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- This is GONOW10, a 11:30 level I made for Doom II (should take you
- longer to complete the first time). It is a modified version
- of GONOW6.WAD, which I also made.
- If you have any multi-player demos (Deathmatch or Cooperative),
- please send them to me at Jazz411@Aol.Com
- Thanks.
-
- Here is the documentation of GONOW6:
-
- This is a new level I made for Doom II.
-
- GONOW6 origanally started as a level for the original DOOM, only I
- converted it for DOOM II, added some DOOM2-only features, changed
- it some more, and called it GONOW6.
-
- When I first made this level, it was designed with single player
- play in mind. However, I realized Co-operative was good for this
- level, and so was Deathmatch. I had to change a few things around
- to make this level good for Deathmatch, but finally, all modes of
- play are supported, with thought put into each one.
-
- This level is pretty big, at least for me (I usually don't make
- levels this big). Every time you activate a switch, you will wonder
- just what it did. There are quite a few switches in this level.
-
- You will face some places that I think are pretty neat-looking, as
- well. There is even a secret area.
-
- There is also new music in this level, but I forget what it was
- called. If you don't like the music, simply use the music change
- code to hear something else. (My favorite code in the game. :) )
- (Example: IDMUS18)
-
- Also, if you record a multi-player demonstration (either Co-operative
- or Deathmatch), could you please send it to me? I'm Jazz411@Aol.Com
- Thanks. (I love to watch multi-player demos, but I've never seen
- one in any of my levels. :( )
-
- If you are lost in this level and don't know what to do next, I will
- record a single player demo that I plan to upload later.
-
- Here's what I did to this level since it was GONOW4:
-
- I changed the Soul Sphere into a Mega Sphere.
- I replaced the 3 demons in the room with a couch and television set into
- a Mancubus. (It doesn't show up in skill levels 1 or 2.)
- I changed the music. (I was getting tired of FUSED-GS, and I think this
- fast-paced tune is better.)
- I replaced the imps and demons in a certain room with Wolfenstein Nazis.
- I added some light switches for 2 purposes:
- So you can fool around with them (You're never too old to have
- fun).
- For Deathmatch players to surprise others. (Turn the light off
- and hide in the darkness, armed with a rocket launcher. Shoot
- the other player as he/she enters the room.)
- I added some fast doors.
-
- Here's what I plan to do to this level later:
-
- Add the missing texture (hardly noticeable). - Already done in GONOW10
- Move one of the teleport exits.
- Make another secret area.
- Add an extra room with light switches in it (control the lights for
- every room. This can annoy multi-players when they are walking around,
- and suddenly the lights go out).
- Change 2 of the textures I don't like. - Already done in GONOW10
- Add bars to the prison-like room.
- Add an extra room. - Already done in GONOW10