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- Note: Any words in capitals you should mentally shout to yourself. Lets
- give it a try. DOOM IS BRILLIANT!! Did it work? You should be
- thoroughly rehearsed with this process to fully recreate the
- author's thought process when he wrote this file. He thinks it's
- IMPORTANT! Were you ready for that one? There's more to come...
-
- ================================================================
- Title : Harvest
- Filename : harvest.wad
- Author : Paul Pennington
- Email Address : q9110419@helios.usq.edu.au
- Misc. Author Info : That's my email address until end of '95. After
- that, erm, shit, i don't know. I'll be
- finished uni (touch wood), and may have to
- face the real world.
- Previous Doom works include higher and higherv2,
- but more to come.
-
- Description : Another Doom 2 deathmatch wad. But a good one.
- All the weapons, and a nasty surprise for
- naive players. I'll tell you where a secret
- switch is, but don't tell fellow players. No
- i won't tell you, i'll show you, watch the
- demo. It reveals large quantities of nasty
- things, like FOUR cyberdemons, MANY of those
- skeleton things that shoot homing rockets,
- MORE THAN A FEW arachnotrons (i kan't spel),
- and SEVERAL other things. ALSO, additional
- items are revealed, like soulspheres,
- backpacks, lite amp GOGGLES! and other stuff.
- So after all the monsters are wiped out,
- deathmatch can resume under altered
- conditions!!!
-
- Pretty tricky huh?
-
- But we must remember that the level is STILL A
- BRILLIANT DEATHMATCH LEVEL!!! EVEN WITHOUT<!>
- THE ADDITIONAL ITEMS, EVEN WITHOUT THE NASTY
- THINGS!!!! So PLAY THE BLOODY LEVEL!!!
- ALRIGHT??!!? And then EMAIL ME!! OK?!?!
- (i am mentally hoarse).
-
- Additional Credits to : The people who, in their ultimate wisdom, decided
- to play this level with me, including Jason,
- Magnus the mad swede, Chris the hippy
- and these other guys whose names i don't know.
- They're pretty damned useless anyway...
- And of course id software.
- ================================================================
-
- * Play Information *
-
- Game : Doom II
- Episode and Level # : 01
- Single Player : Yes, but what for? The monsters of course!
- Cooperative 2-4 Player : Not in this lifetime
- Deathmatch 2-4 Player : YEEEEEEEEESSSSSSSSS!!! (Sorry, yes)
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : No
- New Music : and No
- Demos Replaced : None. But there is an lmp demo to show you the
- secret switch for the monsters. You'll also
- see where the exit switch is. If you don't
- know how to view demos (idiot), just email
- me or read the faq. (I was joking about the
- idiot thing. I meant fool!) (Nah, i am
- joking, i once didn't know how to play demos,
- but don't tell anyone)
- The thing is, i don't know how to replace demos
- in the game (i am an idiot), so if someone
- could let me know i'd be happy.
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DoomCAD 5.1
- Known Bugs : NONE, does thou take me for a DOLT?
-
-
- * Copyright / Permissions *
-
- Authors may not use this level as a base to build additional
- levels. (Unless you email me and beg, er.. ask me)
-
- You may distribute this wad, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact. If you do, could you please notify me? Pretty please?
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
- ftp.idsoftware.com
-
- BBS numbers:
-
- Other:
-
- Look, don't you already have this wad? How else could you get this file?
- Jeez, some people...
-