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- ===========================================================
- Title : Doomtown
- Filename : DOOMTWN1.WAD/ DOOMTWN2.WAD
- Author : Todd Rodowsky
- Email Address : Hanger13@aol.com
- Misc. Author Info : I'm a writer with the film and television
- industry. As a writer, I have plenty of story
- ideas to put to use here in Doomtown.
-
- Additional thanks: Phil Rodowsky and the 16 megs of ram.
-
- More info: If you like this style of play, let us know at Hanger13@aol.com.
- We're developing more play techniques and levels to challenge
- your competitive spirit. If you thirst for MORE... drop a line
- to Hanger 13 Publications, we'd like to hear from you.
-
- Story description :After six hard years on the rim worlds, blowing away
- parole violators. It's time for some well deserved R & R. You're on leave and
- you decide to return to Earth and visit some old friends still living where you
- grew up, in Varsen, Texas. It's a small chunk of real estate, but it's your
- home town, and you can't wait to see the old place.
- You get in late and the environ shells have been raised to protect the
- town from the violent dust-storms that ravage this corner of the badlands.
- Not much different from PL-923, when you and your squad were caught out in
- the open for two days. You survived, but there's always a price to pay,
- that's why the Med core "made" you go on leave. They're worried about your
- violent tendencies, and think you needed a "little rest". Med-techs-- what do
- they know anyway?
- As you get to your apartment, and throw your plasma rifle into the closet,
- and strip off your armor, then slump into bed. The apartment is across from
- the helo-jet pad. Landing lights, blink in a steady rhythm lulling you off to
- sleep. You find that you toss and turn all night. Noises in the street keep
- pulling you awake, but you're home and safe, so you drop back off to a
- restless slumber.
- Early morning, you're JOLTED awake. Suddenly the large window of your
- apartment is smashed out. Jumping from of bed you slide near the window,
- something's wrong! Pulling on your bdu's, you grab your standard issue E-1146
- plasma rifle and lick the front sight. You grab a spare energy cell, and strap
- on your armor. You SLAM the rifle against your chest and pump yourself up,
- you're ready to move into the hallway to vaporize whatever the Hell's out
- there!
- Something IS terribly wrong! Taking inventory you remember that your
- long time friend the Mayor, has an access key for Uncle Otis' two stores.
- (The General store and The Gun store) The Mayor's condo is on another
- street. Bursting into the hall you scan left, then right. A pair of "Things" at
- the end of the hall grunt and drool, and make sounds like a cow in heat.
- "What the hell are you?" you scream, forgetting diplomacy as you level your
- plasma rifle, and burn holes clean through the mutants. They disappear to the
- end of the hall in a cloud of their own blood. "Damn right!" Making sure there
- are no more, you move towards the door, it's locked. No key. Wait a second,
- the janitor closet at the end of the hall. Yeah, he's got to have a key. Going
- to the door, you step through the freshly crisped remains of slightly familiar
- left over scum. You open the Janitor's closet, there he is, poor fellow's dead
- on the floor. You take his key, reminding yourself to tell his family later...
- much later. Running to the end of the hall, the door's sensor idents your pass
- card. You exit onto the street only to come face to face with more of these
- mutant scumbags! Doing your best ancient movie "Rambo" impersonation, you
- begin to blindly blast away at the pseudo-humans, not caring if you catch any
- civilians in the firefight. You turn the corner, more of them, but now they're
- shooting back. You're really pissed off now! After about an hour of killing
- these vile creations of Satan, you make it to your Uncle Otis' Gun shop and
- stock up.
- You realize cousin Vinnie still lives on the other side of town, (his
- favorite hangout of course: The Gentlemen's Club along the way.) Body count
- by this time? You've lost count, but it's got to be around four hundred. Blood
- is thick, and everywhere. Traction gets slippery when you walk, you might as
- well be ice-skating. You notice some walls have been affected by all the
- energy released from plasma guns. You can look clean through some of them,
- and you notice something else weird about the walls, but file it away for
- future reference.
- Strange, the town folk are not around. I guess it's up to you to clear the
- town of these creatures on your own! Tunnels connecting sections of town
- are closed. You'd better take a short cut through the underground water
- reclamation plant, and avoid the sewers... for now. Near the Police station
- and your favorite cafe, you jump through the door leading to the plant.
- A run down the steps inside the water reclamation plant where Cousin
- Vinnie works, you stumble upon a single mutant soldier, poking mindlessly at
- a blank control panel, too bad you dropped your weapons (you managed to save
- your pistol) jumping through the plant door, it almost closed on you.
- Leveling your pistol, you quickly open up two holes in his back. "Piece of
- shit!" too bad he fell in the water, his ammo gone. Oh well, not a problem.
- You remember your cousin Vinnie keeps a spare shotgun in his change room.
- You quickly grab the shotgun, loading solid copper shot into the gun's feed
- tube. You rack the shotgun, and get excited at the feel of this superb weapon.
- There is nothing better than a pump action 12 gauge, pointed, point-blank at
- the chest of a scumbag, is there? You ride an access elevator to street level,
- and open the door, you fire! Three pseudo-humans with one shot, "Damn your
- good," killing three more, you charge into the street and see more mutants
- running toward you. Only four choices, the Bar, the Dark Alley, or two
- streets, good luck!
-
-
- Additional Credits to : Phil Rodowsky, the creators of DEU, BSP, Id (for the
- fun) and my brain.
- ===========================================================
-
- * Play Information * (playable on machines from 368/40mhz - and up )
-
- Episode and Level # : E1M1 E1M2
- Single Player : Yes (both Doomtowns)
- Cooperative 2-4 Player : Yes " "
- Deathmatch 2-4 Player : Yes (now Doomtwn1 / 2 in replacement of
- Dthtown = please include -nomonsters in
- your init line)
- Difficulty Settings : Yes
- New Sounds : Yes (but just as good in the original format, if
- your machine doesn't accept them)
- New Graphics : No (Doomtwn1 / 2 is playable on all machines)
- New Music : No
- Demos Replaced : Doomtown.wad <"MegaDoom" (c)pacific media workX>
-
- * Construction *
-
- Base : 100 hours each.
- Editor(s) used : DEU 5.0/5.1/5.2 / 5.2gcc / BSP
- Known Bugs : Hopefully none, maybe an occasional 2sided line-def
- problem.
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- (One of the following)
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
- (*PLEASE* Contact me at Hanger13@aol.com if you have fix comments)