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- ++++========== I don't need no stinking template! :-) ============++++
- (Actually, some dufus included a file called "wad_auth.txt" in the
- zip for their wad, which overwrote my template copy... *sigh*)
-
- Anyway....
-
- Introducing--------COMBAT_2.WAD!!!!!!
- (Note that this replaces combat.wad, a fine level which you all loved...)
-
-
- ----------Files: ===== ===== ===== ===== ===== =====
- 3 files are included in this ZIP archive (COMBAT_2.ZIP):
- 1) COMBAT_2.TXT (you're reading it :-)
- 2) COMBAT_2.WAD - 8 level replacement wad for episode 2
- 3) COMBAT_S.ZIP - 8 levels in seperate wad files, for individual
- manipulation. (So that way you don't have to play with
- DEU if you like a particular level and hate all the others)
- combat1.wad, combat2.wad, combat3.wad,
- ..., combat8.wad
-
-
- ----------Description: ==== ==== ==== ==== ==== ====
- What is COMBAT_2.WAD?
-
- It's an 9-level episode for DOOM 1.2 which is designed for
- combat intensive play for one player, but is also multi-player
- and DEATHMATCH ready. The 9 levels (E2M1 --- E2M9) are a collection
- of levels I've designed over the past year. They're all simple,
- with no puzzles and no secrets, just lots and lots of blood. They
- should run on almost any machine that is capable of running DOOM
- (although E2M5 may get slow due to the ENORMOUS number of monsters
- on it. My machine is a 4MB 33MHZ 486 DX, and it runs slow at times
- on that...). If you like lots of mayhem, and plenty of dying (both you
- and the monsters) then these levels are for you. If you like pretty
- artwork, or frustrating puzzles, then find another wad.
- (BTW - the levels aren't UGLY - the textures are all aligned and selected
- with some care - you actually might really like how some of the levels
- look. But one none of them did I spend more than an hour or two selecting
- textures)
-
-
- -----------Technical info: ==== ==== ==== ==== ====
-
- Modifies: Levels E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
- Single player ready? : YES!!!!!
- Multi-player ready? : YES!!!
- DEATHMATCH ready? : YES! ( -nomonsters advised, 'cause
- there's TONS of them )
- Supports 32 players with
- cybernetic virtual-reality
- interface? : NO!!!!!!
- Difficulty Levels Implemented? : YES!!!!! ("Ultra-violence" rough,
- "Nightmare" blatantly impossible.
- "I'm too young to die" is moderately hard.
- Modifies sounds, graphics, etc? : NO!!!!!!
- All levels have exits? : YES!
- All levels well-texture aligned?: YES!
- Hours spent on texture picking? : NO!
- 16/256 linedef HOM errors? : NO!
- Missing textures? : NO!
- # Former Human Soldiers : 128
- # Shotgun Dudes : 93 / 93 / 165
- # Imps : 69 / 177 / 281
- # Demons/Spectres : 2 / 98 / 100
- # Lost Souls : ZERO!!!!
- # Cacodemons : 0 / 4 / 47
- # Barons : 59 / 59 / 75
- # Spiderdemons : ZERO!!!!
- # Cyberdemons : 6 / 6 / 7
-
-
- -----------Author Info: ==== ==== ==== ==== ==== ====
- Karl R. Peters
- krpeters@m-net.arbornet.org
- Junior at Rutgers University, Mathematics major.
- 1000+ Hours of single-player DOOM I experience
- 0 Hours multiplayer/deathmatch experience :-(
- 50+ Hours DOOM II experience.
- (What's wrong with me? Why don't I like DOOM II???!!!)
-
-
- -----------Permissions: ==== ==== ==== ==== ==== ====
- If you make no money off whatever you do with these levels, you can do
- whatever the hell you like.
- If you earn a single cent off of these levels, I will sue you for
- every penny you own, your family owns, your cat owns, your...
- (Unless you pay me first, of course :-)
-
-
- -----------Play Info: ==== ==== ==== ==== ==== ====
- These levels are HARD. Expect to die. Often. I'd suggest initially
- playing at "Hurt me plenty" or even "Not too rough" difficulty until
- you get an idea of where the monsters and heals are. "Ultra Violence"
- should only be attempted when you have a pretty good idea what's going on.
- Don't worry about dying: each level is designed to be startable from
- scratch. Carrying extra gear from the previous level won't help you much.
- Also, there are LOTS of heals on each level. If you die, it's most likely
- NOT because you "ran out" of heals. Instead, it's because you got surrounded
- and slaughtered. You you survive a combat, most likely you'll be OK to
- go into the next one after a little gathering.
-
- If you're finding these levels too easy, you're doing something wrong.
- Make sure you kill everything before you exit the level. If it's
- still too easy, use your fists. :-)
-
- Having a stereo sound card is vital on the later levels. Otherwise, you'll
- find yourself constantly getting blown away by a cyberdemon sneaking up
- on you...
-
- On some of the levels, I have taken some care to make DEATHMATCH more
- interesting by including all the weapons, etc. Specifically, I imagine
- that E2M5 is the best level for deathmatch play, although you had better
- use -nomonsters on it. ALL of the levels have 4 deathmatch starts, and
- weapons nearby, but often it's just a shotgun and nothing else. Sorry.
- Feel free to add what you like.
-
- Finding the exit on some levels may be slightly difficult, so here's
- some instructions to make your life easier:
-
-
- ================----------EXIT INFO!!!!-----------====================
-
- E2M1: Step into the lava for an instant exit. (No, you won't get burned.
- BTW - exiting before the imps are dead is definitely cheating.)
- E2M2: Obvious: flip the switch
- E2M3: Go to the center of the wad, and look behind the pillars for
- an end level switch. Again, don't cheat and leave too soon.
- E2M4: Just keeping pushing buttons. There's a total of 16, 8 of which
- reveal the other 8. Don't worry, none of them are hard to find...
- E2M5: Originally, the exit was in the center of the wad, but I too often
- pressed it before engaging ANY of the enemies. So I moved it
- to a pillar in the center of the southern chamber. Just look
- for the switch.
- The exit that is still in the center of the wad takes you to
- E2M9 - the "secret" level. Use this if E2M5 is too slow.
- E2M6: Open doors, flip switches, remember to look at the EW walls and the
- center of the wad
- E2M7: Just run up the stairs, dive down the hall, and get the hell out! :)
- E2M8: I think you know what to do here :-) (And yes, it IS possible, just
- tough as hell)
- E2M9: Grab the keys, open the "door", and it will be easy to find.
-
- For those of you who are getting fed up with dying, read this before
- vaporizing these wads that I've spent countless (OK, maybe 30 or so)
- hours slaving over....
-
- SPOILERS!!!!!!
- ==============
- (please read before deleting :-)
-
- General tip: ALWAYS run. Slide often. Shotguns kick ass. Conserve ammo.
- Run circles around your enemies - it keeps them in a nice bunch
- which you can blast away with. Never let them get behind you.
- Never let them suprise you - keep track of where they are.
-
- AND IF IT MOVES, SHOOT IT!
-
- E2M1: Grab the shotgun, blast your way out of the ring of imps, and keep
- circling the suckers. Conserve ammo and heals. Run, use
- hit and run tactics. Do not stand in one place, AND NEVER LET
- YOURSELF GET SURROUNDED AND TRAPPED!
-
- E2M2: There's a suit of armor on the northernmost wall of the wad - GET IT!
- IMMEDIATELY! Then just blast away. For the Baron hall, open
- the door to let the monsters know you're there, then let it close
- in front of you without going through. Let them kill each other,
- then dive in. Fratricide is the key here.
-
- E2M3: Uh... Good luck! Practice, practice, practice. Keep moving.
- Fratricide will help immensely. Above all, AVOID GETTING TRAPPED!
-
- E2M4: KEEP RUNNING. If you run out of ammo (and you will), check out
- the buttons. Pushing the buttons will open up needed supplies
- and additional buttons, but unfortunately both will be in other
- (but nearby) locations. Make sure to push ALL 16 buttons before
- trying to leave.
-
- E2M5: Open one door at a time. The monsters are NOT deaf, but there
- are sound-blocking lindefs to prevent monsters in one chamber
- from hearing the activities in another. Conserve ammo. Fratricide
- will help enormously. DON'T GET TRAPPED!!!
-
- E2M6: RUNRUNRUNRUNRUNRUNRUN!!!!! Plasma will not cut down these babies
- fast enough. But you can blast your way out if you get surrounded,
- without taking too much damage.
-
- E2M7: FRATRICIDE!!!! Stick close to the demons as they charge down the
- steps - the baron's bolts will rip them apart. Keep moving, letting
- the baron's artillery sail above you. When you get a clear chance,
- charge up the steps and get the hell out. Don't bother firing
- a single shot on this level.
-
- E2M8: Yes, that's FOUR cyberdemons. Count them - one, two, three, four! :-)
- Just keep moving, keep blasting, never let your health and armor
- get too low. Run circles around them to keep them in a pack.
- Do your best to keep track of where they are - getting shot in
- the back by a Cyberdemon REALLY sucks. Any way, good luck!!!!
-
- E2M9: This is easy. Just kill. Be careful of the Cyberdemon, though.
-
-
- Note - I've completed ALL of these levels on "Ultra-violence" - it IS
- possible. Just long and painful and hard as hell, and 50% of the time
- I die myself. So don't get too discouraged, OK? And have fun!!!
-
-