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- ================================================================
- Title : BLOB.WAD
- Author : Bob Findlay (irc Blob)
- Email Address : findlay@bbsrc.ac.uk
- Misc. Author Info : been playing games since Space Invaders... This is
- my first WAD, so go easy on me!
-
- Description : A DEATHMATCH wad with THREE different play styles,
- a ranDOOMizer room, with a random (32 point)
- teleporter, spot sound effects, and more (I won't
- spoil the suprise) Story? "We don't need no
- steenkin story" - get out there and kill each other!
-
- Additional Credits to : ID (naturally), and Ben Morris, author of DCK,
- and of course, my long suffering wife Kim, who
- although she has been a Doom widow for months,
- and is now a level contruction (and Doom ][) widow
- still doesn't complain. She's the best.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : No (well, just to look around)
- Cooperative 2-4 Player : Yes, but there would be no point
- Deathmatch 2-4 Player : Yes indeedy (BUT use -ALTDEATH) too big for <4 plrs?
- Difficulty Settings : YES YES YES - VERY IMPORTANT (see below)
- New Sounds : Yes
- New Graphics : No
- Demos Replaced : None
-
- This WAD can be played in 3 different ways. These 3 games are implemented
- by use of the 3 skill levels 1-2, 3 and 4
-
- *** THIS WAD WAS DESIGNED FOR -ALTDEATH ***
- *** DO NOT SPECIFY -NOMONSTERS *** (they provide some sound effects)
-
- Game 1/Skill 1-2
- ----------------
- "Random weapon selection"
- You are placed in front of a weapon bay. On entering the bay, the door
- shuts behind you (to stop you being attacked, while waiting for a respawn)
- once you've collected your weapon/ammo, leave the weapon bay through the
- rear, and you will be taken to the ranDOOMizer room. This transports you
- to a random position in the main arena. There are no weapons or ammo in the
- main arena, once you run out of ammo, it's chainsaw time!
-
- Game 2/Skill 3
- --------------
- "Gentlemen, choose your weapons"
- As "Game 1", but you get to choose which weapon you want. Trouble is, the
- better the weapon you choose, the less ammo you get...
-
- Game 3/Skill 4
- --------------
- "Normal Deathmatch"
- I think you know how this works by now... I used to have deathmatch starts
- in the arena for skill 4, unfortuantely, doom was using them on levels 1-3
- too! You'll just have to start in the weapon selection bays...
-
- * Construction *
-
- Base : New level from scratch
- Build Time : T.F.L.
- Editor(s) used : DCK 1.1a, DMAUD, and DEU to combine the map&sounds
- Known Bugs :
-
- Not a bug really, but it might be a tad too large for any less than 4 players.
- I got carried away - sorry.
-
- Skill 1-2 and 3 use a different map area for weapon selection prior to
- entering the deathmatch arena. After taking your weapon/ammo, you are
- transported to a recess in the ranDOOMizer room. If an over-zealous fragger
- kills you while you are in this recess, then the door to your particular
- weapon will stay shut (it opens when you leave the recess). To cure this,
- someone needs to walk in and out of each recess, until the weapon bay door
- opens
-
- Any others?
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels. (Although I can't see why you'd want to)
-
-
- * Where to get this WAD *
-
- FTP sites:
- infant2.sphs.indiana.edu /pub/doom/NEWSTUFF
-
- BBS numbers:
-
- Other:
-