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- ================ FOR DOOM 1 ===========================================
- Title : NEVER.WAD
- Author : Brian Martin
- Email Address : brian@minerva.phyast.pitt.edu
- Misc. Author Info : Working hard on Die Hard Doom (DHD), It will
- kick some serious ass! All new everything
- (almost).
- Favorite, must have, wads:
- freedom.wad (in freeblud.zip)
- castevil.wad
- sase1m1.wad
- outpost21.wad
- cheese.wad
-
- Description : A really cool castle wad. NEVER is a REAL
- challenge in UV. There are some tough
- secrets to find, and there are tons of baddies.
- Death matchers should have a blast as well as singles.
- So what's the description?
- Get the wad and check it out!
- Compared to other 'non-linear' levels, this
- one is really non-linear. It's also pretty well
- inter-connected for DM after all the secrets are
- found. It features the Death Room,
- a cool outside area where you can jump
- all over the place, a multi-leveled maze type
- thing, and the dreaded caco-lair! No stupid
- switch puzzels or death traps. A straight
- forward ass kick'n wad.
-
- Story : Clear the castle of baddies.
-
- Additional Credits to : deu makers, doom makers, dozer, cooter, pee,
- and becky
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes, UV=VERY HARD (may have to use fists)
- HMP=HARD, but very doable, plenty of ammo
- The first 2 easy ones are the same = easy
- New Sounds : Yes (death (Tombstone movie)
- & shotgun (Unforgiven movie)
- - from my tombstone.wad, vaporware)
- New Music : Yes (FM by steely dan, I got this off of
- the midi newsgroup, thumbs up to
- the person who did it, it's in a separate
- wad with the sound, so you can junk it)
- New Graphics : Yes (sky1)
- Demos Replaced : Nope
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 20 minutes or so. ;)
- Editor(s) used : deu (and gcc port), RMB, dmmusic, dmaud,
- neopaint, bsp, midi2mus, dmgraph
- Known Glitches : minor texture misalignments in maze like area
-
-
- * NOTES *
-
- There are some teleporters to help get around quicker, (the magician
- uses these to impress folks) There are a couple of beserks hidden, so
- find em and go fist crazy! There is also a comp map. I intentionally
- did a 'no no': There are quite a few big bad monsters in the death room.
- They can all be killed in HMP pretty easily, but UV is a romp. The mote
- has teleporters on the ends (in case you fall in on the right side, there
- is an exit on the left). Lastly, the yellow skull key is there! You
- don't need it or the blue to finish, but they can make things interesting.
- At the end of this doc is a hint for finding the yellow key.
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional
- levels if and only if they give appropriate credit. The sounds
- may not be distributed as your own. Use the stink'n sky though.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get it *
-
- FTP sites: ftp.orst.edu (or doom's current home site)
-
- BBS numbers:
-
- Other: alt.binaries.doom, maybe
-
-
- (hint)
- the pitch is high and outside!
-