home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- Title : DAMNATION ALLEY
- Filename : damn1.wad
- Author : Emilio Galasso
- Email Address : egala@msi.net, bo958@torfree.net
-
- Description : This is an outdoor "City" Level designed
- for Deathmatch with a few things in mind:
- a. Variety. I wanted a level that lacked
- the typical mirror symmetry of many WADs.
- Almost all the buildings are unique and
- offer interesting locations to earn your
- frags. Players are drawn to different
- elevations for more interesting attacks.
- b. Open Areas with Easy Access. I prefer the
- open outdoor "wargame" feel to a DeathMatch
- level as opposed to maze-like levels. For
- the most part, doors just get in the way of
- a fast paced DeathMatch game. Thus, doors
- were used sparingly. Windows are passable,
- making for great last-minute escape routes
- (as well as to jump through to surprise
- your opponent). The outdoors are well lit
- so you can see your opponents. Indoors
- tends to be a little darker, but not pitch
- black. Lots of room to maneuvre as well
- so you'll have to earn your kill!
- d. Size. Big enough for four players, but not
- large enough to prevent 2 players from never
- seeing one another. There are plenty of
- windows and the area is quite open, so even
- two players should have little trouble finding
- one another.
- c. Looks. You'll be looking at the level quite
- a bit during a DeathMatch level so it might
- as well look good. I spent quite a bit of
- time ensuring all the textures were mapped
- properly (where possible). There's a lot of
- construction detail as well, which explains
- the large size of this SINGLE level WAD.
-
-
- Additional Credits to : Derek L. for Beta Testing, offering suggestions,
- and providing the SoundTrack :^)
- Tim C. for also Beta Testing, and providing me
- with a name for the level during my mental block
-
- Additional Notes : If you play the level or distribute the level,
- please drop me a line. I'd like to hear your
- comments and suggestions, and I'd also like to
- know how many people actually play my WAD. This
- level is a collaboration of many ideas from other
- smaller incomplete levels that I worked on in the
- past. Finally I finished one! :^)
-
- ================================================================
- * Play Information *
-
- Episode and Level # : Map 1
- Single Player : Yes. Only on Ultra Violent or Nightmare. This is
- really only meant as practice. You can exit the
- level at almost any time. Even if you plan to
- play DeathMatch, make sure to give single player a
- try... it's amazing how much more intelligent the
- monsters seem when they have room to move, and
- interesting places to wander into!
- Cooperative 2-4 Player : It's set up, but it would only be a big blood-fest.
- Again, make sure you select Ultra Violent or
- Nightmare.
- Deathmatch 2-4 Player : Yes! This level originally had no other purpose!
- Difficulty Settings : No. I just placed the monsters on the Ultra
- Violent level so they don't annoy those who want
- to take a look at the level before playing
- DeathMatch. It's a pain having to WARP with
- NOMONSTERS all the time. Just select Ultra
- UltraViolent if you want monsters.
- New Sounds : No
- New Graphics : No, except for the Title Screen, small Doom logo,
- and the level name on the statistics screen at the
- end of the level.
- New Music : Yes, DASBOOT.MID This can't be from the movie?!?
- Nonetheless, it's a cool moody-techno tune. Makes
- for a hyper battle!
- Demos Replaced : No. The level is big enough as it is ;^)
-
-
- * Construction *
-
- Base : This level was designed entirely from scratch.
- Build time : On and off over a couple of weeks.
- Editor(s) used : All the level editing was done with DoomCAD v5.1
- but I used DeepBSP for for the Node Building (this
- is an excellent and FAST Node Builder). I also
- used WinTex v3.4 and WadMaster v.9 to insert the
- graphics replacement and music.
- Known Bugs : If you stand behind the Tower in the SE corner
- (the one with the MegaSphere in the caged area)
- and look NW, you may get a tiny bit of that
- HOM-like effect happening because of two many
- linedefs in your line of sight. You rarely
- encounter it because it only happens in a small
- region behind the tower. The effect occurs along
- the city's outer wall and in one of of the
- surrounding buildings' windows. You probably
- won't get the chance to stand there long anyway!
-
-
- * Copyright / Permissions *
-
- I would prefer it that this level not be used as a base for other levels.
- If you do plan to build on it, a note in e-mail would be nice and perhaps
- a copy of the WAD so I can also try out your modifications. You MAY
- distribute this WAD, provided you include this file with no modifications.
- You may distribute this file in any electronic format via BBS, Diskette, CD,
- or any other medium you can imagine, as long as this file is included.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com (hopefully!)
- I plan to send it up where I can. Or you can contact me via
- E-Mail and I can arrange to send it to you, or tell you where I
- have managed to send it up.
-
-
-
-