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- 07-05-95
- ================================================================
- Title : DANTE'S GATE 2.2, 1st Canto in INFERNO Series
- Copyright @1995 by John W. Anderson
- Author : John W. Anderson (aka Dr. Sleep)
- Email Address : 76132.3415@compuserve.com
- Other files: : "And Hell Followed," Episode 4, Level 7 of *The
- Ultimate DOOM* by Id Software;
- "Crossing Acheron" v2.2 (2nd Canto, INFERNO);
- : Plus several more forthcoming in
- *DOOM II: The Master Levels* by Id Software:
- : For HERETIC:
- "Recant" v1.1
-
- Misc Author Info : DOOM has been very good to me.
-
- Additional Credits : Raphaël Quinet and Brendon J. Wyber for DEU 5.21.
- : Antony J. Burden and Simon Oke for DETH 2.3;
- : Patrix and War Machine for Deathmatch tutoring and
- pointing out nasty LineDefs that I missed;
- : Howard Rider, for being a swell kind of guy;
- : Myself, for being so clever;
- : Jim Flynn, Chris Klie, Morgana, and all the folks
- at Compuserve's Action Games Forum [GO ACTION];
- : Shawn Green, American McGee, John Romero, and
- everyone at Id Software!
-
- Description : DANTE'S GATE is the first level in my INFERNO series.
- The level has an entirely different look and feel.
- For the most part, the only "theme" I had in mind was
- to make the level as aesthetically pleasing and
- consistent as possible. But there is a storyline:
-
- After all this wackiness at the UAC base, you have
- lost track of your lady-friend, BEATRICE. How the
- two of you ever got separated is no great mystery,
- what with all these demons and devils running about,
- but you're damned if you're going to go through
- Hell for nothing. The only other survivor besides
- yourself and Beatrice is VIRGIL, the beatnik space
- poet. He last saw Beatrice by one of the warp-
- gates. Chances are she made it through -- but
- what's on the other side?
-
- Only one way to find out. You'll have to go
- through DANTE'S GATE.
-
- Instructions : Put DANTE22.WAD and DANTE22.BAT in your DOOM
- directory, then type "DANTE22."
-
- Disclaimer : I assume no responsibility for anything of any sort
- in any way, shape, or form, now, then, henceforeward,
- in this life (or the next several) for any screw-ups
- or even minor inconveniences this PWAD causes you,
- your family, your relatives, friends, ancestors,
- associates, employers, pets, neighbors, lovers,
- deities (major AND minor), nor any other person --
- living, dead, or undead -- that you have or will ever
- have any contact with in even the slightest form.
- This PWAD has been tested and tested ad infinitum, so
- it shouldn't mess with your computer or anything else
- remotely associated with it. But if it DOES, then
- too damn bad. Don't come cryin' to me.
-
- Grammar Lecture : "a lot" is two words, not one; it's "you're," not
- "your" -- as in "you are" unless you're (see?) using
- the possessive in your (uh huh) text descriptions;
- "their" indicates possession, "there" indicates
- place or direction.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : All
- New Sounds : No
- New Graphics : Yes
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch, 6 revisions.
- Build Time : For-friggin-ever
- Editors/Utilities used : DETH 2.3 by Antony J. Burden and Simon Oke;
- DEU 5.0, 5.1, and 5.21 by Raphaël Quinet
- & Brendon J. Wyber;
- BSP v1.0 and v1.1w by Colin Reed;
- Reject Map Builder v2.1 by Jens Hykkelbjerg;
- Reject 1.0 by L.M. Witek;
- DOOM Endoom Data Editor (TED) v1.2 by Peter Monks;
- EnDoomer v1.0.1 by Zink the Dink;
- Adobe Photoshop v2.5;
- Paint Shop Pro v2.0;
- DOOMTex v1.0c by Stephen McCrea
-
- Known Bugs : Surely you jest, Pops.
-
- ==============================================================================
-
- *DANTE'S GATE Revision History*
-
- v1.0 05-17-94 Original release for DOOM I v1.2
-
- v1.1 06-14-94 Minor fixes in several LineDefs.
-
- v1.2 07-16-94 Added ENDOOM data.
-
- v1.666 11-23-94 Made compatible with DOOM 1.666 engine changes.
-
- v2.0 10-17-94 Converted for DOOM II.
-
- v2.1 12-15-94 Can't remember what I fixed in this<g>.
-
- v2.2 07-05-95 Major overhaul to bring in line with style change;
- and to coincide with the release of my levels in
- Id Software's "The Ultimate DOOM" and "DOOM II:
- The Master Levels". <little plug, there, don't you
- know>
-
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- NO modifications. You MAY distribute this file in any electronic
- format (BBS, Diskette, CD, etc) for non-profit purposes, as long as
- you include this file intact (for instance, you may include it on a
- CD that comes free with a book or magazine).
-
- You MAY NOT distribute this WAD on any commercially released CD collection,
- any shareware CD, or any other CD for which you charge a fee of any
- sort without my prior permission. If you do, I will pursue all legal
- means available under copyright law.
-
- ==============================================================================
-
- * Where to get this WAD *
-
- CompuServe, Action Games+ Forum, Library 21 (Doom II Levels).
- FTP: ftp.cdrom.com/.2/idgames/levels/doomii/d-f .../newstuff
-
- (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)
-