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- ================================================================
- Doom Version : DOOM II (v1.9)
- Title : Big and Dumb
- Filename : BIG&DUMB.WAD
- Author : Eric Wilkinson
- Other WADS by Author : BRA.WAD, BALANCE.WAD, WORK.WAD
- Patch files by Author : BODIES (ABODIES.DEH and FBODIES.DEH)
- Email Address : egw@efn.org on the Internet
- OR
- 73747,1737 on Compuserve
- (I usually don't read my E-mail on
- my Compuserve account, but I always
- read my mail on my net account.)
- Description : A big room filled with Cyberdemons.
- There are a few Imps and Pain
- Elementals and halls around the
- 'arena'. There are a few secrets, such
- as hidden walls, teleporters, and
- elevators. Exit is readily available
- in the middle. I added two new
- sounds to make things at least a
- little less boring.
- Additional Credits to : Elizabeth, Krystal, and Jesse for
- helping me 'playtest' this.
- Additional Notes : I wrote this level a long time ago
- but never distributed it since it was
- so... dumb. It turned out to be fun
- in Deathmatch play though, especially
- with a Dehacked patch I made that
- turns the players into dead marine
- bodies except when they are injured or
- when they fire a weapon. The
- cyberdemons generated the bodies to
- hide amongst. Quite humorous. It might
- also be fun with no monsters, who
- knows?
- Samples:
- Pistol shot - From Coolio's 'It Takes A Thief' album,
- "Bring Back Somethin Fo Da Hood"
- Fireball passing by - From 'Welcome to the Future'
- "Welcome To The Future (Reggae Metal Mix)"
-
- ================================================================
-
- * Play Information *
-
- Map # : 01
- Single Player : Sort of. (Use -ALTDEATH)
- Cooperative 2-4 Player : Supported.
- Deathmatch 2-4 Player : Yes!
- Exit Present : Yes.
- Monsters Present : Yes.
- Difficulty Settings : None.
- New Sounds : No.
- New Music : No.
- New Graphics : No.
- Demos Replaced : None.
-
- * Construction *
-
- Base : New
- Build Time : A few hours including testing time.
- Editor(s) used : DETH v2.3, DETH v2.4, NWT v1.3
- Known Bugs : In the outside corridor, if you put
- yourself on the very outside wall
- and fire a bullet/shell weapon, the
- bullets hit somewhere DIRECTLY in
- front of you, as if there was an
- invisible wall there. I don't know
- what causes this, but this hasn't
- affected any of my games in a big way
- yet, so I'm not gunna fix it.
-
-
- * Copyright / Permissions *
- This wad may be used as a base to build other levels as long as
- you give credit to the original author.
- It may also be included in any CD-ROM or other compilations as
- long as these files are kept together and intact.
-
- * Where to get this WAD *
- Compuserve: in the ACTION forum
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-