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- ================================================================
- Title : City In Chaos
- Filename : CIC.WAD
- Author : Alex Busby
- Email Address : mbcx4ab1@stud.man.ac.uk
- Misc. Author Info. : Student with nothing better to do
- ================================================================
-
- Crap Intro : Looking out of the door at the expansive city
- outside, you see a strange bloke with spikes
- protruding from his body. Funny, you were
- sure national bondage day was next week.
- Suddenly, an odd bloke obscured by a tree tries
- to blast you with his gun. Fortunately, you always
- carry a gun pointed directly in front of you, so
- you squeeze off a few rounds, and take him out.
- You decide to go and see what's going down.
- Grabbing your backpack, map, shotgun and shells
- you head out the door. Maybe you'll find a double-
- barreled shotgun lying about someplace, after all,
- this is Doom II. You feel a shell slam into your
- back. Ouch. You spin round, and blast the
- hell spawn. 40% health. Plenty. You run for cover
- followed by a hail of machine gun fire. As you run,
- you suddenly realise you've never seen your feet.
- Maybe I'll check 'em out some time, you think....
- ====================================================================
-
- Play notes : By my standards, and probably quite a few peoples
- standards, this is a difficult level. On the other
- hand, if you're the kind of person who can drink
- two bottles of vodka and then complete all the
- Doom II levels under par without saving a game
- then its probably quite easy.
- On my DX2 50, this level slows Doom up quite a bit
- at the beginning when there loads of demons trying
- to blast you (or each other). So its a good idea to
- crank down the screen size until you 've killed
- some of the monsters, especially outside. If
- you've got a Pentium then you don't need to, so
- instead, you can buy me one.
-
- ===================================================================
-
- ** PWad Information **
-
- Level : MAP01
- Single Player : Of course
- Cooperative 2-4 : Yep (Not tested)
- Deathmatch 2-4 : Yep (Not tested either)
- Difficulty Settings : Yes
- New Sounds : Nope
- New Graphics : Yes (A couple of animated fire textures)
- New Musics : Not really, I put a different soundtrack on level 1
- 'cos I was sick of hearing the same tune.
- Demos Replaced : None whatsoever
-
- =====================================================================
-
- ** Construction **
-
- A new level built from scratch using DETH 2.62.
- New patches and music integrated into level using DEUTEX 3.5.
- Those cool nodes were built using BSP 1.2x
-
- =====================================================================
-
- ** Known Bugs **
-
- If you look through some bars in a room overlooking most of the level,
- (quite a nice view I might add) and sort of move whilst looking, the
- game crashes giving the error : No more visplanes, or visplanes overflow.
- I'm afraid I have no idea what visplanes are, where you get them from,
- how you get rid of them, or what colour they might be, so I can't do
- anything about that. So, save the game before admiring any vistas :-)
-
- ======================================================================
-
- ** Credits **
-
- Thanks to : Antony Burden and Simon Oke for DETH.
- Colin Reed for BSP.
- Olivier Montanuy for DEUTEX.
- ID for a great game.
-
- =======================================================================
-
- ** Monster Breakdown ** (ULTRA-VIOLENCE)
-
- Zombiemen : 56
- Shotgun Guys : 49
- H.Weapons Dudes: 24
- Wolf. Soldiers : 30
- Imps : 134
- Demons : 16
- Spectres : 14
- Lost Souls : 5 (+ any puked up by the Pain Elementals)
- Cacodemons : 33
- Pain Elementals: 5
- Hell Knights : 21
- Barons of Hell : 11
- Arachnotrons : 10
- Revenants : 15
- Mancubi(?) : 13
- Arch-Viles : 4
-
- May you proceed forth and slaughter. Amen.
-
- =======================================================================
-
- ** Copyright / Permissions **
-
- You may use this level as a base for additional levels as long as you
- say something like 'originally a lame wad by Alex but I made it cool'
- The animated fire texture can also be used as long as you say where and
- from whom it orignated. This level can be distributed freely with this
- text file in its zipped format.
-
- =======================================================================
-
- ** Last words **
-
- Only complimentary e-mails please.
-
- My other wad is Castle Of Death (COD.WAD) also found in the
- Action games forum on Compuserve, but it's nothing special so only
- download it if you've got nothing better to do.
-
- Well, go and play it then.
-
-
- Al. (11th Sep. '95)
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- What are you waiting for ? Armageddon ?
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