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- DOOM Version 1.2 .LMP Recorded Film Submission :
-
- Title : E1L5.LMP - Multiplayer Phobos Lab
-
- Category : Multi-Player .LMP Recordings
- Recording : R.A.L - Three Marine Team Date : c date-stamp
- Episode : 1 - Knee Deep Level : 5 Skill : UltraViolent
-
- .LMP Recording Length - 5 Mins & 10 Secs (or 130,784 Bytes)
-
- Recorded via an IPX Network using :
- > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 5 -record e1l5
-
- To Playback Recorded Playdemo use :
- > ipxsetup -nodes 3 -playdemo e1l5 (only if actually networked)
- > ipxsetup -nodes 1 -playdemo e1l5 (if networking is "faked" !)
-
- Mission Summary :
-
- > Level 5 - with most Kills, some Secrets but another Casualty!
-
- > Fifth mission completed by Marine no. 2 - Indigo.
-
- Marine Orders :
-
- > If you thought the last level was hard - well, maybe it was - this
- one is harder still, but you'd better get used to it because it's
- going to continue in that way. At least there's more ammo in this
- level and it can be done in fairly set stages...
-
- > At the start B - take left, I - take right and G stay back to draw
- their fire. When they're all down, swing right and repeat. There
- will be a couple of invisibles there. B - go for your shells and
- the side-walk will rise. I & G - get up the steps and go for the
- 1st. secret (be carefull when blowing those barrels) then take the
- side-walk. I - go for the key, so you'll be our "door-man". G - go
- for the launcher and stuff. Meanwhile B should've made a good stab
- at the sergeants out in the big slime room. G - use those rockets
- on the upper left window. Time for our door-man. Clear the first
- wave, then B & I - take the right, G - take the left and trigger
- those doors, back off with rockets! Watch your ammo levels. Get
- round the back and finish 'em. First one ready to go out gets the
- suit - you go back & hit the switch. Others cover the columns. Now
- everbody out, there's loads of health out there. Back to the key
- door - door-man, remember you're the last out. Run over the slime
- and blast 'em all. Go for the secret room and get the chaingun !!
- First with the chaingun leads the way down "imp alley", second
- with the chaingun follows closely. Blue key room - nearly there,
- but watch out for another couple of invisibles. Somebody hit the
- switch to give us room enough for three. Blue door - it's dark in
- there so watch out, but at this point we may well be short of time
- left available, so just go for the exit and finish it...
-
- Brown Comments :
-
- > Kill, maim, slaughter - it's a marine's life for me. Let the
- others go for the keys and things - I just want to kill! It's not
- that I like it, but they were asking for it, what with their
- grunting, and singing "Merlin the Happy Pig" - I just couldn't
- take it any more.
-
- > Must be a bit more careful with strange weapons I pick up though...
- ... :-((
-
- Indigo Comments :
-
- > Well, I've checked in all of the records and those pink things
- definitely shouldn't be here. Honestly, didn't they have any
- quarantine controls here?
-
- > They could use an electrician in that last room, too. Someone
- could kill themselves in there.
-
- Green Comments :
-
- > Survived the initial onslaught with 100% health again! But I was
- the "lag" man. Anyway, rocket time! I get to fire a few rockets!
- At last! useful things rockets. [ Eh, Mr Brown :-(( ] You should
- have *HEARD* us at the yellow door - actually calling "doorman"!
- I didn't need much health or ammo so left it for Mr I, now then,
- where's that chaingun ;-) kill 'em all, visible or in... ouch!
-