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- ================================================================
- Title : Meat-Grinder I (v1.A)
-
- Filename : GRINDR1A.WAD (GRINDR1A.ZIP)
-
- (This level replaces GRINDER1.WAD, dated
- 5-12-95. Read on for details...)
-
- Author : Brian Kidby
-
- Email Address : thekid@ornews.intel.com
- : brian_kidby@ccm2.hf.intel.com
- : BKidby@aol.com
-
- Misc. Author Info : I've been playing Doom since v. 1.0 (0.99),
- and creating levels since DEU 5.0. I've
- created somewhere around 20 levels, but this
- is the first time I've made one publicly
- available.
-
- Description : This level replaces GRINDER1.WAD dated
- 5/12/95. There's now an exit, for those who
- like to see the "who-killed-how-many-of-who"
- screen when they're done, and the four
- corner pillars have been lowered to open
- the whole level up some more.
-
- This level is intended for DeathMatch, and
- DeathMatch only. The layout is quite simple:
- A large, octagonal courtyard, surrounded by
- four raised ledges and four sunken pillboxes,
- with a raised, octagonal kiosk at its center.
- DM start-points are located on each ledge and
- in each pillbox.
-
- A Mega-Sphere (or "Skin" as one of my buddies
- calls it) is located at the top of the central
- kiosk. The top of the kiosk is accessible
- via any of four lifts. However, when one lift
- is lowered, all are lowered, which makes it
- easy for all players to go for the "Skin" at
- the same time... ;> However, getting to a
- lift may be difficult, as each is positioned
- just a short distance away from (and directly
- in front of) a pillbox where other players may
- be waiting... ;> ;>
-
- Weapons and ammo are in abundance, both on the
- ledges and in the pillboxes. The ledges,
- however, are only accessible by players who
- start on them.
-
- To get into a pillbox, a player must jump
- through a teleporter. The sound of the
- teleporter will alert players who are already
- in the pillbox. There are two such entrances/
- exits to each pillbox, one on either side.
-
- When playing at skill-levels "I'M TOO YOUNG TO
- DIE", "HEY, NOT TOO ROUGH", and "HURT ME PLENTY",
- two Soul-Spheres and two sets of Blue Armour are
- available in the pillboxes. For "ULTRA-VIOLENCE"
- and "NIGHTMARE", these turn into four sets of
- Green Armour. The "Skin" is available at all
- skill-levels.
-
- The exit requires the cooperation of at least two
- players, which should keep the level from ending
- until all players are ready.
-
- This level has been thoroughly play-tested (DM),
- and has proven to be a good fragger. I tried
- to keep it simple, so people with slower
- machines could still enjoy it. (My 486DX2-66 is
- ISA-only, and has a pretty slow video card, and
- this level plays well on it.)
-
- The idea for this level was conceived under the
- influence of the adrenaline rush produced by
- playing a two-hour 'Dead Simple' DeathMatch. ;>
-
- Additional Credits to : Id Software, for the great game and support.
- All my Doomin' buddies.
- My Uncle, who (unknowingly) helped inspire this.
- My girfriend, Gail, the most patient person in
- the world.
- The rest of the 'TNT' project-team (Take a break
- from your editing, guys, and unwind with this!)
- Charlie Acord, for the insightful feedback.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : DOOM II, Map 01
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes!!!
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : WinDEU 5.24, BSP12x
- Known Bugs : As simple as this is, how could there be any?
- Build Time : Approx. 8 hours
- Test Time : Much more than it took to build. :)
- Build Systems : 486DX2-66/ISA/8MB & Pentium-90/PCI/16MB
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, as long as my work is mentioned/credited in a
- text file accompanying the aforementioned additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this level in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact. If you are building an add-on collection for retail
- distribution, all I ask is that you send me an e-mail telling me
- the name of the collection, and where I can get it. Optionally,
- you can send me a copy of the collection. :)
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
- /pub/idgames/newstuff -or-
- /pub/idgames/levels/doom2/deathmatch
-
- ftp.idsoftware.com
- /tonsmore/newstuff -or-
- /tonsmore/levels/doom2/deathmatch
-
- BBS numbers: None (that I know of...)
-
- Other: None
-