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- *** NEW from the creator of "DARKHELL.WAD"!
-
- *** THIS IS FOR DOOM I ONLY! *** THIS IS FOR DOOM I ONLY!
-
- This map will NOT work with DOOM II.
-
- =============================================================================
- Name of creator : Greytale
-
- Title of patch Map : RIVER33.WAD (E3M3 replaced only; for DOOM I)
- -----------------------------------------------------------------------------
- Absolutely important : "You will LOVE this map, or I have no
- imagination worthy of freeware." -- Greytale
- -----------------------------------------------------------------------------
- E-MAIL address : greytale@hairball.ecst.csuchico.edu
-
- ****** Any questions? Comments? Flames? Do you
- despise this map? Do you like it better
- than DOOM itself? If so... e-mail me!
-
- Map # replaced : Episode 3, Map 3: Doom I only
- =============================================================================
-
- LEVEL DESCRIPTION:
-
- RIVER33.wad is extremely large, and a VERY difficult map to complete, even
- on God mode. The map requires a "search-every-nook-and-cranny" attitude,
- and will take alot of time to finish. There are alternate ways of finishing
- the map, but ultimately the user's best bet is to get ahold of all the keys.
-
- Upon finding the exit, the user may realize that the switch is a 2-sided
- linedef with a false texture, viewable from only ONE side--a feat that I'VE
- never seen on any other DOOM patch-wads. Not really a big deal, but it was
- kind of a fun idea.
-
- RIVER33.wad is about 260K; larger than the editor I used itself (DEU 5.21).
-
- Don't get lost. :)
- --- Greytale
- ===========================================================================
-
- Skill levels supported : * OF COURSE * --With new twists, too.... :)
- --In some levels, objects such as
- creatures, obstacles and even
- KEYS are REARRANGED from skill
- level to skill level!
- DEATHMATCH supported : * OF COURSE *
- COOPERATIVE supported : * OF COURSE *
-
- IBM models tested on : **486DX 33Mhz, 8Mb RAM, 512K graphics card,
- standard bus, stacker 3.0 running
- --Low detail is pretty good with the status bar off
- --High detail is a bit choppy on "Ultra-Violence"
- --------------------------------------------------
- **Pentium 50Mhz, 16Mb RAM, 1M grap. card, loc. bus,
- NO stacker, NO doublespace
- --PRETTY GODDAMN AMAZING
- --------------------------------------------------
-
- Level basis : Completely from scratch
-
- Difficulty of Map : 45 min. to 1 hr. for a very good DOOM player
-
- --Really challenging on Hardest skill
-
- Editor(s) used : DEU 5.21 and BSP 1.1 (binary space partitioner)
- (Special thanks to the creators of both
- programs; Raphael Quinet and Colin Reed)
-
- Thanks to roach@hairball for his play-testing.
- Thanks to natx@hairball for his play-testing.
-
- DOOM LOVERS R U L E ! !
-
- Available where? : --> WCARCHIVE.CDROM.EDU (?)
- at Doom directory
-
- --> WUARCHIVE.WUSTL.EDU
- at /pub/msdos_uploads/games or doom
-
- --> MANY OTHER SITES THAT CARRY DOOM!
-
- =============================================================================
-
- Interesting : * A sewer spans the diameter of the entire map, and
- Features provides a few interesting secrets.
-
- * Over 2000 linedefs, 3000 Sidedefs, and 350 Sectors
- to romp, stomp, crawl, run and backtrack through.
-
- ** Just starting the level will knock your socks off when
- you realize what is happening. ;)
-
- * Almost an episode in itself.
-
- * Sectors are placed in certain ways to create the illusion
- that there are sectors on top of sectors (which cannot
- occur in DOOM)
-
- * Alternate solutions to map. There is more than three of
- every key in the map.
-
- ** The Imp Tower is fun to sabotage; let's just hope you get
- there before they teleport to you. ;)
-
- * Possibility of achieving each and EVERY Weapon
- offered in game, on both DEATHMATCH & 1-player mode:
-
- * Over 450 objects total in River33.wad!
- (That's including decorations, creatures, teleport exits,
- and the like... don't worry; there AREN'T 450 Cacos!!)
-
- ----------------------------------------------------------------------------
- Time allotted for : 30-40 hours (really). I just can't let myself
- creation of map put a crappy patch wad on the net, so I spend
- the time to make it spectacular. (Yes, I
- still work 8-5!)
-
- It's definitely a keeper! Enjoy it!
- ----------------------------------------------------------------------------
- ** Special thanks to the creators of DEU 5.21, IDBSP, and BSP1.1x--all of
- these are really wonderful for making workable, interesting DOOM levels
- ----------------------------------------------------------------------------
-