home *** CD-ROM | disk | FTP | other *** search
- =============================================================================
- Title : Jihad.wad
- Author : Steve Loukin
- Email Address : shloukin@students.wisc.edu
- Description :Warning: This was designed as a very tough single
- player wad....only one skill level is available.....and
- it's not easy. For this reason I am also including a
- walkthrough below. The hints are in the order of the
- game play and separated by page breaks. Health and ammo
- are minimal because I've maxed out the number of
- objects that Ver 1.1 can handle on save games. Certain
- parts of this Wad will require at least a 486dx266 to
- run tolerably
-
-
- ==============================================================================
-
- * Play Information *
-
- Level # : Doom1 E2M8
- Single Player : YES
- Cooperative 2-4 Player : YES
- Deathmatch 2-4 Player : NO
- Difficulty Settings : U.V only...have fun!
- New Sounds : NO
- New Graphics : NO
- Demos Replaced : NO
- * Construction *
-
- Base : New level from scratch
- Build Time : lots-o
- Editor(s) used : DEU 32bit; BSP
- Known Bugs : Some hall-o-mirrors in Doom Ver 1.1
-
-
- * Copyright / Permissions *
-
-
- Authors MAY use this level as a base to build additional
- levels....blah..blah..blah...
-
-
- Jihad Walkthrough:
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 1. OPENING: sneak up behind shooters, kill, corral imps by running around edges then kill
- in pack.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- ..
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 2.OPEN AREA ACROSS FROM ACID LAKE: kill imp wave (strafe) then caco wave (ditto).
- Two barons in room guard switch in S end (strafe practice!). Series of switches
- will open mines in SW.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 3. MINES: Hang a left. Way will be blocked by boulder. Lower boulder by walking
- through vine wall near boulder...watch out for demons from behind..tp to boulder
- switch. Go by boulder..jump gap...demons...imps...then tech room. Tp to switch
- from tech room by bumping red pillar in middle. Go back into mines and go up
- stairs. Tech rm switch should have exposed switch here to go into theater.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 4. THEATER (max head room!): Grab chaingun...stay high..wait for them to come to you.
- 2 switches above to continue back into mines. Exit theater via entrance.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- ..
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 5. CONTINUE MINES: Theater switch will open door to rest of mines. Door will close
- behind you. False walls in here. Go through and then another to your left, go through,
- One more (use your map to find them). Flip switch at end. Opens another room with heads.
- Flip switch in there...lowers block to sky floor pit. Get blue key in sky floor pit.
- Must jump at exactly right moment to get out of pit. Reset lift by tapping wall in S
- end of pit. Probably will take a few tries. Go back out (W)...mines will continue on
- to big room.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 6. BIG ROOM: Good Fights...a few buttons..on through hexagonal control room..up lift
- to Big Hall.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 7. BIG HALL: Trick is to do as many barons as possible before they tp out: Launch as
- many rockets as you can into the hive before you have to deal with the advancing barons
- .....don't miss too many times or you'll run out of rockets. Switch in hive will open
- door to switch room. Which switch in switch room? Look at your map meathead! Go on
- from switch room...switch near window will lower pillar. Go back to big room and get
- on pillar. Notice that switch in big hall is now available to ride lift to red door
- (much later in mission).
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 8. LAVA PIT: Go back to big room, get on pillar you lowered, ride it to near ceiling...
- jump N to TP. TP into hell...stay on triad in middle...let the rockets fly. Run to
- platform at SE....trigger narrow rim stairs by stepping on first one. Go up stairs,
- flip switch...Barons come out of room by start of rim stairs...kill...hit button in
- this room...opens rest of exit mines at top of stairs. Follow up to end...tap wall..
- you're back...its now daytime...go to blue door.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 10. BLUE DOOR: This is tough (but it use to be much tougher when the water was hot!).
- Do barons....stair to E is blocked....Door to west is blocked. Lower door to W by
- hitting hidden switch on W side of stairs coming down from blue door. Fight your way
- past imps...cacos...tp into room with sergeants...switch in this room will lower
- aforementioned blocked stairs to E of blue door...onward. After wasting "stuck"
- baron(s), jump gap using those stairs....have to go perfectly straight to do this.
- Switch will open door to S to the monkey pit.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 11. MONKEY PIT: Get out chaingun. jump in pit and immediately go in cage via entrance
- to the left of where you jumped down...keep that chaingun blazing and cut through imps.
- Go all the way around to button...but don't push button until you've mopped up the
- remaining heads and imps. Push button...then next button..hall continues opposite
- the way you jumped in. When you grab the red key...if your a real stud..you'll stand
- your ground and fight 'em off. If your a wimp (like me) you'll keep on running forward
- ...cutting em down with the chaingun.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 12: THE PIT: Now finally...its going to get tough! Since you now have the red key..go
- back out blue door...go to red door (drop back into mines...follow around (tap the raised
- wall in mines near theater entrance to lower it) to big room, up on through to big hall,
- push button in S end of hall ride lift to red door. The pit has imps on level about half
- way down...then it drops straight down to the bottom which is polluted with barons...
- here's how you do it: Pick imps off w/ shotgun running around the edges...occasionally
- dropping down...don't stand still! After imps-be-gone jump down onto imp ledge at either
- end and open up with the plasma, slowly strafing to one side than quickly returning to
- other, etc. firing the whole way.....when the plasma trail stops going down...your barons
- are done...take them out of the oven. Since there are two sets of barons restricted to
- each half of the pit...you'll have to do the same thing on the other side...ah the smell
- of burning baron! After your done...hop down and grab the key.....congrats! No its on
- to the final battle.
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- .
- 13. THE FINAL EPIC BATTLE: With yellow key in hand....lower pillar in big room as before,
- ride pillar, tp to lava pit, follow exit mines back to top. TP's are now lowered to cross
- acid lake to beginning. Enter yellow door. There are invisible annoying tps in here...
- just follow the plasma to avoid them. Tap the back of the chair then hit the raised skull
- switch. Now the fun starts....don't let them intimidate you....the trick is to strafe and
- fire...strafe and fire....don't miss too many times...and always strafe/run in one
- direction only lest you walk right back into "a little lovin'". Adequate plasma to do
- the job in the W end of the room. Good Luck!
-