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- NLDOOM28.TXT
-
- AUTHOR:nelsonl@limestone.kosone.com
- LEVEL: Doom2 level 08
- EDITOR: DEEP-great improvement over DEU & ADE2-very fast bsp-lots of
- features & level checks-map printer etc. etc.
- BUILD TIME: 25 hrs. from scratch-much faster with Deep
- DIFFICULTY SETTINGS: yes
- DEATHMATCH: no-rooms need keys which hinders such play
-
- THIS WAD MAY BE USED FREELY-MENTION AUTHOR
-
- CHEAT CODES
- USE IDFA instead of IDKFA-this allows play to progress in the proper
- order-you still have to find keys (which are not hidden)
- Other codes you should know-send me a note for complete list
- This level was tested for weapons & ammo & there is plenty to finish
- level if used properly
-
- SCENARIO
- This level is called cortyard.wad because of the extensive use of
- courtyard scenes
- Graphically , this may be the best of the nldoom series
- Textures were a main priority,to make the level enjoyable
- 1 key is needed
- More bad guys to meet demands. Look for invulnerable in tough spots.
-
-
- SPECIAL EFFECTS
- In the opening scene you will notice the doubletextured collumns-a seemingly
- impossible thing in doom-possible if you have a size1 grid editor available.
- Unfortunately it produces a slight sliver hom
- In the room opened by the blue key (the MUSEUM OF MONSTERS) I have put
- in the invisible door effect. You get the "full effect" on the way back.
- This wad was a strain on my system (dx50)-so slower machines may have a
- problem.
-