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- =============================================================================
- Title : Danzig for DOOM ][ Deathmatch
- Filename : danzig2.wad (five levels)
- Authors : Map16 - B. Weldon
- Map17 - B. Vannatta
- Map18 - B. Vannatta
- Map19 - B. Vannatta
- Map20 - B. Vannatta
- Email Address : vannatta@bobcat.ent.ohiou.edu
- weldon@helios.phy.ohiou.edu
- Misc. Author Info : Authors of the Igor Series and the Danzig Series
- Description : Danzig2.wad is a concatenation of the second five
- Danzig pwads. These levels are designed for
- intense two-, three-, or four-player DOOM ][
- Deathmatch. Supports various modes of play (see
- below) and monsters (use respawn).
- Additional Credits to : TIMinator (asht@cadvision.com)
- - Thanks to Tim, Tower, and their group of
- Calgary DOOMers for all of their excellent
- ideas and playtesting. Tim and Tower
- handled all of the weapon placements for
- the TEAM deathmatch skill setting (Skill 3)
- in Map20. I would like to thank Tim for
- all of his help in creating this series -
- Tim was there in the beginning of Danzig,
- and he's here in the end. Thank you, Tim!
- Tower (thompsos@cuug.ab.ca)
- - Much thanks to Scott for his playtesting
- and ideas, especially in Map20. Scott has
- been playing DOOM for a long time - his
- advice has been invaluable.
- Steve Grecni (grecni@bobcat.ent.ohiou.edu)
- - Thanks to Steve and his group for their
- great ideas and playtesting. Steve provided
- much of the two-player playtesting that went
- into this second half of the Danzig Series.
- Check out his GIDEON*.WAD series for DOOM ][
- Deathmatch.
- Genesis Krzyzaniak (genesisk@eden.com)
- - Thanks to Genesis for some thorough
- playtesting and great ideas. Be sure to
- check out his GKDM*.WAD series for DOOM2
- deathmatch.
- id Software
- - The MASTERS...
- =============================================================================
-
-
- * Play Information *
-
- Map # : Map16-Map20
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : YES
- Difficulty Settings : Implemented for various modes of play (SEE BELOW)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
-
- * Construction *
-
- Base : New levels from scratch
- Editor(s) used : ---
- Known Bugs : please report any to vannatta@bobcat.ent.ohiou.edu
-
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional levels,
- concatenations, or otherwise.
-
- You MAY distribute this PWAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Where to get this PWAD *
-
- FTP sites: wcarchive.cdrom.com
-
-
- * Important Notes *
-
- Danzig2 is a set of five tight levels designed to provide for intense
- two-, three-, or four-player DOOM ][ Deathmatches. I've included support for
- various modes of play as follows (these support modes DO NOT apply to Map20;
- see below for further details):
-
- 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not
- Too Rough" support this)
-
- 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this)
-
- 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support
- this)
-
- Support for Deathmatch 2.0 has been altered from previous Danzig levels to
- better provide for -altdeath play. Original Deathmatch is now basically the
- same setup as Expert mode without any plasma weapons. Expert mode still has
- very little health and ammo, but DOES include almost every weapon in the level
- (including the BFG). Use Expert mode if you want access to the more powerful
- weapons.
- I've also included monster support - monsters are placed
- strategically to add spice to the game. Usually players don't need this in a
- three- or four-player game, but sometimes a two-person game can get a little
- slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN
- USING MONSTERS in your Deathmatches.
- Also note that these levels do not involve cooperative exits; the
- exits should be simple to find.
-
-
- * Danzig20/Map20 *
-
- Map20 of this set (danzig20) is my final DOOM level. WHEW! Between
- the two of us, Brandon and I have now released 20 pwads for DOOM II Death-
- match. We've both learned a lot since the early levels of the old Igor
- Series, and hope you've enjoyed this second series of deathmatch pwads.
- As you'll notice, Map20 contains bits and pieces of ideas from our
- previous levels - a sort of recap of our work. You'll see features from
- Igor9 Map06, Danzig11, Danzig13, Danzig14, Danzig15, Danzig16, as well as
- various other ideas. Obviously Map20 is larger than previous Danzig levels;
- this is to accomodate 1) team play, in which players need more room to
- maneuver and plan joint strategies, and 2) tournament play - when
- creating Map20, I had a tournament layout in mind. Thus, while Map20 may not
- promote the furiously fast-paced fragfests of previous Danzigs, it WILL force
- you to use skill and strategy - especially the Skill 1/2 difficulty setting.
- Please note that some minor changes have occured in THING placements
- with respect to the difficulty levels in Map20. Skills 1&2 still support
- Original Deathmatch rules, but now contain NO supershotguns - only shotguns,
- chainguns, and rocket launchers (like E1Mx of Original DOOM). Skill 3 is set
- up to support TEAM deathmatch, and includes all of the weapons in locations
- optimized for TEAM play. Skills 4&5 still include all weapons but little
- health/armor/ammo.
- Theme for Map20 is somewhat of a departure from the last four or five
- levels of this series, and more of a return to the older TECH style used in
- early Danzig and Igor pwads. I had a futuristic warehouse in mind when
- creating Map20, with an older "original" area which was expanded to include
- a newer area; by looking carefully, you'll notice that the level seems
- split into these two different areas. One area is older looking, with many
- brown, dirty textures and some old crates lying around. The other area
- appears newer, with crisper textures and inset computer terminals. Also,
- ample lighting should prevent any confusion over uniform colors when playing
- team matches.
-
- Finally, while concessions were necessary to incorporate both free-
- for-all AND team play into one level, we hope Map20 proves fairly well-rounded
- and playable. We also hope Map20 provides a satisfactory ending to a series
- that Brandon and I have thoroughly enjoyed creating (and hopefully you've
- enjoyed playing!). Please feel free to send any comments/suggestions, as we
- look forward to some final feedback.
- As always, thanks for using Danzig.
-
- FINALLY finally, as of this writing, TIMinator and I are considering
- a JOINT deathmatch pwad series - one in which we'll both contribute ideas
- in creating pwads. This series would encompass Map21 through Map30 of
- DOOM ][ and would be called J****. So maybe I'm not done with DOOM yet... ;)
-
- - B. Vannatta
-