home *** CD-ROM | disk | FTP | other *** search
- CITYWAR - The era of syndicates and time-warping
- =================================================
-
- Contents
- ========
- Page 1 Formal description of pwad
- Page 3 Installation notes (Important read this)
- How to start, description of files.
- Page 4 Informal description, about features.
- Page 5 Technical/design aspects.
-
- First the formalities:
- ======================
-
- ================================================================
- Title c_w.wad
- Author Tomas Wallin
- Email Address wallin@tkgbg.se
- Misc. Author Info Master degree in systemanalysis.
- Lives in the city of Gothenburg, SWEDEN
- Email: wallin@tkgbg.se
-
- Description Citywar, downtown street-fighting.
- Designed for deathmatch.
-
- Additional Credits to : -
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Co-operative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : Yes
- New Graphics : Yes
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 35+ hours
- Editor(s) used : DCK 1.0,DCK 2.0 BSP 1.2
- Known Bugs : Ceiling texture sometimes covers the whole screen for a sec.,
- when crossing sectors connected to the "main"-ceiling.
- Some Hall-of-mirrors may appear when viewing a lot of two-
- sided linedefs (Known Doom-engine bug).
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional
- levels. Keep in mind though, this level is already huge in size.
-
- You may distribute this file in any electronic format (BBS, Diskette,
- CD, etc) as long as you include this file intact.
-
- [Page 1]
-
- * Where to get this WAD *
-
- *** ftp.cdrom.com ***
- *** Texas ftp.idsoftware.com/tonsmore/ ***
- *** Utah ftp.pht.com/pub/games/doom/ ***
- *** Wisconsin ftp.uwp.edu/pub/games/id/home-brew/doom/ ***
- *** New York doomgate.cs.buffalo.edu/pub/idgames/ ***
- *** Oregon ftp.orst.edu/pub/doom/ ***
- *** S. Africa ftp.sun.ac.za/pub/msdos/idgames/ ***
- *** Taiwan nctuccca.edu.tw/PC/games/DOOM/ ***
- *** Austria flinux.tu-graz.ac.at/pub/idsoftware/ ***
- *** Germany ftp.fu-berlin.de/pc/msdos/games/doom/ ***
- *** Netherlands ftp.sls.wau.nl/pub/msdos/doom/ ***
- *** England ftp.dungeon.com/pub/msdos/games/IDgames/ ***
- *** Sweden ftp.luth.se/pub/games/doom/ ***
- *** ftp.sunet.se/pub/pc/games/idgames/ ***
- *** France anasgard.calvacom.fr/pub/pc/doom/ ***
- *** ftp.jussieu.fr/pub/idgames/ ***
- *** Australia audio.apana.org.au/pub/games/idsoftware/ ***
-
- Tomas
- wallin@tkgbg.se
- [Page 2]
-
- INSTALLTION
- ===========
- To install the citywar pwad it is very important
- to follow these instructions:
-
- 1. make the directory c_w under your doom(I)-directory
- (eg: c:\doom\c_w)
-
- 2. Copy the citywar.zip file to newly created c_w directory
-
- 3. use pkunzip: pkunzip -d citywar.zip
- (Important to use -d parameter to keep the directory structure)
-
- 4. Done, start with the batch-file citywar.bat
- ===================================================================
- DIRECTORIES
- ===========
- This pwad contains a lot: pwad, lmp, bat-files, dm.exe, dmaud.exe
- and additional sounds.
-
- File structure:
- your doom-dir
- |
- |-c_w-- |
- |-bat (bat-files)
- |-helper (dm.exe, dmaud.exe)
- |-org (Storing of your original sounds)
- |-new (Storing of new sounds)
- ==================================================================
- TROUBLESHOOTING
- ===============
- You could run into Out of enviroment when running
- citywar.bat, if you have a lot of path's and set's.
-
- The soultion is to "add"/ increase the enviroment space
-
- Add/modify the followinf line into/in config.sys:
-
- SHELL=C:\DOS\COMMAND.COM C:\DOS\ /E:1024 /p
-
- ====================================================================
- [Page 3]
-
-
- Informal description
- =======================
-
- Introduction:
- =============
- In a future not so far away, the world economy have collapsed.
- The world is ruled by syndicates, and no governments exist.
- The syndicates are wealthy and protects itself from the mutants in
- nearby areas. Human civilisation is concentrated to the cities,
- often heavily fortified.
-
- The target city, "Quake 4.04a", has two social hierarchies;
- The wealthy and the other.
-
- The wealthy lives in the skyscrapers downtown,
- and the other in the sleazier parts of town.
- The social structure is so strict, that the city itself is divided into
- two parts. The only way to travel between them, is through a heavily
- protected gate.
-
-
- Mission:
- ================================
-
- [VGP-crypt #4567 Begin]
- [Mission: Find & Obtain, time:03:43 AM Binaryday 10110110101011011010]
-
- Enforcer(s) of Screaming Fist, your mission is to search & obtain the newly
- developed time-warper-device from another syndicate in Quake 4.04a.
- You must obtain three keys, to reach the time-warp-device. In order to do
- this, you must use three firewalls connected to the time-warp-device,
- through an AI.
- The AI prohibits any hardware-connect to the actual time-warp-device,
- the AI warps anyone who enters the gateway, to a time of it's own pleasure.
- Trough classified information our syndicate knows that the AI's programmer,
- created a backdoor. The backdoor can penetrate the AI's firewalls.
- Three different time-warps is necessary.
- On hardware-connect you will picked by our Zero-G-choppers.
- Good luck.
-
- Primary objective: a. Get blue-print of time-warp-device
- through a hardware-connect.
- Await pickup.
-
- [VGP-crypt #4567 End]
-
-
- About the features
- ==================
- I had great fun creating this, my first pwad.
- Indeed I had so fun, I made this pwad too large for my CPU. (386/with FPU).
- Therefore I strongly recommend this pwad only for 486+ users.
- Sure you can use this pwad in a minimized action-window on a 386.
-
- This pwad features:
- * A carefully designed pwad mainly for deatmatch, but ok for singleplay.
- * Trench War during WW I.
- * Rescue mission of POW camp during WW II.
- * A Kafka-like cyberdream.
- * Bar-districts in the dark city.
- * A handball arena. (Yes, I aware of that only Europeans know of this game)
- * A realistic model of my home, with typical objects of each room.
- You could even discover where this pwad was made.
- * A lmp, that shows the solution,
- and that it's possible to beat the difficulty level 5.
- * New cool sounds
- * New cool graphics, and that I know you'll agree on !!
-
- [Page 4]
-
- Technical/design aspects
- ========================
- This pwad was mainly made for deathmatch. Therefore I tried to make sure
- that you always have an escape route, avoiding being trapped.
- I also changed the orginal pwad, when I discovered that you start with
- all keys in deathmatch-mode. Instead of picking up a key during each
- sub-mission, you must cross a certain line, which activates one of the
- skull-doors.
-
- I tried to automate this pwad with bat(ch)-files. I am usually very suspious
- of other's "full-proof" bat(ch)-files. But I have really tried to anticipate
- every possible alternative. You should be able o run these bat-files, without
- trouble.
-
- The two add-on textures could be removed, if you edit this pwad with an
- wad-editor.
-
- Heavy weapons and tough monsters are spare. Since this pwad is made for
- deathmatch you should not be killed by a monster or get wasted by a opponent
- in single attack/shot. Levels 1-3 are easy, but 4+ are quite hard.
-
- [Page 5]
-
-