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- ================================================================
- Title :Death Team
- Filename :DTHTEAM.ZIP
- Author :Shane Bryzak
- Email (comments please) :sbryzak@sv.net.au
-
- Description :This is a deathtag deathmatch game. You have two
- teams - Blue and Red. The GREEN and GREY (indigo)
- players form the blue team, the BROWN and RED players
- form the red team.
-
- The level is split into three general sections - the
- blue area, the red area, and the arena. From the
- arena there are arrows pointing towards both the blue
- and red areas.
-
- This game is not just another 'rack up those frags'
- style deathmatch game. The idea is not to hunt down
- the other players, but to be the first team to score
- ten points. There is a scoreboard in the main arena
- area which keeps track of the number of points that
- each team currently has.
-
- To score a point, one of your players has to infiltrate
- the enemy fort and run down the target corridor. For
- the following examples, we'll pretend that you're on
- the red team:
-
- You have two options - either one person can
- stay behind and defend your home fort (red) and
- one person can go off and assault the blue fort,
- or both players can go off and assault the blue
- fort together.
-
- There is a risk in both players going off
- together - you will be leaving your home
- fort undefended. However, in the enemy fort
- there is a switch that you can walk over
- when pressed - this will close a door in the
- target corridor in your home fort (for 30
- seconds) which will prevent the enemy from
- scoring while you're not there. The trick is
- for both of your players to reach the enemy
- fort before they reach yours.
-
- Once you overpower the enemy's fort one of your
- players can run down the target corridor (the
- wooden doorway marked with banners and torches
- on either side - only one player can run down
- the corridor at a time as the floor raises
- just behind them and crushes the second player
- if he tries to run in as well). This is to
- prevent a team cheating by scoring two points
- at a time. Once this crushing floor has raised,
- you must press your team's switch in the main
- arena area to lower it again.
-
- So if you were red, this is one possible scenario:
-
- As soon as you start, your buddy goes off to
- your home fort to defend it against the blue team.
-
- You run as fast as you can towards the blue
- fort, picking up as many weapons / etc as you can.
-
- You reach the blue fort, and find no-one there, so you
- quickly press the red switch and run over it to seal
- off the target corridor in your home fort for 30
- seconds.
-
- You open the door to the target corridor and run down
- it (score one point red team) to get teleported back
- to the front of your home fort.
-
- Once you get there, you find that both of the blue team
- members are launching a full assault on your buddy.
- He lets out a dying scream as they pump him full of
- lead, and one of them turn to take care of you while
- the other one heads towards the target corridor.
-
- Fortunately you picked up a chain gun somewhere and you
- finish off the first of the blue team members simply
- because you're better than him.
-
- Next you turn to face the second blue team member who's
- feeling rather frustrated as he's found out there's a
- second door blocking the entrance to the target corridor
- which he can't open. He's also feeling frustrated
- because he used the last of his plasma killing your
- buddy, so he turns around and starts shooting you with
- his pistol.
-
- This doesn't bother you much as you let him have the
- full spread of your chaingun. Scratch one more player.
-
- Next, you run back to the arena area and on your way
- you pass your resurrected buddy who's picked up the
- plasma gun and is on their way back to defend your fort.
-
- You reach the arena and press the red button which
- will lower the crushing floor in your target corridor
- therefore allowing you to go and score another point.
-
- You quickly decide to check the scoreboard and notice
- that the score is RED - 1, BLUE - still to score, and
- then continue your way to the blue fort.
-
- Of course this is just one possible scenario - the level is
- quite huge and there are lots of places to visit. Originally
- I was going to make the winner first to five, but I think
- that first to ten allows for more possibilities.
-
- ================================================================
-
- * Play Information *
-
- Game : DOOM 2
- Episode and Level # : MAP 01
- Single Player : No (stupid)
- Cooperative 2-4 Player : No (very stupid)
- Deathmatch 2-3 Player : No (well, if you want to play it as a normal
- deathmatch that's fine with me)
- Deathtag 4 Player : YES
- Difficulty Settings : No
- New Sounds : YES
- New Graphics : YES
- New Music : No
- Demos Replaced : None - you don't see demos in multiplayer mode anyway
-
- * Construction *
-
- Base : New level from scratch
- Time : At least 80 hours - I had to learn how to use all
- the doom utils.
- Editor(s) used : DEU 5.3b9, BSP 1.2x, DEUTEX, Paint Shop Pro Shareware
-
- Known Bugs : NONE - although a couple of the rooms with high
- detail run a bit slow, but in network mode the level
- runs surprisingly fast considering how big it is - I
- think it might have something to do with the linear
- design of it (the level is stretched out west to east,
- therefore not much of it has load when you're in any
- particular area).
-
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base for other levels. They MAY however
- use any of the graphics and/or concepts found in this level to make new levels,
- as long as some credit is given to the author. Authors MAY modify this level
- (add things, move rooms etc) for their own personal use only.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
- If you're reading this you should already have it.
-