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1995-10-21
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╔════════════════════════════╗
═══════════════════════╣█▓▓▒░ C A B A L (v1.1) ░▒▓▓█╠═══════════════════════════════
╚════════════════════════════╝
File : Depends on what zip you've down-loaded. This
text file accompanies all CABAL files.
Zip file: Wad file: Level name:
cabal1.zip flood.wad "Bloodflood" map 03
cabal2.zip derelict.wad "Derelict station" map 02
cabal3.zip watchtower.wad "The Watchtower" map 04
cabal4.zip todeath.wad "Temple of Death" map 05
cabal5.zip arena.wad "We who are About to Die" map 06
cabal6.zip storm.wad "Eye of the Storm" map 09
cabal7.zip the_evil.wad "The Image of Evil" map 30
Author : Sverre Andre Kvernmo (aka "Cranium")
Whats new since 1.0 : This is the first update of Cabal, containing:
- Fixes of some very minor bugs.
- Most levels have a new secret area or two.
- New, extra evil encounters <G>.
- All levels have had overhauls where the response
from the people that downloaded and played them has
been taken into consideration.
-"Beautified" a bit in places. As if it needed it! :D
- It has NOT been made any easier! Rather a few of
the areas have been spiced up even more.
- I've also added a new section in this file under
"play information" that gives the maximum % of
secrets attainable on each level. It is annoying not
to be able to get 100% all the time, I know, but the
node-builders around don't seem to be able to
correctly register secrets after they exceed the
number 4. Even Ultimate Doom doesn't have 100%
attainable on every level, so there!
Misc. info : This and the other of my wads were initially
intended released inside a 32-level "episode" on the
internet. I got drafted for id's project
"DOOM2: The Master Levels" though, and having Id
release four of my wads is about 666 times cooler<G>.
The remaining seven, now known as the CABAL series
didn't make it into that project, most of them due to
the deadline (I came into TML just as it was about to
be finished). After premiering on the coverdisks of
PC Zone and GIGA they are now available to all you
CIS, GAMESNET & FOREST users.
If you like these wads and want some more of my
stuff, together with the excellent wads of Jim Flynn,
John "Dr. Sleep" Anderson, Tom Mustaine and
Chris Klie you can go and get The Master Levels when
they come out. Very likely they'll be the best wads
you have _ever_ played...
Setting : Ok, here's the plot: Kick Butt!
Gripping, isn't it? In case you are a little more
into story-lines you can keep on reading <g>:
The plot in the intended episode was as follows:
: You once were the biggest and baddest Cyber-demon
to rule hell and you spear-headed the council that
governed the underworld; "the Cabal". Betrayed by the
other members you find yourself not only dismantled,
but also a victim of the utmost demonic humiliation:
You've been morphed into a human! Of course you're
out for revenge and have to kick the other members of
the Cabal's butts one by one.
There's a short low-down on the story of each wad at
the end of this document (additional info).
Credits : The whole of id Software for DOOM & DOOM II.
: Andrew (& Mark) Cornes, Gregory "Acoma" Hyne,
Peter "Pete" Ripley, David "Macca" Mccandless,
Jim F Flynn, Björnar Johansen, Baard Zakariassen and
Stian Danielsen for playtesting, viewpoints,
help, enthusiasm and for being mad bastards.
: Oh, and Erling Paulsen for managing to convince me
that there was such a thing as a full fledged
Doom-editor, back in early 94. Os!
: A brand new BFG goes out to Geoff Allan (DOOMed),
Raphael Quinet (DEU), Olivier Montanuy (DeuTex),
Colin Reed (BSP) and Antony Burden (DETH), plus
whoever put together idBSP. These guys gave us
tremendous tools of joy without claiming a buck for
it. Keep going guys, you are much admired and
respected. About a thousand times more so than those
who are deeply doomed...;)
: Shawn Green for sending me the picture of that
very friendly pizza-girl. Oh, and for including me in
"DOOM2: The Master Levels" project.<G>
: A humongous round of applause to those doom-players
who still play without cheating. I made these wads
for you guys! :)
: Last but never least to all other WAD-designers who
have lost themselves in the worlds of tag numbers,
upper textures and vertexes as badly as me. Quake
will be the end of what's left of our social lives.
<G>
Deathmatch
bad-arse credits : Macca, Escher, Loki, Woof, Piano and Pete. You can
walk over my melted bodies anytime. Don't hang around
that corner for too long though. I'll silently BFG
your butt!
╔══════════════════╗
╣*Play Information*╠══════════════════════════════════════════════════════════
╚══════════════════╝
How to play : Load up, using the command line:
DOOM2 -FILE <path to wad/name of wad>
When in the game, choose difficulty from the menu and
use the IDCLEVxx cheat when level 1 of Doom2 starts.
xx being the map number of the relevant wad. I know
you knew all that but you see, there might have been
_someone_ who didn't. Now they do, eh? :D
Map # : See top of text file
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Whadda ya mean? Of course there is! Take a look in
"additional" to find out which of the levels are
best suited. All levels have been play-tested in
2-player mode.
Difficulty Settings : A new setting (Total Carnage) has been implemented
to challenge the most hardened of Doom assassins.
Cabal's Ultra Violence is ment to equal Doom2's.
New Sounds : No.
New Graphics : Yes. Difficulty setting menu.
Demos Replaced : None
Percentage of
secrets attainable : Bloodflood 100%
: Derelict Station 100%
: Watchtower 100%
: Temple of Death 87%
: We Who Are About to Die 100%
: Eye of the Storm 100%
: The Image of Evil 84%
╔══════════════╗
╣*Construction*╠════════════════════════════════════════════════════════════════
╚══════════════╝
Base : An obsessive personality, lotsa caffeine and lotsa
nicotine. :Q A twisted mind doesn't hurt either. :)
An additional credit should go out to those wad-
designers that have inspired me greatly through their
work. I don't know all their names, but the names of
their WADs should suffice. Hail the hall of fame:
"Nukemine" (old I know, but the supreme numero uno
at it's hayday)
"Castle of the Renegades". Best castle-type wad I've
seen. Just _couldn't_ believe the size of it in my
pre-GCC days.
"Eternity"
"Dante's Gate"
The secret level in the AlienDoom episode was groovy
as well, and "Cleimos" had some nice touches.
Build Time : Don't ask, really! First baby steps at "wadding"
taken in the summer of 94. Almost dropped out of
university for this bloody obsession. One reason for
surviving was that I handed in a wad of my campus as
one of my projects. <G>
I would guess that I on average spend about 130 hours
on each wad. And it's not because I work slow :)
Editor(s) used : The supremo editor DETH v1.666 was used for the
updates. Other editors used include:
DoomED 4, DEU2, DETH, BSP1.2x, idBSP and DEUTEX.
Bugs : No way. If you should find some then get in touch,
but know that I will forever hate you!!! ;)
Where to get the
CABAL wads : Compuserve (Action Games Forum/DOOM II Levels).
: October 95's issue of either PC Zone or GIGA
(GIGA is only sold in Norway).
: The London GAMESNET server. (0171 4600515)
: FOREST BBS (0142 5629623)
Hope you enjoy the wads!
╔═════════════════════════════════════════════════════╗
╫ All comments & questions will be highly appreciated ╫
╚═════════════════════════════════════════════════════╝
Sverre Andre Kvernmo
(it's a norwegian name OK? I'm from Norway smart arse)
aka Cranium
100755.2032@compuserve.com
╔═════════════════╗
╣*Additional info*╠═════════════════════════════════════════════════════════════
╚═════════════════╝
Bloodflood (map 03)
: I set out to make the ultimate deathmatch level in
this one. Once the players are fimiliar with the
level it kicks b u t t, ala big time. Works well
as a 1player as well.
"You have come upon one of the Cabal's blood-depoes.
An important element in any powerful black magic is
huge amounts of blood. Emptying the depoe's tanks
into the nearby river you will have struck your first
blow against the Cabal."
==============================================================================
Derelict Station (map 02)
Co-author: Greg "Acoma" Hyne
: Should you tire of Bloodflood (What!?) then try
this smaller, even faster frag-machine on for size.
Quite playable as a single game as well.
This is the only Cabal-wad I didn't do from scratch.
Greg: "Please make this wad I've sketched out."
Me: "God's sake Greg, I have enough making my
own. Go and download DETH!"
Greg: "Pleeeease..."
Me: "Ok then."
-1 week later-
Greg: "Please make my wad beautiful."
Me: "What? Isn't it enough that its playable?"
Greg: "No. You gotta throw in some cool light-
effects & stuff!"
Me: "<sigh>"
Greg "Pleaaaase... I'll make you a cup of tea!"
Me: "Ok then."
"Just having escaped the Sea of Blood you have sought
out a derelict building in the search for arms &
equipment. Unfortunately the station isn't as
abandoned as you thought."
==============================================================================
The Watchtower (map 04)
Co-designer: Greg "Acoma" Hyne
: Me and Greg wanted to do an awesome Deathmatch
level but with all the ideas we had it kinda grew a
little large <G>. Still very good if you have the
incentive to learn it. Good for 3 & 4 player network.
===============================================================================
Temple of Death (map 05)
: My first wad <blush>. Don't worry you won't have to
struggle with mis-aligned textures and collaged
colours, as I recently went over the thing and
polished it a bit.
The only wad I originally made for Doom 1. It was
released "somewhere" on the internet as "death.wad"
(one of about a million with that name:) at which
time it couldn't be saved, the barrels didnt explode
and half the monsters were "friendly". Gosh have
editors improved since then <G>.
===============================================================================
We who are About to Die (map 06)
: Ok for Deathmatch but v e r y playable as one
player, judging by the response of play-testers.
"The Cabal has started striking back at you. That
last gateway should have taken you... well somewhere
else. Not to an arena where thousands of humans have
lost their souls to hungry demons. As you get ready
for the first wave of hellspawned gladiators you
swear to blast the emperor's thumbs off before he can
even think about turning them down on you..."
===============================================================================
Eye of the Storm (map 09)
: Made the whole level design with the thought of one
encounter only (you'll know wich one when you
encounter it :). The level is an exercise in how to
dodge and use the BFG to full effect. If big-weapon
blasts are your thing in Deathmatch then you'll want
to live inside STORM.<G>
"You find yourself in the remains of an old forttress
after ascending a lift shaft from the mines where you
were trapped. Signs of unlife is evident but from
what you know of this place it should pose no great
threat to you. It used to be the centre of a
Cacodemon empire that perished some 665 yeaes ago.
Oh, by the way, it's new years eve..."
==============================================================================
The Image of Evil (map 30)
: This was to be the final showdown in Cabal.
Wanted to see how far I could take the design of the
map view with it. Cowards go IDBEHOLDA as soon as
they enter. Good players will see it evolve.
Also known as the wad that made Jay Wilbur go:
"Wow! Who did that?" (on my soul!)
"The Image of Evil is a humongous temple created
to the honour of the first Demon to slay an angel;
Lithlaar. In it you will find the Cybo that now is
known as the lord of Hell and his two Soulguards."
╔════════════════════════╗
╣*Copyrights/Permissions*╠═════════════════════════════════════════════════════════════
╚════════════════════════╝
You may not use these levels as a base to build additional levels, and you
may _certainly_ not include it in any horrible 100 000-wad-compilation.
It will be greatly appreciated if you distribute the Cabal WADs, provided
you include this file, with no modifications. If you WANT to mess around with
them for some peculiar reason then get in touch first.