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- L A N N DDD M M IIIII N N EEEEE
- L A A NN N D D MM MM I NN N E
- L AAAAA N N N D D M M M I N N N EEE
- L A A N NN D D M M M I N NN E
- LLLLL A A N N DDD M M IIIII N N EEEEE
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- Version 2.0
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-
-
- * Play Information *
-
- Map # : No Doom2. Editor Problems. Sorry.
- Episode and Level # : E2M1, E2M2
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : No.
- Difficulty Settings : Yes
- New Sounds : No
- New Music : No
- New Graphics : Yes
- Demos Replaced : No
-
- * Construction *
-
- Base : 2 New levels from scratch.
- Build Time : About 20 or 30 Hours
- Editor(s) used : Wintex, Edmap 1.24
- Known Bugs : E-mail me about bugs.
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- Land.wad Replaces E2M1 and E2M2
- Land.bat Just type it and you're all set.
- Land.txt You're readin it.
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-
- This is another update, w/graphics added. Nothing major. Title screen,
- O.J., Rygil. (I was bored, what do you want?).
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- The general idea is that keys are useless. You have to find a switch
- that opens a door so that you can proceed. Sometimes you have to find
- a switch that opens a door to another switch which opens another...
- You get the drift.
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- Also keep in mind that I don't believe in back tracking unless it will
- be interesting. In other words, watch for monsters on the way back.
-
- Deathmatch is not in these. Due to the nature of the
- level, players would be locked in areas until other players got there.
- Cooperative is in there, you all start in the same room. And I only added
- a few more monsters to it for co-op. If you have Edmap you can add more.
- Just don't change anything but things please.
- Also difficulty levels are on Both.
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- Please don't use these to build new levels, they are big enough as it is.
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- All responses, questions, bugs, mail me:
-
- Anthony Rocchio
- VICTIM@NECA.COM
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- tHANX fOR pLAYING...eNJOY!
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