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- WAD Authoring Template V1.4 (Clip this line)---ooh a new version...
- ================================================================
- Title : Docking Crater Alpha
- Filename : CRATER.WAD
- Author : Jin H. Kim "Time Traveler"
- Email Address : xjinkim@fullerton.edu
- Misc. Author Info : AAAAAAARRRRRRGGGGHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
- You would not BELIEVE how much trouble I went
- through! Do I honestly have NOTHING better to do?
-
- Description : Huge. Structured. Kinda cool. My best yet?
-
- Additional Credits to : Why don't I mention the names of the people who
- made Doom and its subsequent accessories? It's
- quite simple. It's a GIVEN that these people are to
- be thanked. If it wasn't for all those out there,
- (and they know who they are) I wouldn't be
- squandering my precious Time making wads!
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M3
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes (at least half a dozen jump-in points)
- Difficulty Settings : Sort of (only monsters that warp in randomly are
- set for difficulty.)
- New Sounds : Yes - Shotgun and pistol(chaingun) from T2.WAD
- New Graphics : Yes - So as to simulate the martian landscape, I
- patched in the sky texture from Episode 2.
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Deu5.1, Deu5.2gcc, Deu5.21, BSP1.1, BSP1.2x,
- VNB, IDBSP1.0, IDBSP1.01d, IDBSPWAT, reject 1.0.
- (Due to the size and complexity of the wad as it was
- in its development stages, node builders failed me
- one after the other. Read far below)
- Known bugs : No real bugs. But there is a minor HOM
- effect but that cannot be helped. There is a lot of
- detail involved and I feel that any slight HOM you
- might notice is outweighed. Then again, the 1.2 to
- 1.6 upgrade patch might be out by now. In that case,
- rejoice!
-
- WHAT! No entry for Time taken??
- At least a good 25 hours or so... more like 125....
- (Check that... At least double that Time.... circa 7/08/94 to circa
- 7/15/94 and then a looong rest and then circa 8/07/94 to 8/20/94)
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu, ftp.uwp.edu
-
- BBS numbers: The Wine Cooler (310)860-9171 (The BBS name might change as of
- 8/20/94) and wherever I can upload it. You know, it's amazing how small the
- world is.. I uploaded dmfmj20.zip (one o' my "releases," see below) to infant2
- and ftp.uwp and guess what, three or four days later it showed up on one of
- my favorite BBSs. Amazing. What a cheap ego boost.
-
- Other: Hmm..... good question.....
-
- The story thus far:
-
- Minus 7 days: You come out of hypersleep. It's gonna be a while
- before you get used to your weightless body. And who the hell is landing that
- damn starship inside your head?
- Minus 6 days: Sarge finally lets you get out of the hypersleep pod.
- Good. You've been holding back for 12 hours now and you gotta drain the old
- dragon.
- Minus 3 days: Re-orientation completed Pre-orbit computations and
- nav target identifications completed.
- 0 day: Docking complete. Pass through entrance checkpoints.
- Assignment of quarters and equipment acquisition. Time to "rescue colonist
- daughters from their virginity."
- Day +1: UAC Scientists are shipped back to earth in ziplock bags. A
- top secret research experiment gone wrong. A grunt like you wouldn't normally
- know these things. But you have some friends.
- Day +4: Panic on the station. All available vessels scramble to pick
- up remaining unaffected civilians. The top brass and research scientists left
- two days ago. Nobody said anything until yesterday when those brown bastards
- started slaughtering the masses.
- Day +5: 5 people volunteered to remain behind and fight it out. Your
- Commanding Officer, Stuart Baker, gunned down a squad of possessed soldiers
- that tried to stop the last escaping vessel. Baker died annihilating those
- turncoats with his plasma rifle. He held the key to the top secret research
- room and the armory and now you can't get to him. Two more guys were stationed
- in the main warehouse protecting some equipment. You don't know what happened
- to them and they took the chainguns. You and your buddy were behind Baker but
- just missed getting him some support. You two got ambushed and now your buddy
- is lunchmeat and you're out of shotgun shells.
- And damnit, the kitchen's no longer serving food.
-
-
- Ok, folks, so there it is. A "semi" part 3 of 3? of 4? of 5? I don't
- know. I just work here. I think that this level should be played AS IS. It's
- cool to start from the beginning with just a pistol (remember? No more shells)
- but it's just fine even with some extra stuff. Who knows, I may make it
- almost necessary to have some equipment beforehand by the Time I release this
- wad.
-
- This level is actually a pretty cool one. I sure like it. It has a
- main cargo hangar area facing west, a civilian and visitor hangar to the east,
- and a station personnel dock facing north. Clustered around the "commons"
- area, a large square room in the northeast, are several rooms and such.
- Military barracks are also located to the northeast area within the corridors.
- The top secret research facility, the heart of the UAC's woes, is located,
- well, you'll find out rather quickly. Besides, with everyone dead except for
- the dead, and no starships around for at best 35 million miles, the lab may be
- your only chance to go home....
-
- Other works by me (Time Traveler)
-
- HUNTER.ZIP (Prelude to PENTGRAM.WAD)
- PENTGRAM.ZIP (Prelude to CRATER2.WAD)
-
- PREDATOR.ZIP (Predator sound fx, co-authored with some buds)
-
- ------------author notes, 8/13/94
-
- In its current condition, the level is a compromise. I have done the best I
- could but the limitations imposed by node builders can't be fully corrected.
- Even DEU has jacked up on more than one occasion and wasted hours worth of
- combined work (you know, "Just this one last line and I'll save it.").
- idbspwat is the only one that gives me a serviceable wad (if you don't believe
- me, try re-compiling this level using bsp1.2x, as of this writing the most
- recent release by Colin Reed) and it needs (NEEDS) a 486 to compile at all and
- on two occasions a 486dx/33 has crapped out. I don't know if it's the level
- or some other fundamental reason, but it's been a major pain in the ass to
- complete this level. VNB, idbsp1.0, and 1.01d all gave me the same problems
- that bsp ran into. The textures literaly bled all over the level.
- I would have seriously preferred to fill up the southern warehouse a lot more
- and to add some more details to the research room, but the constraints placed
- on the level may be too much for any more. I'm not done yet so we'll see.
-
- Also, in many areas there are pairs of switches. The "Down" switch works like
- normal, but the "up" switch causes an instant raise to the nearest sector,
- which may disorient some people. I'm sorry, but it was the only way to ensure
- that the up/down switches could be used over and over again.
-
- -8/21/94- Looks like I've hit a wall of some kind. I cannot add to the level
- without DEU wigging out. I'm not too sure why. But regardless, this level
- is large so I better just lay off now. I'm still not satisfied with the
- southern warehouse, but it was the best I could do for the Time being. Maybe
- I'll go back and redo parts of the level when more advanced versions of node
- builders and editors come out. In the mean Time, it's possible to complete
- the level WITHOUT going into the warehouse, but what the hell. A real Doomer
- cleans out the level regardless. Anyway, too sick of dealing with this level
- now so I'm releasing it.
-
- Next wad project: Unless only crappy wads are produced (and those are a dime
- a dozen) I'm giving up this Time consuming pursuit. Maybe I'll spend some
- Time screwing around with Cal State Fullerton University, ECS buildings.
- Maybe.
-
- One final thing: There is a super health potion around somewhere, good for...
- well, let's just say it's worth more than a medical kit (25%). It's not hard
- to find, so good luck. Oh, and the effects of the super boost will wear off
- in about, oh, 7 seconds. :)
-