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-
- FRAG FEST V! After my last level, I fancy something small and frantic...
-
- ================================================================
- Title : The Forgotten Abbey - Part 5 of the Frag Fest!
- Filename : MAT-ABBY.WAD
- Author : Matthew Mauger
- Email Address : Matthew.mauger@blackice.conqueror.co.uk
- Misc. Author Info : A 17 year old living in Guernsey, Channel Islands
-
- Description : Welcome back! I made this level not long after
- completing my Dark Towen level, because people
- wanted something that was small and easy...
-
- Those of you that have played
- Dark Towen will recognise the old bullet proof
- glass trick - This time to make raisable
- shields round the perimeter of the level...
- Very interesting indeed...
-
- The setting is within a ancient abbey whose
- only inhabitants are the denizens of Hell that
- have inhabited the area. Those of you in
- co-operative will have a shock, as there is
- no actual way out of the abbey, unlucky.
-
- One potential problem that I had to face when
- making the level was the potential for spaced
- out frags - Too much chasing around. This is
- why I added the BFG (people who have the BFG
- system sussed will have a field day), and there
- is a great potential for suprise tele-ambushes
- and tele-frags :-)
-
- Additional Credits to : - ID software, as I didn't get a single dodgy
- complaint from your game engine this time round.
- Thanks!
-
- - Chris Morris for the playtesting
-
- - Steven Streeting for providing feedback on my
- previous levels after some serious playtesting...
-
- ================================================================
-
- * Play Information *
-
- Level # : MAP01
- Single Player : Yep, not designed for this...
- Cooperative 2-4 Player : Yep, but there be no exit.
- Deathmatch 2-4 Player : Yes.
- Difficulty Settings : Yes.
- New Sounds : No
- new graphics : No
- New Music : No
- Demos Replaced : No
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Deep + BSP
- Known Bugs : Only the standard problem with those see-thru
- shields, where there's a quick glitch as the
- shield rises. That's the game engine, not me,
- and there is nout you can do about it.
-
- * Copyright / Permissions *
-
- Distribute where you want, etc, but anything taken out, any ideas
- borrowed etc., means that credit is expected ;-)
-
- * Where to get this WAD *
-
- BBS numbers: Black Ice BBS Guernsey - (01481) 39633/ 35323
- All The Mod Cons BBS - (01274) 873799
-
- Have fun!
-
- I\/Ioige.
-
- Watch out for number six in the series, I have a truely unique idea -
- watch out for it.
-