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- ================================================================
- Title : OPEN_AIR.WAD
- Author : Thilo Beuke, Alexander Dost, Jochen Oster
- Email Address : beuke@student.uni-kl.de
- dost@student.uni-kl.de
- oster@student.uni-kl.de
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes (but boring, just to test)
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes (what a question?! see below)
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Deu5.2GCC, BSP1.1
- Constuction time : three weeks building and testing
- Known Bugs : HOM when looking from few specific points
- over the labyrinth
-
-
- * Copyright / Permissions *
-
- If you now how to make this WAD better, feel free to do it but please
- Email one of us your changings.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu
- ==================================================================
-
- This is a very large Open-Air level (You need about 10 seconds to
- run along one side with SHIFT down) designed for deathmatch with
- more than two players. It has several components (a small village,
- a 'mirkwood', a vantage point...).
- Because it is so big, we decided to add some Cyber's...
- Difficulty settings vary the number of them. Try deathmatch with
- difficulty 4/5 !!!
- The level was made for tough fighters who don't need any kind of
- technical junk.
- There is really an exit, but not easy to reach. One of you must die
- often enough to find it...
- The best method to play is to write messages (You won't be killed too
- soon to send it. There is enough time.) and to arrange a meeting point.
-