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- ================================================================
- Title : Ring of Death
- Filename : RINGDETH.WAD
- Author : Bruce H. Graw
- Email Address : GEnie B.GRAW1; Internet B.GRAW1@genie.geis.com
- Misc. Author Info :
-
- Description : An arena-style, wide-open level.
- A real challenge alone, easier in cooperative
- mode, and an excellent deathmatch level.
-
- Additional Credits to : The wonderful DEUers who made DEU so I could
- create this level. Those who don't, DEU!
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU 5.21 GCC
- Known Bugs : None...There used to be a Hall of Mirrors
- in the center area, but setting DEU's
- splitfactor to 16 fixed this. Users modifying
- this level should use "-sf 16" on the command
- line before using the Node Builder.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels. I would consider it the sincerest form of flattery....
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- I uploaded it to the GEnie network. If it's anywhere else,
- don't blame me. |+)
-
- * Additional Comments / Hints *
-
- With monsters: KEEP MOVING. Use the invulnerability spheres WISELY.
- Don't enter the outer square until after you've dealt with everything
- in the inner ones, and save the center room for last. Watch your ammo!
-
- As Deathmatch: It's an arena with no cubbyholes or dead-ends, and all
- the weapons are present except the BFG-9000. You also get to start with
- a good weapon, ammo, and armor and can jump in when ready!
-
- Multiplayer: In multiplayer mode (cooperative or deathmatch) at least
- two people will have to work together to exit the level. (This means,
- in a deathmatch, that no one person can spoil everyone else's fun by
- throwing the exit switch - at least not without help.)