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- NOTE TO THE DOOM SITE MAINTAINERS:
- Please place RADIUS1.ZIP and all of its version in the r letter directory,
- and not the deathmatch directory. Please place this file in both places,
- so people will know where to get it. Thank you.
- ===========================================================================
- Title : RADIUS1.WAD (First of "The Radius Project" Series)
- Date Finished : March 22, 1995
- Author : Evil Genius (Jimmy Sieben)
- Email Address : l-sieben@memphis.edu
- Other Files By Author : Look for BBHS Doom soon, as well as parts of Star
- Wars Doom, parts of TNT, and possibly other
- assorted projects. Also look out for other versions.
- Misc. Author Info : I am an avid Doomer, 1 of few in the Memphis area
- (that I know of :) I like basketball (Go U of M
- tigers and Orlando Magic!!!). I also enjoy
- programming.
- Description : Mood? HA! Deathmatch baby! There will be other
- versions of this WAD soon, namely a single player
- version, a 2 player DM version, a Fast frag (tm)
- version (Ross!), and maybe others. the naming
- scheme will be RADIUS1x.ZIP where "x" indicates
- the version. TXT files will explain this. This level
- rocks in Doom 2 DM. See below for points of interest.
- Files in this Archive : RADIUS1.WAD The actual level
- RADIUS1.TXT This file
- SPOILERS.TXT File of answers to little puzzles,
- and some strategiges for the level
- OTHER.TXT A little file telling about the
- development stages of Radius. A
- little trivia and interesting facts.
- Additional Credits to : All my Beta Testers (there's lots!)
- Jimmy Sieben (Of course!) Pentium 60, 8 Meg Memory
- Jon West 486 DX2/66, 8 Meg Memory
- Michael Novak (mjn@ksu.ksu.edu) 486 DX2/66, 8 Meg Memory
- Cheung Tsoi 486 DX/33, 8 Meg Memory
- Ty Halderman (thldrmn@neosoft.com)Pentium 60, 8 Meg Memory
- Robert Taylor Pentium 90, ? Meg Memory
- Daphne Halderman 486 DX/33, 12 Meg Memory
- Ed Phillips (flaregun@udel.edu) ??????????, ? Meg Memory
- Ross and his gang (setc@together.net) ??????, ? Meg Memory
-
- Special
- Raphael Quintet for DEU
- Ben Morris for DCK
- Oliver Mountanuy for DEUTex
- iD, of course!
- My brother, L.A. for his valuable input
- Also thanks again to Ty. He provided valuable input
- nightly, what a guy!
- And, thanks again to Ross Carlson. His 4 player doom
- network will soon provide a nice little demo.
- ===========================================================================
- * Play Information *
-
- Game : Doom 2
- Map # : MAP01 (For DOOM II only)
- Single Player : Yes, to learn the layout. Very important that you
- have at least a basic knowledge of RADIUS1's
- structure before playing in Death Match.
- Cooperative 2-4 Player : Yes, but not much fun here...all the starts are in
- the same area.
- Deathmatch 2-4 Player : Yes, definitely! Especially 4 players. Be sure to
- use -ALTDEATH, because the level was made with item
- respawn in mind.
- Difficulty Settings : Yes, use level 3 for normal play. Levels 1,2 allow
- easy access to the Rocket Launcher, and Levels 4,5
- give you easy access to BFG, Plasma, and RL. There
- are also Stimpacks in special power centers, but
- they are not available in normal play mode (Level 3).
- New Sounds : No
- New Music : No
- New Graphics : Yes. I put existing switch graphics over different
- backgrounds to make them look right. I did this for
- SWxBLUE, SWxCOMP, and SWxSKIN. There is a hidden 80
- frame animation, which is pretty nifty. It can only
- be seen in multiplayer mode. Also, there are new
- directional graphics: big letters, and info panels.
- There is also a logo texture.
- Demos Replaced : Yes, but in another ZIP. This will be released later.
- Note: if you make a good LMP of your DM game, be it
- 2, 3, or 4 player, send me a message and I'll arrange
- to get it. I'd like to see how the Doom community
- uses my level.
-
- * Construction *
-
- Base : New level from scratch
- Build Time : At least 30 hours. I spent a while on this one.
- Editor(s) used : Long list...DEU 5.21 GCC, DeuTex 3.1, DCK 2.1 Beta,
- DCK 2.2, NeoPaint 2.2, WinTex 3.3, LMPUtil 1.5, and
- probably some I left out :)
- Known Bugs : none, except some of the textures do funny things
- because Doom doesnt deal with CEMENT9 right. I cant
- do any thing about it.
- Points of Interest : There are several here. I want the RADIUS Series
- to be good levels for everyone.
- 1) The Radium - The Radium is the central arena with
- the pillars and stuff. Good for Rocket fights and
- Plasma, and Chainsaw Wars are fun here too. There is
- a Co-Op Exit here. Single exit here as well, blocked
- in multi-player mode. Co-op involves a puzzle: read
- spoilers.txt if you want to know. There is a hint at
- operating the exit somewhere in the level, and in DM
- mode, there is a better hint available. Also note
- the 8 outer doors open at the same time. This is to
- allow quick escapes!
- 2) Twin Towers - These towers lower to reveal the
- power weapons, 1 has the BFG and 1 has Plasma. It
- takes a few seconds for these towers to lower, and
- if you leave, you have a chance of missing them.
- Note that in skill 4 or 5, the weapons are laying
- in front of the towers. This is in case some people
- want all weapons accessible easily. See above for
- more info. However, to provide incentive to go
- inside, Skills 4,5 have Big Cell Packs inside the
- towers.
- 3) Cement Gazebo: This is one of the best looking
- parts of RADIUS1. Don't stand around looking, or
- you'll get fragged. Inside, on a pedestal, are a Soul
- Sphere and Blue Armor. There is only one way in,
- though, and...well....you'll see what I mean! The
- switch is hidden somewhere near the gazebo.
- See spoilers.txt.
- 4) Blood Bank: Here a LOT of blood collects. Don't
- fall in! Don't worry, you won't lose energy, just
- time and risk being fragged. This is the second
- arena. It is more open, and has a TON of roadkill.
- 5) The HourGlass: This part is in the middle of the
- Blood Bank. The big switch does something useful.
- See spoilers.txt.
- 6) Spirit Stairs: These stairs resemble a demon's
- body, and are dark..awesome place for some multi
- -level fighting. Note the teleporters on top, and
- the look-out eaves in the surrounding corrdiors of
- the Radium. Great places to wait for people to
- leave the Radium...just dont get hit yourself.
- 7) Rocket Run: Here is a three level, intersecting
- tower that requires skill to get the RL. I did this
- for a reason: I think that power weapons (RL,
- Plasma, BFG) ruin good Dmatches. I like skill!
- Anyway, you have to do a skillful run to get the RL.
- It can be done, even without Gammma all the way up,
- but its hard. Same principle here as Twin Towers,
- except skill dictates it. Note that in Skill 1,2,4,5
- the rocket is just laying there. This is for same
- reason as BFG and Plasma, but offers more control.
- Some people like the RL, but not the cell weapons.
- 7) Halls of the Hunted: This is the hunting part.
- Originally, this was going to be the whole perimeter
- of The Radium, but it would be stupid. I also made
- this level to be something for everyone. The hunting
- corridors would appeal to only some people.
- Anyway, this has most of the stuff and action. See
- spoilers.txt for extra info.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels. One restriction, please name it something completely
- different from RADIUS or any of its versions. And not RADIUS2,
- cause this is a series. :) If you edit the level, tell me where
- I can get your version. Of course, you can always refine item
- placement, but if you do a major edit, please let me know. Also,
- please send in LMPs of the original level only. Otherwise, the
- demo becomes unsynched.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact. In fact, PLEASE DO distribute this level everywhere you
- can!
-
- CD-Rom people: Please put this on your CD's! One request: if you REALLY
- REALLY REALLY feel like it, give me a copy of the CD <G>.
-
- Tournament Holders:
- I would love it if this level was used as your Tournament WAD! I feel it
- would be a pretty good test of DM skill. I just ask that if you make LMPs,
- I get the one of the championship. This isn't required, but would be nice. :)
-
- * Where to get this WAD *
-
- FTP sites: whatever the current Doom site is. As of writing, it is
- ftp://ftp.cdrom.com/pub/idgames/levels/r-s
-
- BBS numbers: Please upload to all Doom BBS's you call.
-