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- ================================================================
- Title : Blaze's Wrath
- Filename : BLAZE1.WAD
- Author : Brian J. "Blazkowicz" Rowan
- Email Address : CIS: 73552,3423
- Internet: blaze@oeonline.com
- Misc. Author Info : If somebody says "Wolfenstein" in a crowded
- room, I can hear it over all the noise! <g>
-
- Description : You must work your way through an onslaught
- of demonic creatures which have invaded a
- nuclear testing facility. Your goal is to
- enter the mysterious subterranean caverns from
- whence the demons came (E2M9) and destroy all the
- Barons who oversee the invasion force. Of course,
- you could always just waltz out the normal way...
- But what fun is that?
-
- Comments : Mission 1 (E2M5) was built from a Spear of Destiny
- level, designed by Bryan Baker. I preserved (for
- the most part) the 64x64, 90-degree-angles
- construction of it, with a dash of varying heights
- and depths here and there. I think you'll enjoy it
- anyway, as I use some neat effects with lighting
- that really give the level that "realistic feel".
- Also, don't expect to find any misaligned wall
- textures anywhere on this level. There might be a
- little one somewhere, but for the most part every-
- thing is as it should be.
-
- You Trekkers should like the secret level! <g>
-
- I recently recieved some more of Bryan's old levels
- and am in the process of converting yet another one
- into Doom. If you liked this one, let me know and
- I'll keep working!
-
- Additional Credits to : Due to the number of credits, they will be
- printed at the end of this file.
- ================================================================
-
- -=≡ Play Information ≡=-
-
- Episode and Level # : E2M5, E2M9
- Single Player : Yes
- Cooperative 2-4 Player : No (Due to all the narrow spaces)
- Deathmatch 2-4 Player : No ( " " " " " " )
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- -=≡ Construction ≡=-
-
- Base : New level from scratch
- Editor(s) used : * DOOM Edit Utility (DEU) Versions 5 - 5.21, both
- standard and DOS Extender (GO32/DJGPP) versions.
- * RG-DoomEd 1.1 (used to print hardcopy to aid in
- debugging)
- * BSP 1.1x by Colin Reed
- * REJECT 1.0 by L.W. Witek
- Known Bugs : In the large "dining room" style area in the
- southwest corner of the map, there tends to be
- a little slowdown and an occasional sliver of a
- clipping error. But that's the node-builder's
- job, not mine.
-
- -=≡ Credits ≡=-
-
- * Bryan Baker for the original Spear of Destiny level design (E2M6).
- * Id Software for DOOM itself.
- * Raphael Quinet, Brendon Wyber, and others for DEU.
- * Colin Reed for BSP v1.1x.
- * L.W. Witek for Reject 1.0.
- * Bill Nesius for DMAUD and all his other utilities.
- * Leo Martin Lim for that neato idea on the invisible sectors that the
- player can walk on (UAC_DEAD.WAD).
- * Whoever originally came up with the idea for that "flickering
- light around the torches" thing, I credit them.<g> I believe it may
- have been Scott Armspoker (OPOST21.WAD, my favorite Doom level).
- * Scott Armspoker for his very helpful file, "Managing Textures and the
- 'Unpegged' Attribute". This guy really seems to know what he's doing!
-
- -=≡ Copyright / Permissions ≡=-
-
- Authors MAY use any of these levels as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- -=≡ Where to get this WAD ≡=-
-
- Other: CompuServe, Gamers' Forum
-
- BBS numbers: (I'm working on it...)
-
-
- -=≡ SPEAR OF DESTINY to DOOM ≡=-
- -= Conversion Chart =-
-
- Anybody else got a nice Wolf3D or Spear level they would like to play in
- Doom but aren't sure how to go about making it? Redrawing the map data
- (walls, doors, etc.) is easy, since Wolf3D and Spear is limited to 64x64
- dimensions and Doom is not. But the theme of the game is different, so the
- objects and actors are different, as well. And what about those textures?
- Well, here's my conversion chart for these things:
-
- SPEAR / WOLF3D DOOM
- ======================================================
- Actors
- |
- Brown guard | Trooper
- SS | Sargeant
- Officer | Imp
- Mutant | Specter / Demon
- Dog | Lost Soul
- ------------------------------------------------------
- Objects
- |
- Treasure | Health / Armor bonuses / more
- | weapons or ammo
- 1-Up (extra life) | Soul Sphere
- Machine Gun | Shotgun
- Ceiling light | Equivalent in recessed overhead
- | lamp texture
- Food / Dog Food | Stim pack
- Bones / Water / etc. | Dead bodies / splattered guts
- Tables / Plants / etc. | Columns / Torches / etc.
- Barrels or Drums | Nukage barrels (and these are
- | more fun!)
- ------------------------------------------------------
- Textures
- |
- Gray Stone | STONE, STONE2, STONE3
- Blue Stone | BROWNGRN / BRNPOIS
- Gray Brick | PIPE, PIPE6
- Gray Stone w/Slime | ICKWALL (assorted)
- Wood | WOOD1, WOODSKUL, WOODGARG
- ======================================================
-