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- =============================================================================
- Title : NITRO3D2.WAD (revision 4 *see additional*)
- Creation Date : May, 1995
- Author : Nigel Wright (alias Nitro)
- Email Address : Don't have one, but please send any comments
- to: rjenning@enterprise.powerup.com.au
- mark attn: Nitro
- and he will pass them on to me.
-
- Description : My Third WAD. (First for Doom ][) Designed for
- single player, multiple player or Deathmatch modes
- All creatures appear in all dificulty levels.
- Deathmatch and Multiplayer modes have not been tested
-
- Playing Hints : None really. Just flick everything that looks like
- a switch. Important switches are reusable, so if
- you don't make it into a door, or a Monster closes
- the door, you can re-open it.
- : In one room, the floor will rise to block your
- escape, to lower it look for a trigger point.
-
- : In my previous wad's I had complaints that my secret
- areas were to well hidden (ie align wall textures).
- Some walls have different textures to signify doors.
- ALL rooms that are required to complete this level
- if they are hidden visually, they WILL be noticable
- on your automap (yellow line signifies door)
- Some secret areas that are NOT required to complete
- the level are not shown on your automap, but will be
- shown if you find the computer map item.
-
- Additional Credits to : Raymond Jennings for the DOOMinspiration and
- testing of this level.
-
- How To Use this Level : doom2 -warp 1 -file NITRO3D2.WAD
-
- =============================================================================
-
- * Play Information *
-
- Episode and Level # : DOOM 2 Map01
- Single Player : Yes
- Cooperative 2-4 Player : Yes (Not tested)
- Deathmatch 2-4 Player : Yes (Not tested)
- Difficulty Settings : All Monsters appear in all levels.
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 3 days
- Editor(s) used : Dmapedit v 4 (beta) for Map construction.
-
- Known Bugs : I haven't found any. Please let me know if you do.
-
- * Copyright / Permissions *
-
- You may do whatever you want with this file as long as you give Credit where
- Credit is due, ie put my name in it or the Associated text files. That's all
- I ask. Ie, "Original Map design by Nigel Wright"
-
- 1 Limitation. This Level used in ANY form, Can NOT be Sold or used to generate
- profit. Even if you modify this, it Can NOT be sold. The Basic Map Design is
- still mine and the Limitation Still implies!
-
- P.S. (The inclusion of any Nitro series WAD's (or any "offspring") on a
- Shareware CD-ROM is acceptable and does not violate my limitation.)
-
- * Where to get this WAD *
-
- My BBS or
-
- ftp.cdrom.com and mirrors
-
- Created by the Sysop of "The GaraGe" BBS
- +61-74-991120 (Running limited hours 7pm to 7am Australian EST)
-
- * Additional *
-
- This is Revision 4 of this level. I found a few things and wanted to correct.
- Ie the sidedef to a door (which you'd most probably never see but someone in
- IDCLIP mode would). Also adjusted the door colour token poles to a different
- height and changed a sidedef texture here and there.
-
- Hope you enjoy it as much as I had fun making it.
-
- Thanks to ID software for the creation and release of Wolf and Doom.
-
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