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- DOOM Special Effects
-
-
- This is the ASCII version of the DOOM sfx pages.
-
-
- Contents
-
- 1. Beginners Guide (begin.txt)
- If this is the first time you have encountered the WAD special effects, I
- suggest you read the beginners guide. Please note that the beginners guide
- doesn't cover EXE hacking.
-
- 2. Neat Design (neat.txt)
- This is not really special effects. Only some neat design tricks
- 1. Door on top of lift
- This is also known as "Hallways that pass without holes in the floor"
- 2. Descending Stairs
- 3. Switches and Textures
-
- 3. SKY effects (sky.txt)
- There are a lot of things to accomplish with the F_SKY texture.
- 1. SKY Door
- 2. SKY Windows
- 3. SKY at Floor
- 4. SKY Everywhere
- 5. Low Buildings in Courtyard
- 6. Non-repeating F_SKY
-
- 4. Special Effects (special.txt)
- This is the "real" special effects. Here you need to make sectors that
- aren't closed and other "illegal" stuff to be able to achieve the desired
- effects.
- 1. The Deep Water effect
- 2. Invisible Stairs
- 3. Invisible Lift
- 4. Non-convex Invisible Areas
- 5. The Transparent Door effect
- 6. The Solid Window effect
-
- 5. DeHackEd Grabbag of Special Effects (grabbag.txt)
- If you're interested in EXE hacking, here you will find a description of
- some of the special effects developed so far. As I know nothing about EXE
- hacking myself, Lee Gaiteri (a.k.a. Lummox JR) has written this page. DHE
- can be found at ftp.luth.se or from ftp.cdrom.com (look in the "patches"
- directory for DHE patches).
- 1. NEWS FROM THE FRONT
- 2. Basic patches
- 3. Fun with fireballs
- 4. Bullets and blood
- 5. Teleporter effects
- 6. Morphing!
- 7. Bad guy be mean go BOOM!
- 8. Really spooky stuff
- 9. The easy way
- 10. The hard way
- 11. The dream arsenal
- 12. Wishes come true
- 13. Why can't I...
- 14. Code pointers revisited
- 15. What I can't tell you
- Also associated with the DeHackEd grabbag:
- codepnt.txt
- A table of currenly known code pointers and
- their effect.
-
- If you want to find out how to make special effects with monster behaviour
- without changing the DOOM exe, I suggest you read the RMB manual. If you know
- of any special effects that you think should be in these pages, please contact
- me. If you have written your own page about special effects, or some other DOOM
- editing related subject, please write me a note with the URL, so I can check it
- out (and add a link to it from my pages).
-
- I suggest you also read the "files.txt", where each file has a short
- description.
-
- -------------------------------------------------------------------------------
- DOOM is a trademark of id Software.
- -------------------------------------------------------------------------------
- Jens Hykkelbjerg / hykkelbj@daimi.aau.dk
-