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- Title : DeathMatch1.666
- Author : James R. Sharp
- Email Address : COMPUSERVE : 71623,1443
-
- Description : This level was designed for the the DOOM 1.6
- Deathmatch 2.0 regeneration feature. There is
- only one place to get your weapons (but it cannot
- be considered a campsite). There are many places
- to find your heath, armor, and weapons. Most places
- are difficult to find. That adds to the excitement
- Deathmatch--Search for both the means and your prey.
- There is one Invulnerabilty sphere. While easy to
- get, it should be hard to find. The level was
- designed to avoid any campsites--(Great resupply
- places, the other guy knows it and only one way is
- through him.)
-
- Additional Credits :I would like to acknowledge the assistance of David
- Bruni who wrote the DoomEd - Real Thing Tutorial.
- His writings finally helped me understand how to
- build stitched stairs and teleporters.
- ===========================================================================
-
- Episode and Level # : E1M1
- Single Player : No - Too boring (no monsters)
- Cooperative 2-4 Player : No - Nuthin to kill but each other
- Deathmatch 2-4 Player : Absolutely
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : Totally from Scratch
- Build Time : @35 hours
- Editor(s) used : DoomED - The Real Thing v. 2.6b4
- Known Bugs : None.
-
- Additional Notes : There is one "tutti-fruiti" spot at the hidden end
- level switch. but it should not detract from the
- game.
-
-
- * Copyright / Permissions *
-
- Do what you want but don't blame me...
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format as long as you include this file intact.
-
- * Where to get this WAD *
-
- Compuserve Gamers Forum, Action Aids, filename: DMDTH16.ZIP
-