home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- Title : Nerves Of Steel
- Filename : NERVES.WAD
- Author : Larry Rhodes
- Email Address : 102100.673@COMPUSERVE.COM
- Misc. Author Info : My son got me into this...
-
- Description : This is your basic computer station with CRAY
- supercomputers, and other control centers.
-
- Additional Credits to : The authors of DoomCAD and BSP12x
- Betatesters, Adam, Cody, Dustin, Ryan and Travis
- ================================================================
-
- * Play Information *
-
- Game : DOOM II
- Episode and Level # : MAP01
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes (plays better with 3 or 4)
- Difficulty Settings : Yes (but really designed for "Hurt Me Plenty")
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
- Hints : The level may be a bit too big for two player
- Deathmatches unless you stay near the center. It
- works a lot better with 3 or 4 player matches.
- There are a lots of doors, but monsters don't have
- keys! :) The only tricky part is finding out how to
- get the yellow key (you need that to get into most
- of the level). There are a few big/bad guys in the
- level, but you don't have to fight them to finish.
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 50+ Hours actual build time, almost that much
- trying out (learning to use) several editors.
- Editor(s) used : DoomCAD 5.1, BSP12X
- Known Bugs : None
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels (if you say
- that you did).
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: cdrom.com/pub/idgames/incoming (initially)
-
- BBS numbers:
-
- Other: This is my first level, so I still have a lot to learn. However, I
- have tried to balance the weapons, ammo, and "goodies" with the mix
- of monsters in each area. Hope you enjoy playing it. Please let me
- know if you find a bug or have suggestions for improvements.
-