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- =============================================================================
-
- Title : Buzzard's Arena level 1
- ~~~~~~~~~~~~~~~
- Filename : BUZZDM01.WAD
-
- Author : Paul Busby (aka: Buzzard)
-
- Email Address : Paul.Busby@bbs.Synapse.Net
-
- Comments and suggestions are welcome.
- This is my first Death Match wad and a
- considerable amount of thought and comments
- have gone into it's creation.
-
- Misc. Author Info : Combat Systems Analyst DND - Ottawa,
- Ontario, Canada.
-
- Description : Replacement level for MAP01 for Doom II
- There is no particular theme or story for
- this wad, it is just a place where virtual
- people may get together and kill one
- another without getting any blood on their
- clothes.
-
- This wad is designed for a paticular type
- of DM fighting. There are very few 'quick'
- frags when playing but rather each battle
- is normally a sustained test of dodging and
- and firing skills. Some people have
- commented that it is too easy for the
- wounded to simply run away. Well there is
- no 'simply' running away with this wad -
- mouse users will particularily like the
- long corridors down which can be chased
- the wounded opponent firing away at their
- back with the gattling gun. And
- transports, well we all know the hazards
- of using transports when the opponent is
- nearby.
-
- This wad is the culmation of about six
- months of playing two player DM with many
- people. (At the time of release it has not
- yet been played by 3 or 4 player ... though
- it should be very good for that - i'ts
- quite large)
-
- There is an exit ... try not to use it
- until you actually want to exit.
-
- Hints/Tips Note the transports on the central pillers
- of each main room. The texture which is
- visable as your about to tansport
- corresponds to the room your about to go
- to. The four sided transport in the dark
- maze room will bring you to 1 of 4 of the
- small alcoves behind one way walls in the
- megasphere room. All transports in the wad
- are multi functional except the wall
- transports in the upper deck of the green
- room. These are designed to allow you to
- run completely around the balcony. Once
- you get to know the transport system the
- wad won't seem nearly as big.
-
- Additional Credits : First and formost, Jeff Rabenhorst
- (araya@wam.umd.edu), creater of the awsome
- Doom I, II and Heritic editor - Edmap 1.31.
-
- Jens Hykkelbjerg, author of RMB:
- REJECT MAP BUILDER Version 2.0
-
- ID of course ...
-
- Scott Catterill, SYSOP of Ottawa's
- unofficial Doom BBS, Heart of Gold; for
- lots of documentation, utilities and
- other wads to draw inspiration from.
-
- My various play testers: Dan Kilbank,
- Peter Hadrava (my stepson), Jim Biggar,
- Jeff Hollands, Pierre, Mel and Justin
- Benoit, Dave Sabourin, Cale Mccallum,
- Chris Jones, and Mark Chultz all of
- whom have died for the cause in the
- creation of this wad.
-
- Special thanks are extended to Dan Kilbank
- who was in on the construction of this wad
- right from the beginning. In fact, this
- wad was inspired and created in the course
- of the many many hours of DM we have played
- together and our search for a more
- sustained fighting arena - areas like
- the green room owe their very
- existance to design suggestions from Dan.
-
- =============================================================================
-
- * Play Information *
-
- Level : MAP01
- Single Player : Start - yes - no monsters
- Cooperative 2-4 Player : Starts - yes - no monsters
- Deathmatch 2-4 Player : Yes - Designed for DM 2 setting
-
- Difficulty Settings : No - your opponenet defines the difficulty
-
- New Sounds : No
- New Graphics : No
- New Music : No
- New Demos : No
-
- * Construction *
-
- Base : New level from scratch.
-
- Development time : Lots of hours.
-
- Editor(s) used : Edmap 1.31, actually I used every version
- right from 1.23.
-
- Known Bugs : None to my knowledge
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a source of inspiration to build
- new levels. Please don't copy parts of this WAD, and leave me
- unmentioned in your description file...
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD-ROM, etc) as long as you include this file
- intact (free copies of a CD-ROM that contains this WAD are warmly
- welcomed by the author :)
-
-
- * Where to get this WAD *
-
- Off your hard disk (I presume you have it if you are reading this) :)
- Also: Heart Of Gold (Ottawa's unofficial Doom BBS) (613) 831-1973
- T.L. City's Circus Maximus with APCIMPGS Multi-Player Doom
- (613) 746-4881 - Perhaps we can play some day :)
-
- FTP.CDROM.COM
-
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