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- \_ _____/___________ ____ \__ ___/|__| _____ ____| |
- | __) \_ __ \__ \ / ___\ | | | |/ \_/ __ \ |
- | \ | | \// __ \_/ /_/ > | | | | Y Y \ ___/\|
- \___ / |__| (____ /\___ / |____| |__|__|_| /\___ >_
- \/ \//_____/ \/ \/\/
- =========================================================================
- FragTime is intended for 2-to-4 player Deathmatch. At first it may not
- seem to play very well as a 2 player level, but I found out it is very
- good indeed. It has been played very hard, and proves a great level.
- This is my second published level, and plan to make more! The included
- .LMP shows that it does make a good 2-player level.
- =========================================================================
- For : DOOM ][
- Title : FragTime
- Filename : FRAGTIME.WAD
- Author : Jason Poll
- Email Address : jtpoll@grfn.org OR jtpoll@cyberspace.org
- Editor : DCK2.2 by Ben Morris / Zerius Development
- Misc. Author Info : 16 year old high school student who is addicted
- to many hours of deathmatch. Now if I could only
- find someone to come over & play at 2 in the
- morning! Took 7th place at the annual DOOM ][
- Tournament at ACD Computer in Lansing Michigan.
- [See ACD3A.WAD, _GREAT_ 4-player DM.]
- Description : Totally original. Very open, one center tower with
- the BFG inside (some people like it, you almost have
- to die to get it anyway.) In this center square are
- boxes that make for good dodging. Jutting upward
- from this center square are stairways that lead
- around, and all connect, making it a very circular,
- fast level.
- Special Thanks to : Brian Vandenberg for being a frag muffin while
- testing this. It was his first time playing
- Deathmatch, and didn't prove to be _bad_ for his
- 1st time.
- : My family for putting up with my computer 'habit.'
- : Ben Morris for making a level editor that I find
- extermely easy, and fast to use, yet still lets me
- get down to the smallest detail if needed.
- : Um, I know this one, uh, wait, Id? Yeah, those
- were the guys that made this game aren't they? ;-)
- This really needs to just be a macro. :-)
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP01
- Single Player : Yes (No monsters, and no exit, why?)
- Cooperative 2-4 Player : Yes (Pointless.)
- Deathmatch 2-4 Player : Yes! (Play with the -timer option.)
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : Yes (Nothing big, bet you won't notice...)
- New Music : No
- Demos Replaced : None, just an included .LMP
-
- * Construction *
-
- Base : New level from scratch, although I got the main
- idea from ACD3A.WAD, by Scott Armatti.
- Editor(s) used : DooM Construction Kit 2.2
- Known Bugs : None known E-MAIL ME IF YOU FIND SOMETHING!
- Design Time : About 12 hours.
-
- * Permissions *
-
- Authors: You may do anything you like to this wad file. You may also
- distribute freely. If you use this file as a base for other
- wads, I would like a little credit, and e-mail so I can hear
- about it.
-
- If you like this wad...please e-mail me!!! jtpoll@grfn.org
- I've seen this kind of line in almost every wad, and, as far as I
- know, people still don't e-mail... Oh-well.
-
- Other Wads: MATCH.WAD - Good 2 player Deathmatch, very open!
- ==========================================================================
- Info on FRAGTIME.LMP (Works with DOOM ][ v1.9 only)
-
- This was one of our many battles we had through one long weekend. It is one
- of the first ones, and since he's never played Deathmatch before, I went easy
- on him at times, like, if he came back right in front of me, and I have the
- rocket launcher, I didn't just pop him, I gave him some kind of a chance...
-
- Colors:
- Player 1 Green: Brian Vandenberg
- Demo recorded from: Player 2 Indigo: Jason Poll (Yup, me!)
- ==========================================================================
-