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- ================================================================
- Title : KSWOOD
- Filename : KSWOOD.WAD
- Revision : 15 w180b
- Author : Klas Schöldström
- Email Address : d90-ksc@nada.kth.se
- Short Description : forest, castle, firewall, village
-
- Description : The evil forces have captured a whole small
- farmer village in a firewall and nobody has the
- guts to pass the firewall. Your mission is to
- take you to the village and blow away the evil
- forces.
- You are near now but you hear something,
- you aren't alone in the forest and begin to run
- to the small castle before something will get you.
-
- The game is constructed for a single player on
- hurt me plenty or hey not to rough.
- For more players hurt me plenty or ultra-
- violence
- Deathmatch start spots are all in the small
- village for some tight fighting.
- You are supposed to find the amo you need
- but you must fight to get amo, so if amo
- is running low begin to run before you run
- out of it, you need it to pass the enemy.
- I you leave amo, remember were you left it.
- The demo1 shows how to finish on skill 2.
- The demo2 and demo3 show how to get in to the
- castle on skill 4.
-
- Additional Credits to : ID, and all people who do adds on.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes ( little more of everything )
- Deathmatch 2-4 Player : Yes (7 point all in village, BFG in main house)
- Difficulty Settings : Yes
- New Music : Yes ( Mountain King by Edward Grieg (classic2))
- Demos Replaced : All
-
-
- Difficulty Settings
- Hey: Fun for peole who like Hurt me plenty
- Hurt: Fun for people who like ultraviolence
- Game has been done on this level
- Ultra: if you think nightmare is fun
- Multi: Some extra monster to keep spirit up
-
- * Construction *
-
- Base : New level from scratch
- (40 hours building + 10 hours playing )
- Editor(s) used : DEU 5.21GCC, BSP 1.2, Reject 1.0
- Known Bugs : In front some of the houses is a small invisible
- step. It is no playing problem.
- In two places can monster
- be invisible from some angles
- in demo1 it happens once.
- It has something with nod-building to do.
-
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-