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castevil.txt
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1994-10-27
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5KB
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129 lines
==============================================================================
Title : CASTEVIL.WAD
Author : Stanley Stasiak, (lordwlfie on IRC)
Email Address : stasiak@iinet.com.au
Misc. Author Info : deuoholic extrodinaire.
Description : Castle of Evil.
(previously released in beta form
as ss27bet2.wad)
First of all let me say...
This is bloody *HUGE* 8)
I've been working on this for a long
time since most of the earlier editors
couldn't handle a large level like this one.
Made for sp, coop or dm (I aim to please.)
It's pretty open with only a few doors
requiring keycards. Other doors may require a switch.
There are peep holes and ambush spots
almost everywhere for happy deathmatch.
But open spaces are also provided for those
all out battles.
Most heavy firepower is heavily guarded by
monsters or hidden.
The only easy weapon to get in single player
mode is the shotgun. All the weapons are present.
This level is mostly hack, slash, ambush + puzzle
type.
For more information consult the other .txt files
in this archive.
There now go kill something...
Send me some hate mail.
Hardware Requirements : 486 DX/33 VLB with > 4Mb of RAM
Don't even contemplate a 386, you won't like it.
If you only have 4Mb this level *will* crash or be
extremely slothful.
Software Requirements : doom registered v 1.666
(v 1.2 will show HOM, and the demos are for 1.666)
Additional Credits to : id software for making doom (also I reproduced a small
part of e1m4 for this)
Raphael & Co. for making DEU.
(DEU still rulez! blah just try and load this in
waded or edmap muhahaha! ;) ... although doomed
might handle it.. when its out)
Colin Reed for making BSP 1.2
Jens Hykkelbjerg for making RMB 2.0
(400% speed increase on UV @95% efficiency,
oh my lord!)
Thanks a bunch to slug for the waterfall texture...
(mari0018@gold.tc.umn.edu) mail him if you
want to rip it for your own projects, ya hear!
... and for the single mode demos.
Thanks to O-Sensei & Co. for producing a DM
demo/lmp (O-Sensei Red, Kluster Indigo, Yak Brown
& Psychosis Green)
Thanks to all my Single Player mode beta testers:
Creeper, slug, Deviant, lotlhwI 'lokWEE, johndoe
Benjos, Europia, and all the other guys on IRC.
==============================================================================
* Play Information *
Episode and Level # : E2M5
Single Player : Yes
Cooperative 2-4 Player : Yes (good luck)
Deathmatch 2-4 Player : Yes (Hell yes!) tuned for deathmatch at various
skill levels, see dmatch.txt for more information
(recommend 3 or 4 player)
(I'd like to see some 4 player lmps of this)
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes, waterfall.
Demos Replaced : ALL (2 single player & 1 dmatch)
demo 1: single player demo
demo 2: short deatchmatch demo
demo 3: quite lengthy single player demo with
some spoilers.
* Construction *
Base : New level from scratch (small section (dejavu)
reproduced to match a section of e1m4)).
Build Time : Long long, way too long. Started in April '94
Stopped many times because of memory restrictions
of editors and coz I only had 4Mb b4.
Editor(s) used : DEU (from 4.31 to 5.21gcc ... yes 4.31 was useful
in debugging node errors of DEU 5.0, in early stages)
BSP12x for nodes rebuilding.
RMB 2.0 for reject table and special ambush effects.
Known Bugs : You'll see HOM if you're using v 1.2 of doom so use
v 1.666 or 1.7 ... or whichever is the latest one
now.
You can't save on this level. Its just too complex
for doom. It will crash the savegame buffer if you
try. Sorry but I tried ... :(
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications, provided that you do not charge for such.
You may NOT distribute this file on a shovelware CD-ROM (sheesh)
You may distribute this file in any other format
(BBS, Diskette, etc.) as long as you include this file intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu, ftp.cdrom.com