home *** CD-ROM | disk | FTP | other *** search
-
- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L9.LMP - Multiplayer Secret Military Base
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 9 Skill : UltraViolent
-
- .LMP Recording Length - 5 Mins & 05 Secs (or 127,400 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 9 -record e1l9
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l9 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l9 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 9 - with many Kills, 1or2 Secrets but another Casualty!
-
- > Nineth mission completed by Marine no. 1 - Green.
-
- Mission Brief :
-
- > After you've dealt with the guys in the middle cage (I dunno how
- long they've been in there but they look pretty angry about it!)
- swing back round left to go for the yellow key, cross back over
- the middle room to go for the red key, then go for the blue key.
- You should each be able to get your own keys so we don't need any
- heros out there. Apart from the order in which to get the keys,
- the only real things to watch out for are; the "spring-trap" on
- getting the red key; and the vast numbers of nasties lurking
- behind the blue door - all out fire-power is probably required
- there. Forget about crossing over the pentagram and the imps on
- the columns - they're not worth the trouble. Oh, see if someone
- can get a jump on the exit. It can be done and it would make it
- that little bit easier than wading through all that slime...
-
- Brown Comments :
-
- > Bit of a "let the dog see the rabbit" situation here. Guess who
- was Bugs?
-
- Indigo Comments :
-
- > Right, so after this we can go home and eat, yes? OK, charge...
-
- > Ouch!
-
- [ Great suicide run! You must've known that you weren't gonna make
- it! Anyway thanx for upping the bridge - that helped big time :-)
-
- Green Comments :
-
- > Hmmm... I had a bit of a "trigger-timing" problem here... Those
- guys with the shotguns blasted me just before I blasted them! :(
- My health got as low as 10% so I held back a bit until I could
- get some more. (Had a play with a barrel instead - Yes, I know I
- shouldn't've but nobody got hurt) Got the chaingun as well - I
- knew it would come in handy... until I ran out of ammo but some-
- how managed to sneek by to hit the exit switch.
-
-