pick off the guys on the pedestals from the
- ground.
-
- Deathmatch Hint #1: The exit room transporter can be good or
- bad. Hit the right switch and you will be glad.
-
- Deathmatch Hint #2: Dark floors mean nearby horrors.
-
- Deathmatch Hint #3: Lots of switches mean nasty sons-of-bitches.
- Hit them all and you will fall.
-
- * Construction *
-
- Base : Modified NIMBLE.WAD
- Build Time : Who knows, we thought of something and
- then added as we went.
- Editor(s) used : DCK 2.0
- Known Bugs : None that I know of.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels,
- provided
- a. credit is given to all authors in an accompanying text file and
- b. no level derived from this WAD is distributed under the same
- title as the original.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- If you would like to include this WAD in a multi-level combo,
- please contact the author by e-mail for information about bug fixes
- or new additions.
-
-