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- Fortress of DEATH
- ---------------------
-
- Included here are details of the more recent version of Fortress of DEATH,
- a WAD I created some time ago. Since then I've been notified of a fatal
- visplane error in the level that causes Doom 2 to fall over and crash to
- the DOS prompt. As I said, very nasty... Anyway, this version fixes the
- problem :-) !
-
- Unfortunately, due to the bug fix, the demos that came with the original
- Fortress of DEATH don't work properly with this version so I've left them
- out.
-
- The WAD can be found under the filename FORTDTH!.ZIP (notice the exclamation
- mark) on ftp.cdrom.com and its mirrors.
-
- If you have any comments or thoughts about the WAD, then email me!
-
- =================================================================
- Notes about Fortress of DEATH Doom ][ WAD
- ---------------------------------------------
-
- New graphics!
- -------------
-
- I have created new graphics which are used in the WAD, these include:
-
- * A full 360 degree, non-repeating sky (created with VistaPro 3)
-
- * New Doom ][ title screen
-
- * Wire mesh textures (some of which have got holes in that you can
- go through!)
-
- * Various "WARNING" and "NO ENTRY" signs placed on certain walls
-
- Multiplayer games
- -----------------
-
- This level is surprisingly good for deathmatch and cooperative multiplayer
- games. Given its size you wouldn't expect it to be, but when you know
- the level well, it can seem quite small!
-
- Multiplayer games are best played on an IPX network or the game could
- slow down a lot on harder skill levels. Either adjust the skill level
- or play with no monsters by using the -nomonsters switch.
-
- ================================================================
- Title : Fortress of DEATH: Improved (FORTDTHB.ZIP)
- Author : Andrew Harvey
- Email Address : 100430.1757@compuserve.com
- andrew@aharvey.demon.co.uk
-
- Description : A level with very nice architecture and good
- for multiplayer games. It is set in and
- around a well sized fortress where there
- are lots of secrets and surprises...
- (You just go down into the dungeon... :)
-
- Additional playtesting : Darren Malley, Kevin Malley, Laythe Al-Janabi
- and a few other people.
-
- Additional Notes : I tried to make this level look professionally
- built and to a certain degree, I've succeded.
-
- I used the GCC port of DEU 5.21 to create
- the actual layout and then used a map
- conversion utility to convert it to MAP01
- in Doom2. This was because DEU 5.3b was full
- of bugs and it kept on crashing. Then I got
- DCK 2.2 and added all the Things. I also
- used it to tweak the textures a bit.
-
- I created the custom textures and title screen
- with a combination of PhotoStyler SE and Paint
- Shop Pro 2. I then used Deutex to put the wall
- patches together.
-
- I created the sky in a fractal landscape program
- called VistaPro 3. I rendered four views (north,
- south, east and west) and loaded them into
- PhotoStyler to make them compatible with Doom.
- I then used Deutex to string the four sky
- pictures as patches together and voila! One 360
- degree sky.
- (Note: To see the sky fully, go into the
- deathmatch starts in the four corners of the
- playing area.)
-
- Lastly I used Deutex 3.4 to put all the textures,
- graphics, and the map together into one WAD.
-
- ================================================================
-
- * Play Information *
-
- Map # : Map 1
- Single Player : Yes
- Cooperative 2-4 Player : Yes (Surprisingly quite good!)
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : All (Easy, Medium and Hard)
- New Sounds : No
- New Graphics : YES!
- New Demos : No, not this time owing to fact of differences
- between the two versions of the map
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Time span of just over a month
- Editor(s) used : GCCDEU 5.21, DCK 2.2
- Utilities used : Deutex, Mapconv, Dview, LmpUtil
- (along with Paint Shop Pro 2 and Photo Styler SE)
- Known Bugs : No (well, one or two node errors but you would
- be lucky to actually spot them!)
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- IF you do use this level as a base for additional levels
- then please give Credit to the author and include that
- FORTDTH!.WAD was used as a base.
-
- * Where to get this WAD *
- ftp: ftp.cdrom.com and its mirrors and Compuserve's Action Games Forum.
-
- Hope you enjoy the WAD!
-
- - Andrew
- --
- +--------------ooOOOoo--------------+ "From the moment I picked up your book
- |Email: 100430.1757@compuserve.com | to the moment I laid it down, I was
- | or: andrew@aharvey.demon.co.uk | covulsed with laughter. Some day I
- +-----------------------------------+ intend reading it." - Groucho Marx
-
-
-