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- =================================================================
-
- Title : GET OFF MY LAND!
- Filename : GETOFF.WAD
- Author : Richard Wilkins
- Email Address : doctor.doom@moonmoth.demon.co.uk
- Misc. Author Info : A 33 year old civil servant suffering
- from DOOM wrist!
-
- Description : A DOOM2 deathmatch with a twist. See
- text for more information.
-
- Additional Credits to : My inspiration and cannon-fodder:-
-
- Pete "Revolving" Dawson
- Brad "Moneypit" Meighan
- Liz "I'm crap at this" Simpson
-
- The technical gods at iD (many of whom
- accumulate Ferraris like most people
- accumulate nasal hair).
-
- The people behind DEU52. Get a move on
- with DEU6 for Christ's sake!"
-
- Colin Reed for BSP v1.1.
-
- =================================================================
-
- PLAY INFORMATION:-
-
- Level # : MAP01
- Single Player : Yes, but it's no picnic!
- Cooperative 2-4 Player : No. Who the hell plays this way anyhow?
- Deathmatch 2-4 Player : Oh yes indeed!
- Difficulty Settings : Yes, UV, UV and UV!
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- CONSTRUCTION:-
-
- Base : New level from scratch.
- Build time : Around 25 hours.
- Editor(s) used : DEU52, BSP11
- Known Bugs : None, not since the extremely smug
- Mr Dawson pointed out that there was no
- exit! There is now by the way.
-
- =================================================================
-
- COPYRIGHT/PERMISSIONS:-
-
- Authors may use this level as a base to build additional levels,
- but hey, give me credit.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- WHERE TO GET THIS WAD:-
-
- I'm not an Internet junky, so I really don't know. But if you're
- reading this why do you need to know?
-
- ================================================================
-
- AND NOW THE REALLY INTERESTING BIT:-
-
- If like me you enjoy reading the miscellaneous text attached to
- some wads then carry on reading. If you just want to have a go
- as a single player then copy the PWAD into your DOOM2 directory
- and type "DOOM2 -FILE GETOFF.WAD".
-
- You deathmatch bods may want to read on.
-
- The idea for this wad came to me while drinking a particularly
- sweet cup of tea one lunchtime (sugar you see). Having played
- a crippling number of pwads in my time, pausing only to wipe
- the blood from my eyes, it occurred to me that you never find
- one where each player gets his/her own patch to defend for the
- duration of the deathmatch. You've found one now!
-
- The wad is designed to work best as a four player match. Each
- player starts outside an (apparently) identical building, each
- with its own well stocked armoury. Once inside you defend your
- turf! If you're killed you get the opportunity to open the door
- directly in front of where you reappear and check whether the
- building is where you originally started (they're numbered
- conspicuously 1-4). If it isn't, leap off the platform into the
- water and run up the tunnel. The area where you teleport to has
- four further teleports numbered 1-4. Get the idea?
-
- Of course if you prefer you can use these teleports to mount a
- surprise attack on your opponents' buildings!!!
-
- To add a little spice to the proceedings, each building has a
- couple of unique hidden areas which offer advantages over the
- other three. Players in buildings 1 & 3 should watch their
- backs; those armouries aren't as secure as they first seem!
-
- Oh, I nearly forgot. There IS an exit (I hate pwads without an
- exit - the ritual humiliation of the frag count is essential)
- but because I'm a stickler for texture alignment it's well
- hidden. For those who don't want to know where it is skip this
- next bit...
-
- *** !moor tropelet eht ni s'tI ***
-
- As far as monsters are concerned, I placed quite a few in here
- for single players. The difficulty here is that players can
- access any area in any order, and this meant it was impossible
- to design a blast-fest finale! To make up for this the monsters
- are fairly thick on the ground whichever path you take, so mind
- how you go. It's not the toughest wad I've played but it is
- quite difficult.
-
- In deathmatch mode I recommend you set the -NOMONSTERS command
- parameter. When it came down to it all I wanted to do was blow
- my friends' heads off, you know it makes sense!
-
- Okay that's enough. Have fun, and if you have any comments bung
- them to my mate's E-mail address. I'll reply to everybody.
-
- - Doctor Doom
-
- PS: The best deathmatch I've EVER played is LEVEL.WAD by Eric
- Varner on 75460,612 compuserve. Eric, if you're out there drop
- us a line. What an awesome wad you've got! Every session we
- have starts with LEVEL.WAD. What a blast!