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- ================================================================
- Title : PUEBLO2.WAD
- Author : Mike Panico
- Email Address : mpanico@bga.com
-
- Description : This is a Doom2 port of Tom Neff's great Doom1
- deathmatch level Pueblo. I tried to keep the
- flavor of the original. All the custom textures
- used in Pueblo2 were created by Tom for the
- orginal Pueblo level. The general layout of the
- level is also Tom's from the original.
-
- The changes I made were to increase the flow
- during gameplay, and to add some sounds. The
- changes include:
- - Adding creaking door sound.
- - Added music (Nine Inch Nails)
- - Added new weapon sounds for chaingun and
- rocket launcher.
- - Added Arnold's T2 commentary during some events.
- - Widened all areas so that it wasn't so
- constrictive except the outside area which I
- cut down by a third.
- - Added teleporters so that game flow would
- increase, and to eliminate players from "Holeing
- up" in the back room.
- - Eliminated one hallway and set of doors, again
- to increase the speed of the game.
- - Fixed a minor bug which allowed rockets and plasma
- to be swallowed up by the outside wall in the
- courtyard area.
-
- The results are that there are no safe cubby holes
- in this level. It's either hunt or be hunted. This
- level is intense, especially with 4 players, but
- not so ridiculous that all you have to do is fire
- a spread in ordinance in a general direction to
- get a kill like so many levels are popular for.
-
- Major Credits to : Tom Neff for creating the original Pueblo.wad
- for Doom1, and for agreeing to let me port it
- to Doom2.
- Other Credits to : My beta testers and deathmatch victims who
- make such great cannon fodder.
- Brian Nelson (aka. Sable)
- Virgil Itliong (aka. Madman)
- Keith Johnston (aka. Zonker)
-
- Note* - Check out Virgil's excellent Doom2
- deathmatch wad CHURCH on ftp.cdrom.com.
-
- Other wads by the author: STOKER2 for Doom2 available on ftp.cdrom.com.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : map01
- Single Player : Yes. (Look around)
- Cooperative 2-4 Player : Yes. (Only to eliminate an editor warning message).
- Deathmatch 2-4 Player : Yes. This level is made for deathmatch.
- With 3 or 4 players I recommend that altdeath
- not be used. You won't live long enough to
- pick up the regenerated weapons anyway.
- Difficulty Settings : Yes. The easy levels have more health and less ammo.
- Skill levels 4 and 5 have more ammo and less health.
- These levels should have more ordinance flying
- around to make them more dangerous. The plasma
- gun and BFG are also in skill levels 4 and 5,
- but there is no additional ammo available for
- them, so save their use for a special victim!
-
- New Demos : No
- New Graphics : Yes (All by Tom Neff) -- do you like the oven?
- New Sounds : Yes.
- I created the creaking door and Arnold commentary
- sounds. The chaingun sound I got from another wad.
- I e-mailed the author, but he got it from another
- wad. I have no idea who originally created it.
- I couldn't help using it since it is by far the
- best chaingun sound I've heard. The same is true
- for the rocket launcher sound.
- New Music : Yes.
- I got this from nin.wad which is a music only
- wad. It had no text file therefore I can't give
- the author his/her due credit. However, thanks
- to the nin.wad author whoever you are.
-
- * Construction *
-
- Base : Tom Neff's Doom1 level -- Pueblo.wad.
- Editor(s) used : DCK v2.2, NWT v1.03, IDBSP
- Known Bugs : None.
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact, and you distribute it free of any charge.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-
- Online Services: America Online
-
-
-