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- WASTELAND: DEAD BASE (version 1.0) (position E2L1)
-
-
- INTRODUCTION
-
- It had been four hours since Lt. Morrison left the starship and still the
- receiver's screen stayed blank. Maj. Barowsky, sitting in front of the
- communication terminal, pressed some keys and called the mother ship.
-
- ``Maj. Barowsky reporting. Four hours ago Lt. Morrison teleported to
- the planetary surface, near the Prometeus Base. I haven't yet received
- any transmission from him nor from the base.''
-
- ``Gen. Vitesse here, you are ordered to take all the weapons on board
- and descend to the surface. Investigate the base and locate the causes
- of the loss of transmission. Should you encounter any hostile presence
- you should track its origin and eliminate it.''
-
- ``I'm sorry, sir, but Lt. Morrison left equipped with all the high-power
- energy weapons, including the latest BFG 9000 gun. The only weapons
- on board are some archaic shotgun and chaingun....''
-
- ``We all know your battle skills are far superior to those of Lt. Morrison,
- I have no doubt you are the best soldier to deal with whatever lies
- in the Prometeus Base. Your orders are to proceed to the command center,
- which is a large square building located at the eastern end of the base and
- enter through the main door which is on the western wall.
- Should anyone down there be still alive the command center is the place
- where he will stay. Gather as much information as you can,
- eliminate hostiles and re-estabilish transmissions. Good Luck!''
-
- `Oh fuck!' Maj. Barowsky thought.
- `Well, someone will have to fix it sooner or later. I'll make sure
- that whatever took control of the base will regret this.' he said
- equipping himself with a megaarmor and several weapons. `Good,
- there is also a rocket launcher.....'
- Then, looking again at the base diagram, he bravely stepped into
- the teleporter......
-
-
- WELCOME!
-
- Welcome to the first mission in the Wasteland series: Dead Base.
- In this mission you play the role of Maj. Barowsky as he cleans
- the lost Prometeus Base from alien creatures and locates the
- information which will eventually allow him to proceed towards
- the origin of all the evil.
-
-
- WAD INFO
- ================================================================
- Title : DEADBASE.WAD - `Wasteland: Dead Base'
- Author : Alberto BARSELLA
- Email Address : alberto@astrpi.difi.unipi.it
- Misc. Author Info :
-
- Description:
- the setting is open-field/city-like, bright light, many buildings,
- high demand of processing power.
-
- This is my first attempt at creating WAD files for DOOM.
- The creation of this WAD was made possible by the two great programs
- called DEU 5.1 and BSP 1.1.
- In this WAD I made my attempt at the creation of multi-floor buildings
- using teleporters along staircases. The only 'true' teleporter is the
- one in the beginning, all subsequent teleport effects should be ignored
- (if you don't look at the map too often the illusion of multi-floor
- is better....) The jammed door that you will find helps creating the
- effect of two separate floors.
- I also tried to concentrate in creating a realistic (and also playable)
- lighting conditions, I wanted to have buildings cast shadows, but that
- would require more hours of sector hacking and many more 2-sided LineDefs
- which would slow down the game a lot, so I dropped the idea.
- As for the difficulty, this is an average level, the experienced player
- will have no problem to complete it.
-
- Additional Credits to : Ben Jos Walbeehm for testing the level and
- for corrections to the English text,
- everyone else who sent me comments about version 0.9.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes - not at its best
- Deathmatch 2-4 Player : Maybe - I have no deathmatch experience
- Difficulty Settings : Partially implemented (Hurt me plenty/Ultra-violence)
- New Sounds : No
- New Graphics : Yes (3 128x128, 2 128x96)
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Tooooo much!
- Editor(s) used : DEU 5.0 and DEU 5.1 + BSP 1.0 and BSP 1.1 and dmgraph
- Known Bugs : None
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu
-
- BBS numbers: //
-
- Other: my hard drive
-
-
- SENDING FEEDBACK
-
- I would like to know what you think of this level, what did you like,
- what you disliked, suggestions, ideas, multiplayer/deathmatch comments,
- anything else. Just mail me at
-
- alberto@astrpi.difi.unipi.it
-
- Ah, before you ask, there's no underground residential area.....maybe
- in a future wad.....
-
-
-
- EPILOGUE (read after you completed the level)
-
-
- (scroll down one page)
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- EPILOGUE
-
- Maj. Barowsky, his face covered with sweat and blood, climbed up the
- red mountain, following the smell of the evil which had turned the
- Prometeus Base into a graveyard. After a few minutes he came to a cave,
- the trail was clear, this was the source of the devastation.
- Firmly holding his fully loaded Plasma Gun he entered the dark mouth
- of the cave, ready to face everything that might lurk inside.
- The tunnel proceeded upwards, towards a large room lit by flaming
- torches, he leapt forward and......
-
- ......entered the second mission of the Wasteland series: Mountain of Fire.
-
- Alberto
-