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-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : TEST.LMP - Multiplayer Hanger
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - FOUR Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 1 Skill : UltraViolent
-
- .LMP Recording Length - 2 Mins & 35 Secs (or 87,352 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 4 -skill 4 -record test
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 4 -playdemo test (only if actually networked)
- > ipxsetup -nodes 1 -playdemo test (if networking is "faked" !)
-
- Mission Summary :
-
- > First "successfully" recorded multi/four-player test file.
-
- > Mission NOT actually completed by any Marine.
-
- Marine Orders :
-
- > Be careful and don't get killed. Take it one area at a time. Kill
- as many of them as possible but be quick as we can...
-
- Red Comments : [He's the BOSS don't you know!]
-
- > Hey, that looked really good. So are you going to record many
- more of these levels? It doesn't look like it's going to be
- too difficult with all that additional fire-power - I hardly
- fired a shot. Can I join in when you do some more?
-
- ps. I didn't realise that there was a rocket launcher on the
- first level. I must remember about that secret passage
- for next time I play. Roll on level two.
-
- Brown Comments :
-
- > What! You want to join in - after that pathetic performance! We
- know that there wasn't an awful lot of them that needed killing
- off but you could have helped out a bit! I vote "Sod Off!". So,
- I've said it now - what do you guys think? Oh, and while I am at
- it, lay off those damn rockets Marine Green! I know it looks oh,
- so "cool" when one of us dies, but that was too tight a space to
- be launching rockets off all over the bleeding place!
-
- Indigo Comments :
-
- > Well that seemed simple enough - apart from the imps that is. Why
- did they just aim for me? A "teensy bit" unfair methinks. Errmmm,
- [he said cautiously] I think I'll have to second the above - that
- Marine Red was behind me almost all of the time - look at him.
- Thanks for leaving me the mega-armour, though I wasn't able to
- make much use of it - we [read "I"] could have gone for the items
- in the bonus [new to DOOM Version 1.2] secret room.
-
- Green Comments :
-
- > Good run and it was nice to see Marines Black, oops sorry Indigo,
- and Brown in close support but as for Marine Red... I think I'm
- going to have "third" the above - hanging back like that, Really.
- You're not even in the same office as us - we can't be expected to
- to carry any old passengers can we now :-) , so why don't you just
- bugger off back to next door and go manage something...
-
- > I'm really sorry Marine Brown, you see, well, erm, the rocket was
- like, already "committed", as it were and well, erm, I had no way
- of calling it back - I'll be more careful in the future - honest.
- I'd forgotten that you're our Lead Marine, as it were, nice shot
- round the back of the "U" - two down with one blast, nice.
-
- > Well, I'm pleased to see that the recordings are working so well,
- so far :-) [so he says, so long after most most of them have been
- completed 8=) <alt.grin> :-) again] This being able to record our
- adventures could get quite interesting if I may say so :-)
-
- > So, perhaps you guys (Marines Brown & Ingigo) would like to add
- some comments to the accompanying ".TXT" files using the above,
- totally made up, example to add a bit of, erm, "flavour" to our
- "adventures"... DOOM ON...
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L1.LMP - Multiplayer Hanger
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 1 Skill : UltraViolent
-
- .LMP Recording Length - 2 Mins & 45 Secs (or 69,332 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 1 -record e1l1
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l1 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l1 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 1 - with 100% Kills and 100% Secrets and No Casualties.
-
- > First mission completed by Marine no. 3 - Brown.
-
- Marine Orders :
-
- > Be careful, don't get killed. Take it one area at a time. Kill them
- all then go back for the last secret and be as quick as we can...
- Oh, lay off the rockets this time, Okay.
-
- Brown Comments :
-
- [ None - RanDOOM (early version) screwed up his .WAD file (a bit).
- So next time remember to use a more recent version of it - one
- that doesn't alter the WAD - RanDOOM 1.6 or greater (I think)! ]
-
- Indigo Comments :
-
- > A bit easy, wasn't it sarge? If they're all like this we'll be
- home by lunchtime.
-
- Green Comments :
-
- > No problems there.. thanx for the armour.. and I only shot Mr. I
- once. Going back for that last secret was a waste of time though.
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L2.LMP - Multiplayer Nuclear Plant
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 2 Skill : UltraViolent
-
- .LMP Recording Length - 5 Mins & 15 Secs (or 131,840 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 2 -record e1l2
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l2 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l2 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 2 - with 100% Kills and 100% Secrets and No Casualties.
-
- > Second mission completed by Marine no. 3 - Brown.
-
- Marine Orders :
-
- > Be careful, don't get killed. If you DO get killed, DON'T try to
- "respawn" (ie. leave the keyboard alone, DON'T hit the spacebar!),
- just lie there and leave it to the rest, because you're DEAD, OK.
-
- > I - go left, B - go right, G - get the armour & kill the imp for
- the sticky shotgun. Somebody hit the button - everybody outside -
- kill, kill, kill. Everyone get a chaingun and someone get the key.
- Red door time... Someone go for the switch, the other two clear
- the stairs. Back to the maze : I and B - go left and head for the
- chainsaw. G - go anti-clockwise and head for the launcher but be
- careful with those damn rockets. Next back up the stairs - let's
- go for THAT room together. Hit the switch and go down to the exit
- room - kill, kill, kill, but watch out for that brown git down in
- the pit (chainsaw candidate if ever). Let's go for all the secrets
- in this one but remember, we've got less than six minutes...
-
- Brown Comments :
-
- > Do try and keep up guys.
- > I was getting a bit lonely on my own out there.
-
- > Don't like those barrels much - they keep giving me the strangest
- looks, as though they know something I don't. So I shoot them and
- (then) hope there's nobody nearby.
-
- > I wish those imps would stay still and be chainsawed!
-
- Indigo Comments :
-
- > No problem. A complete walkover. I wonder what's on the menu?
-
- Green Comments :
-
- > Got the shotgun for us okay, but that imp guy was maybe a little
- bit miffed about it - his mates don't seem to like me much either.
- When am I going to be allowed to use them rockets, I like rockets.
- I had to wait around towards the the end for Mr's I and then B to
- show up :-) and watch Mr B get chewed some at the exit...
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L3.LMP - Multiplayer Toxin Refinery
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 3 Skill : UltraViolent
-
- .LMP Recording Length - 4 Mins & 40 Secs (or 115,688 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 3 -record e1l3
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l3 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l3 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 3 - with many Kills and 0(?) Secrets but No Casualties.
-
- > Third mission completed by Marine no. 2 - Indigo.
-
- Marine Orders :
-
- > As always, be careful, don't get killed and try not to kill each
- other - look out for cross-fire and try NOT to run infront of a
- fellow marine blazing at the enemy.
-
- > Right, we've tried (and failed) this mission before (and we'll try
- again). This time we'll go for a WIN - so don't bother with any of
- switches or the other "unnecessary" items.
-
- > At the beginning take left, right and centre (open the door) then
- shoot, shoot, shoot untill they're all down. Pick-up shotguns and
- health then go for the left door. B & I - take care of those guys
- down below (but DON'T hit the switch - maybe next time). G - lead
- the attack towards the blue key. Everyone go for that key then all
- go right back for the blue door - blow those barrels first. Then
- it's shotgun charge all the way to the standard exit. If you take
- significant damage, hang back and let the others lead. Remember,
- this one is a rather narrow run, blast them and not us...
-
- Brown Comments :
-
- > Pleeeeease leave me some ammo now and again. I know I've been a
- little over enthusiastic in the past, but it's under control now.
-
- > I just wish I could keep those nightmares about respawning undead
- out of my head (as well as that song by Captain Beaky and His Band).
-
- Indigo Comments :
-
- > Errm, sarge? Where did those pink buggers come from. Nobody
- mentioned them in the briefing. I wonder what they taste like
- fried?
-
- Green Comments :
-
- > Made it out of the first big room with no damage, pretty unusual
- that. Hey, Mr. B - move over a bit, BLAM! Oops? Erm... sorry ?;)
- Anyway, there was no problem with "ammo" levels in the final big
- room with oh, so many shotguns to pick up and blast away with :)
- But could we make it to the Secret Exit... Only one way to Die.
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L4.LMP - Multiplayer Command Control
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 4 Skill : UltraViolent
-
- .LMP Recording Length - 4 Mins & 05 Secs (or 102,452 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 4 -record e1l4
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l4 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l4 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 4 - with most(?) Kills and 1or2 Secrets but 1 Casualty!
-
- > Fourth mission completed by Marine no. 2 - Indigo.
-
- Marine Orders :
-
- > Usual rap - treat them as standing orders, you know these well -
- be careful, don't get killed, look out for any cross-fire, etc...
-
- > This one's gonna be tough - there ain't too much ammo or health to
- go around here, so try to "share" it evenly & don't waste anything
- ... except for the enemy o'course :-)
-
- > There's plenty out there, so get at 'em... B & I - take care of
- those guys in the overhead rooms. G - you're first into the right
- hand room. Set them onto each other if you can. When they're all
- down, EVERYone get onto the lift - we could do with that armour.
- Next go up the stairs to the "central" room - get some bullets &
- health if you want - but don't open up that blue key room yet :)
- Go towards the blue door (that's the exit with the lighter sides
- and turn left) and "trade" your bullets for shells. Then go back
- to that central room, take two sides, and waste 'em... Blue Key &
- the chaingun! Onto the blue door. G - hang back in support, I -
- you drew left, B - your in there right. Go on towards your Exit!
-
- Brown Comments :
-
- > I dunno :-( I waded through all that lot for them, by myself, and
- what do I get for it? A huge gaping hole in my side, that's what,
- without a "by your leave" or anything else!
-
- Indigo Comments :
-
- > Hmm, how am I going to explain this one? He ran straight into my
- line of fire, so I shot him? They wouldn't like that... He was
- an imp in disguise (thus the brown colour) and I'd just found him
- out? A good excuse, but I don't think I could prove it easily.
- Spontaneous combustion? Nahh... Old age? How would that explain
- the large hole in his side? I know, suicide. I wonder if there's
- still time to plant a note on the body?
-
- > "Sarge, have you got a biro I can borrow?"
-
- Green Comments :
-
- > Hey Mr. Brown, lay off the barrels OK - someone could get hurt out
- there. Like erm... you, for instance. With NO ammo, little health,
- and a well tooled up marine beside you... and see there - an open
- door... to the enemy... and BLAM! Nope it ain't still standing...
- Maybe that will encourage him to do better in the next level...
-
- > I think I played my role as the "pink-muncher fodder" rather well
- here... "Ouch ! Just you wait until I get a bigger (chain-)gun !"
- And I played my support role okay until... panic, panic, I've run
- out of bullets... where are some more... oh... OK...
-
-
- [ Sure, I've got a blue and a red - which colour Biro do you want? ]
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L5.LMP - Multiplayer Phobos Lab
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 5 Skill : UltraViolent
-
- .LMP Recording Length - 5 Mins & 10 Secs (or 130,784 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 5 -record e1l5
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l5 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l5 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 5 - with most Kills, some Secrets but another Casualty!
-
- > Fifth mission completed by Marine no. 2 - Indigo.
-
- Marine Orders :
-
- > If you thought the last level was hard - well, maybe it was - this
- one is harder still, but you'd better get used to it because it's
- going to continue in that way. At least there's more ammo in this
- level and it can be done in fairly set stages...
-
- > At the start B - take left, I - take right and G stay back to draw
- their fire. When they're all down, swing right and repeat. There
- will be a couple of invisibles there. B - go for your shells and
- the side-walk will rise. I & G - get up the steps and go for the
- 1st. secret (be carefull when blowing those barrels) then take the
- side-walk. I - go for the key, so you'll be our "door-man". G - go
- for the launcher and stuff. Meanwhile B should've made a good stab
- at the sergeants out in the big slime room. G - use those rockets
- on the upper left window. Time for our door-man. Clear the first
- wave, then B & I - take the right, G - take the left and trigger
- those doors, back off with rockets! Watch your ammo levels. Get
- round the back and finish 'em. First one ready to go out gets the
- suit - you go back & hit the switch. Other cover the columns. Now
- everbody out, there's loads of health out there. Back to the key
- door - door-man, remember you're the last out. Run over the slime
- and blast 'em all. Go for the secret room and get the chaingun !!
- First with the chaingun leads the way down "imp alley", second
- with the chaingun follows closely. Blue key room - nearly there,
- but watch out for another couple of invisibles. Somebody hit the
- switch to give us room enough for three. Blue door - it's dark in
- there so watch out, but at this point we may well be short of time
- left available, so just go for the exit and finish it...
-
- Brown Comments :
-
- > Kill, maim, slaughter - it's a marine's life for me. Let the
- others go for the keys and things - I just want to kill! It's not
- that I like it, but they were asking for it, what with their
- grunting, and singing "Merlin the Happy Pig" - I just couldn't
- take it any more.
-
- > Must be a bit more careful with strange weapons I pick up though...
- ... :-((
-
- Indigo Comments :
-
- > Well, I've checked in all of the records and those pink things
- definitely shouldn't be here. Honestly, didn't they have any
- quarantine controls here?
-
- > They could use an electrician in that last room, too. Someone
- could kill themselves in there.
-
- Green Comments :
-
- > Survived the initial onslaught with 100% health again! But I was
- the "lag" man. Anyway, rocket time! I get to fire a few rockets!
- At last! useful things rockets. [ Eh, Mr Brown :-(( ] You should
- have *HEARD* us at the yellow door - actually calling "doorman"!
- I didn't need much health or ammo so left it for Mr I, now then,
- where's that chaingun ;-) kill 'em all, visible or in... ouch!
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L6.LMP - Multiplayer Central Processing
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 6 Skill : UltraViolent
-
- .LMP Recording Length - 4 Mins & 50 Secs (or 121,220 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 6 -record e1l6
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l6 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l6 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 6 - with most Kills and some Secrets and No Casualties.
-
- > Sixth mission completed by Marine no. 2 - Indigo.
-
- Mission Brief :
-
- > This level is, well, rather linear - to get to the final stages
- we need the Yellow key - to get the yellow key we need the Blue
- key - and to get the blue key we need the Red key. And, to top
- all that, there are monster aliens all over the shop. So, we'll
- consider this level split into two - getting to the final stages
- and then doing the business. OK, we need a volunteer to be our
- "Key" man - someone that knows where they all are would be a bit
- useful - Thank you Marine Green. Right then, now we've got that
- sorted, B & G - you pile into 'em on the right and I - do what
- you can to clear the way left. G - when you've got the key, go
- for the next one and then the next on, don't hang around and
- call if you need any help along the way. B & I - try to follow
- G's lead until you're through the yellow doors and then take it
- from there... Hmm, that last room is gonna be a real bugger to
- complete, anyone got any ideas... no... anyway good luck...
-
- Brown Comments :
-
- > Bad News! Hissing Sid has swallowed Toad...... err.., sorry..,
- wrong storyline.
-
- > Usual job for me, undead "neutralization". Not that I mind, I
- like pointing "Mavis" (that's my shotgun) at their smiling faces
- and pulling the trigger. The way they all keel over gracefully,
- blood spurting all over the shop (?) makes me glad I'm not a
- vegetarian. I know Indigo likes a bit of Imp steak, anyone for
- a Barby...?
-
- Indigo Comments :
-
- > Here, one of those pink buggers bit me! Right, for that I'm going
- to chaingun his relatives.
-
- Green Comments :
-
- > That plan went rather well - at least so begin with. Successfully
- got us through the yellow doors and into the end parts... but I
- missed out on the final "party" :-( A "very well done" here goes
- to Marines Brown and Indigo - excellant team work, and thanks for
- Not blasting away at "Mr. Invisible" - hey, that's ME & I've got
- the keys remember (not to mention one or two rockets :-) ...
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L7.LMP - Multiplayer Computer Station
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 7 Skill : UltraViolent
-
- .LMP Recording Length - 4 Mins & 25 Secs (or 109,232 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 7 -record e1l7
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l7 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l7 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 7 - with most Kills and some Secrets and No Casualties.
-
- > Seventh mission completed by Marine no. 1 - Green.
-
- Mission Brief :
-
- > We've got the same key problem on this level as on the previous
- level, level 6 (for those not paying attention) We've got to go
- for the yellow key, to get the red key, to get the blue key, to
- get to the exit. So we need another hero - OK, Marine Brown, if
- you think you're up to it. Everyone, try not to get shot up too
- much since we know there's a problem with the amount of health,
- ammo and armour available to us here. What's that, Marine Green.
- You think you've got a solution to that? OK, let's see it...
-
- Brown Comments :
-
- > I know, for a change, I'll just kill lots of undead and clear a
- way and get all the keys as well shall I? Then I'll let Mr Green
- take all the glory by finishing off the level.
-
- > Just you watch out Mr Green, from a distance, I can't tell the
- difference (if you get my meaning :-).
-
- Indigo Comments :
-
- > Sarge, I don't think they like us.
-
- Green Comments :
-
- > Once again I survived the initial onslaught with 100% health :-)
- but got a little bit lost after that - anyway, I took care of a
- few of them on the "outside" as it were. Got all the "goodies"
- with just a little bother from one imp guy - then a final charge
- to the exit. Finished with 199% health, 200 plus armour and the
- chaingun... okay, Marine Brown, I reckon I could've taken you on
- alright here...
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L8.LMP - Multiplayer Phobos Anomaly
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 8 Skill : UltraViolent
-
- .LMP Recording Length - 2 Mins & 35 Secs (or 66,356 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 8 -record e1l8
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l8 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l8 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 8 - with 100% Kills and 100% Secrets and No Casualties.
-
- > Eighth mission completed by Marine no. 2 - Brown (sort of).
-
- Mission Brief :
-
- > Right then let's see what you can do here. The pink munchers at
- the beginning shouldn't cause you any problems at all, but the
- invisibles and the two Barons might :-) G - so you reckon you
- can take care of one of the Barons if you're left two boxes of
- chaingun bullets? (Yeah... we've seen his solutions before, so
- he must have some, piss easy, cheat way, method of doing it, so
- let's humour the guy.) B & I - you've got the invisibles outside
- to deal with then go for the Barrons but leave G with a couple
- of boxes of bullets, he's got another one of his ideas...
-
- Brown Comments :
-
- > Bit slow at the start there. Thought I'd let the others do some
- work for a bit while I was talking to my travel agent about my
- holiday with Bobby Moo.
-
- [ No kidding - this is absolutely True, didn't miss him anyway ;-)
-
- Indigo Comments :
-
- > Well that's over. Can we go home now sarge?
-
- [ Nope, we've still got the Secret Military Base to complete! ]
-
- > Oh!
-
- Green Comments :
-
- > Yeah, pulled that Baron down - No problem - thanks for the ammo.
-
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L9.LMP - Multiplayer Secret Military Base
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 9 Skill : UltraViolent
-
- .LMP Recording Length - 5 Mins & 05 Secs (or 127,400 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 9 -record e1l9
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l9 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l9 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 9 - with many Kills, 1or2 Secrets but another Casualty!
-
- > Nineth mission completed by Marine no. 1 - Green.
-
- Mission Brief :
-
- > After you've dealt with the guys in the middle cage (I dunno how
- long they've been in there but they look pretty angry about it!)
- swing back round left to go for the yellow key, cross back over
- the middle room to go for the red key, then go for the blue key.
- You should each be able to get your own keys so we don't need any
- heros out there. Apart from the order in which to get the keys,
- the only real things to watch out for are; the "spring-trap" on
- getting the red key; and the vast numbers of nasties lurking
- behind the blue door - all out fire-power is probably required
- there. Forget about crossing over the pentagram and the imps on
- the columns - they're not worth the trouble. Oh, see if someone
- can get a jump on the exit. It can be done and it would make it
- that little bit easier than wading through all that slime...
-
- Brown Comments :
-
- > Bit of a "let the dog see the rabbit" situation here. Guess who
- was Bugs?
-
- Indigo Comments :
-
- > Right, so after this we can go home and eat, yes? OK, charge...
-
- > Ouch!
-
- [ Great suicide run! You must've known that you weren't gonna make
- it! Anyway thanx for upping the bridge - that helped big time :-)
-
- Green Comments :
-
- > Hmmm... I had a bit of a "trigger-timing" problem here... Those
- guys with the shotguns blasted me just before I blasted them! :(
- My health got as low as 10% so I held back a bit until I could
- get some more. (Had a play with a barrel instead - Yes, I know I
- shouldn't've but nobody got hurt) Got the chaingun as well - I
- knew it would come in handy... until I ran out of ammo but some-
- how managed to sneek by to hit the exit switch.
-
-
- Credits, in order of appearance...
-
- A.C. :-) Marine Brown - Don Boblioni
-
- C.S. :-) Marine Indigo - Gothmog Esq
-
- S.W. :-) Marine Green - PsiRex - ME!
-
-