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- ======================================================================
- Title : manse11.wad
- For use with : DOOM 1
- Author : Jason Scanlin
- Email Address : jls@rabi1.phys.columbia.edu
- Misc. Author Info : Now a full-time physics major and
- DOOMaholic at Columbia University.
- Description : This was my first wad, designed six months
- ago. It is not a huge level; I intended it
- to be map 1 of a full episode, but I
- haven't had the free time to finish (what
- with DOOM2, Descent, RotT, Dark Forces,
- Heretic, and Magic Carpet :)). It is, IMHO,
- a very detailed and nice looking WAD,
- though. It's also pretty hard in UV mode
- (let alone in Nightmare).
- Additional Credits to : Steve 'the Krool' Kasow &
- Aaron 'Mad Dog' Lindenberg -
- Extensive alpha testing and source of
- endless creative suggestions. ("Why isn't
- there a Cyberdemon on the level?", et al.)
- ======================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes (heavily alpha tested)
- Cooperative 2-4 Player : Yes (but not tested and not really optimized
- for it - it's likely to get crowded with
- four people running around)
- Deathmatch 2-4 Player : Yes (again, not tested or optimized, but at
- least you'll run into eachother pretty
- often)
- Difficulty Settings : All (pretty well tested)
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Too much.
- Editor(s) used : Deu5.1, Deu5.2, Deu5.21, BSP1.2x for nodes
- Known Bugs : None. (No, the scarcity of ammo in UV mode is
- NOT a bug.)
-
-
- * Copyright / Permissions *
-
- Please distribute this file with the WAD and give me credit if you use
- it as a base. Otherwise, you can do whatever the hell you want with it.
- (Like I could stop you from editting it!)
-
- (*************)
-
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