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- Title : The Hourglass of Death!!!!!!!!!!
- Filename : hourgl1.wad
- Author : Paul D. Shelton
- E-mail : af318@rgfn.epcc.edu
- Misc Author Info : I have freakishly long arms.
-
- Description : This is an interesting "experimental" level I
- : cooked up to try out a few new ideas I felt needed
- : a little exploration, the most significant of which
- : invloves a very clever use of teleporters to keep
- : deathmatch opponents in constant contact with one
- : another. The big room with the trees and the blackwall
- : texture contains a ring of teleporters blocked from
- : direct access by these little partitions. When a
- : player in another section of the level walks over
- : a lindef, one of these partitions falls and allows
- : the oponnent access to the teleporter, which, in turn,
- : teleports them to the other player's location.
- : I've tried it out a little in deathmatch play and
- : it has proved very exciting. Another theme I
- : tried to explore in this one was the use of linedef
- : triggered hiding places where players can wait in
- : ambush. If you have any constructive criticism
- : concerning this wad, e-mail.
- Additional Credit : Sam, Charlie, and Dan for suggestions and B-testing.
-
- Game : Doom2
- Based On : Level 1
- Mode : Deathmatch ONLY
- New Resources : none
-
- Base : This is a new level
- Editors : WinDEU, DEEP, DCK, ADEII
-
- You can do anything you want with this level, as long as you acknowledge
- my work.
-
- BBS: The CYBERDOME, El Paso TX. 915-541-1108 SYSOP: Sam Snoddy.
-