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- ================================================================
- Title : Frag City
- Filename : FRAGCITY.WAD
- Authors : Erwen Tang Paul Robinson
- Email Address : ────────── ─────────────
- etang@pen.k12.va.us paul@tdr.com
- etang@cap.gwu.edu
- Misc. Author Info : Erwen Tang is a student at Thomas
- Jefferson High School for Science &
- Technology. Paul Robinson is a good
- friend of mine who likes to play DOOM
- and know a lot about the way wads work.
-
- Technical Advisor : Paul Robinson who figured out how to make
- some things in the wad, added single player
- and coop mode play, added an end-of-level
- switch, a signature, figured how to get rid
- of some HOMs, and removed three nasty moire
- effects.
-
- Description : You start out in the middle of an arena,
- if you are able to reach a teleporter, you
- can enter the second area. There is also a
- special third area you can fight or run through.
-
- What is different about this Wad that 300
- others don't have? Hint: look at the ceiling, :)
-
- 1. No bottlenecks: every spot has at least two
- exits; you can't be locked down. You also
- have to watch at least two places for
- enemies.
-
- 2. Better weapons selection: if you select the
- first two weapons levels, only shotgun,
- chainsaw and pistol are available. At level
- 3, chaingun is available and at level 4,
- rocket launcher is available. Why do this?
- We found in playing deathmatch, that the game
- became too easy with the plasma rifle or rocket
- launcher all the time. It also made the game's
- outcome depend on whoever got to the biggest
- weapon first.
-
- Shotgun and Pistol can be evaded. Plasma gun
- makes getting killed too easy. Rockets can
- kill just from the blast wave. The reduction
- in firepower makes the game more interesting
- since even an inexperienced player can do
- killing damage to a seasoned veteran.
-
- An inexperienced player is no match against
- a more experienced one even with equal high-
- powered weaponary. This also makes the game
- more fun since you never know what will happen.
-
- Additional Credits to : Id - Creators of DOOM!
- Raphaël Quinet - DEU
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : This was what it was made for!
- Difficulty Settings : Yes!
- New Sounds : Yes! (However not included in this CD version )
- (due to probable problems with trademarks)
- New Graphics : No :(
- New Music : Yes! (See comment for new sounds )
- Demos Replaced : No
-
- * Misc* : This was designed as a deathmatch wad. There
- is a switch you can throw to release monsters
- if you want to play it as a single player or
- coop wad.
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 1 Month on & off
- Editor(s) used : DEU 5.21
- Known Bugs : All programs big and small are not entirely
- bug free. There's a few slight HOM's that
- do not affect game play. However, if there
- IS something that's worth a new version,
- PLEASE report it to me or my associate so we
- can continue to develop a better product.
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels provided
- that you credit us with creating the original level and that you say the
- level you've made is a modified version of our original level.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ftp.idsoftware.com and any mirrors.
-
- BBS numbers: The Springfield Connect (703)451-0624
-