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never.txt
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1994-11-29
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99 lines
================ FOR DOOM 1 ===========================================
Title : NEVER.WAD
Author : Brian Martin
Email Address : brian@minerva.phyast.pitt.edu
Misc. Author Info : Working hard on Die Hard Doom (DHD), It will
kick some serious ass! All new everything
(almost).
Favorite, must have, wads:
freedom.wad (in freeblud.zip)
castevil.wad
sase1m1.wad
outpost21.wad
cheese.wad
Description : A really cool castle wad. NEVER is a REAL
challenge in UV. There are some tough
secrets to find, and there are tons of baddies.
Death matchers should have a blast as well as singles.
So what's the description?
Get the wad and check it out!
Compared to other 'non-linear' levels, this
one is really non-linear. It's also pretty well
inter-connected for DM after all the secrets are
found. It features the Death Room,
a cool outside area where you can jump
all over the place, a multi-leveled maze type
thing, and the dreaded caco-lair! No stupid
switch puzzels or death traps. A straight
forward ass kick'n wad.
Story : Clear the castle of baddies.
Additional Credits to : deu makers, doom makers, dozer, cooter, pee,
and becky
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes, UV=VERY HARD (may have to use fists)
HMP=HARD, but very doable, plenty of ammo
The first 2 easy ones are the same = easy
New Sounds : Yes (death (Tombstone movie)
& shotgun (Unforgiven movie)
- from my tombstone.wad, vaporware)
New Music : Yes (FM by steely dan, I got this off of
the midi newsgroup, thumbs up to
the person who did it, it's in a separate
wad with the sound, so you can junk it)
New Graphics : Yes (sky1)
Demos Replaced : Nope
* Construction *
Base : New level from scratch
Build Time : 20 minutes or so. ;)
Editor(s) used : deu (and gcc port), RMB, dmmusic, dmaud,
neopaint, bsp, midi2mus, dmgraph
Known Glitches : minor texture misalignments in maze like area
* NOTES *
There are some teleporters to help get around quicker, (the magician
uses these to impress folks) There are a couple of beserks hidden, so
find em and go fist crazy! There is also a comp map. I intentionally
did a 'no no': There are quite a few big bad monsters in the death room.
They can all be killed in HMP pretty easily, but UV is a romp. The mote
has teleporters on the ends (in case you fall in on the right side, there
is an exit on the left). Lastly, the yellow skull key is there! You
don't need it or the blue to finish, but they can make things interesting.
At the end of this doc is a hint for finding the yellow key.
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels if and only if they give appropriate credit. The sounds
may not be distributed as your own. Use the stink'n sky though.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get it *
FTP sites: ftp.orst.edu (or doom's current home site)
BBS numbers:
Other: alt.binaries.doom, maybe
(hint)
the pitch is high and outside!