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- Title : Gehenna
- Filename : gehenna.WAD
- Author : MacDuff Knox
- Email Address : dknox@alchemy.chem.utoronto.ca
- Misc. Author Info : This is a collection of five of my wads goin from levels 26 to 30
- of Doom II. These are all levels designed from scratch, and some
- of them are very big. The order is:
- Level 26 - Towers of Gehenna, a very large castle with a
- moat and lots of nasties.
- Level 27 - Canyon of Gehenna, the Hopi indians never had
- homes like these (find the cathedral, I'm very proud of it)
- Level 28 - Run Like Hell (also posted as runlkhel.wad). This
- was my first level, and was designed for DOOM I, and so
- does not have all the bad guys, but it still plays pretty
- well.
- Level 29 - Fastness of Gehenna. Be very, very careful before
- you go wandering through the halls of this one.
- Level 30 - Arena of Gehenna. Find and kill that big bad
- Demon before you are up to your neck in bad guys. This is a
- large fairly open arena, as the name suggests, so it
- shouldn't be too hard to find him.
-
-
- Description (I wrote
- this for the Fastness
- of Gehenna, so it only
- applies to that one,
- but I liked it so I
- thought I would include
- it) : You enter into a short, high ceilinged corridor, you can hear
- breathing all around. They are everywhere! Just in front of
- you is a sergeant, stationed to guard the entrance to this
- otherwordly redoubt, but at the moment he is facing the other
- way, no doubt bored guarding an entrance which he knows no
- sane being would ever use. You must be careful killing him
- though, a missed shot could set off the barrels lining the
- wall and bring the whole place down on you.
- You take a deep breath and step up behind him. Grabbing
- his head you twist quickly, snapping his neck, and maintaining
- the silence you know you need, but you didn't take into account
- the heavy shotgun which slipped from his nerveless fingers. A loud
- clang rings over the background of monstrous breathing. A sudden
- silence ... then ALL HELL BREAKS LOOSE.
-
- Additional Credits to : Steve Coulber and Mark Brownell for play testing, and of course
- ID for QUAKE!!
- ================================================================
-
- * Play Information *
- Game : DOOM II
- Episode and Level # : 26-30
- Single Player : Yes
- Cooperative 2-4 Player : Yes (not tested)
- Deathmatch 2-4 Player : Yes (not tested)
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : winDEU, BSP1.2, WARM
- Known Bugs : in the tower of gehenna you sometimes get the >256 planes hall of
- mirrors. I have crashed once in canyon of gehenna in the cathedral
- from visplane overload.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, with, of course due credit being reflected in the
- documentation.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com /.2/idgames/wherever they put it
-
-