home *** CD-ROM | disk | FTP | other *** search
- ================================================================
-
- Title : DNA technology laboratory wad for Doom ][
- Filename : DNA_TECH.WAD
- Author : Doug Ryerson (maker of many wads)
- Email Address : dryerson@botany.utoronto.ca
- Misc. Author Info : If you read this section on my last wad (HVYFGHT
- wad), you will find that I don't actually exist.
- Well, I still don't exist. Feedback is very much
- appreciated. Was it too hard, too easy?. I myself
- have playtested it many times and kept making it
- harder by removing ammo and health and adding more
- bad guys. I think it is finally hard enough to make
- it entertaining, but I don't really know for sure,
- so I need email on this one.
- Level Info : Here is a level based on an, admittedly often used
- idea, that of mutatory genetic experiments result-
- ing in the production of hideous monsters who get
- loose. Well, this level has something that few of
- those other ones have, its own graphics, made spec-
- ifically with the concept in mind. You see, the
- graphics were made when I had the idea of giving
- the level the "genetic experiment" theme. After
- making the graphics, I then made the level (not the
- other way around). So each of the graphic elements
- was made with a specific purpose in mind, with the
- room that it was supposed to go into already in my
- head. The result is a level made to fit the graphics
- not vice versa. This results in a better looking
- level. Each wall in DCK was placed with the already
- made graphic expecting to be set upon it. There are
- five secrets in the game, see if you can get them all.
- So play the level (using the batch file provided),
- shoot the bad guys, and email me.
- P.S. I believe this is my 24th level (I think it is
- the 10th for Doom ][).
- P.S.S. The idea for some of the textures comes from
- some screen shots I've seen from the upcoming game
- TekWar.
-
- Additional Credits to : Id Software, the authors of DCK22 and Wintex34.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Doom ][ : MAP01
- Single Player : Yes.
- Cooperative 2-4 Player : Yes, player starts for it.
- Deathmatch 2-4 Player : Yes, player starts for it.
- Difficulty Settings : Yes.
- New Sounds : No.
- New Graphics : Yes (26 textures made, 25 used, couldn't find a
- place to use one of them).
- Demos Replaced : None
-
-
- * Construction *
-
- Base : New level from scratch
- Build Time : No idea
- Editor(s) used : DCK 22 (despite a minor sector-join bug) and
- Wintex 34 (for the graphics)
- Known Bugs : Hate to say this, but yes, there are two places
- in the open areas where there are lines that don't
- exist in the level. This results in an invisible
- walls and an invisible floor. These areas do not
- exist in the editor and I don't know where they
- come from, perhaps from the node builder (BSP 1.2x).
- Sorry about this, but I don't know how to get rid of
- something that isn't there in the editor yet appears
- when you play the level. I have completed the level
- by working around these problems, so it should not
- cause too much of a problem. Perhaps the cure is to
- run it through another node builder. I wanted to
- post this anyway because I really liked the job I
- did on the graphics and didn't feel like redoing
- the level all over again because of this.
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels.
- You may distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file.
-
-